AI Companion Concept – Clarified Proposal (Reposting for Clarity)

  • I deleted my previous post because it wasn’t clear enough, especially about the action wheel. I’d like to restate the idea in a simpler and more understandable way.

    The core idea is not automation, and not controlling ship stations remotely. The action wheel is only meant to give simple priority orders to an AI companion, nothing more.

    For example, the wheel could contain very straightforward commands like:
    “Left side”, “Left cannon”, “Right cannon”, “Repairs”, “Defend the ship”, or “Follow me”.
    These are not precise instructions. They just tell the companion what to focus on. The AI decides how to act within its limits, and it can make mistakes. The player still has full responsibility for positioning, timing, and decision-making.

    This companion would be an intermediate-level crew partner, designed mainly to help solo players deal with overload, but without ever replacing an experienced human player. It should never be optimal, never perfect, and never faster or smarter than a real crewmate. Its role is assistance, not efficiency.

    I also think this system should scale with crew size. The fewer human players you have on the ship, the more help the companion can provide. As more players join the crew, the AI becomes more limited or even unnecessary. This keeps balance intact and avoids replacing teamwork.

    Another important aspect is the emotional side. Many players would genuinely enjoy having a companion that follows them on islands, helps during fights or exploration, and feels like a presence rather than a tool. Being able to customize it (appearance, behavior tendencies, maybe even personality tone) would create attachment, similar to having a trusted partner rather than an NPC.

    There’s also a strong opportunity on the economy side. Right now, large amounts of gold mostly lead to cosmetics, which can feel limited and unmotivating over time. Investing a significant amount of gold (for example hundreds of thousands) to unlock or maintain a companion would feel like a real achievement. Ongoing upkeep costs would give gold a continuous purpose and make wealth meaningful again.

    This wouldn’t be a solo-only feature. It could be available to everyone, simply scaling based on crew size. Optional, fair, and never mandatory.

    I believe this kind of system fits the spirit of Sea of Thieves: accessibility without lowering mastery, freedom without automation, and long-term engagement without breaking PvP balance.

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  • o avoid any PvP balance issues, the companion would not detect enemy boarders or infiltrations passively.

    The AI would only react after combat has clearly started — for example once:

    the ship has taken damage,
    shots have been fired,
    or an enemy is already actively engaged.

    This means:

    No early warning
    No “radar” behavior
    No prevention of skilled stealth boarding

    A successful silent board would remain entirely the player’s responsibility to notice and handle.

    The companion would assist only once the situation is obvious, never replacing player awareness, sound cues, or experience.

  • The core idea is not automation, and not controlling ship stations remotely. The action wheel is only meant to give simple priority orders to an AI companion, nothing more.

    AI is AI. They are just a problem for those who dont use them.

    This companion would be an intermediate-level crew partner, designed mainly to help solo players deal with overload,

    Easier solution: Dont play solo. As a solo, you chosen this path and all the hardships (which there is a learning curve but doable)

    Many players would genuinely enjoy having a companion that follows them on islands, helps during fights or exploration, and feels like a presence rather than a tool.

    We have those already, mostly on large islands. Dig them up.

    Right now, large amounts of gold mostly lead to cosmetics, which can feel limited and unmotivating over time. Investing a significant amount of gold (for example hundreds of thousands) to unlock or maintain a companion would feel like a real achievement. Ongoing upkeep costs would give gold a continuous purpose and make wealth meaningful again.

    So, if a new player playing solo doesnt have the funds..they cant have this. But everyone else can since, everyone is rich enough to pay the bills.
    Not very "Equal" kind of a Pay to Win.

    Bottom of it all.
    Players who refuse to play with crews, want an AI to join them and do, pretty much everything for them. Regardless how they act or dont, this what people would want and demand if this was added. Changing how strong they are, how they react on ships and AI aiming on cannons.

    Nobody likes to fight Skeleton ships, those are AI. Nobody likes the Bonecallers, or ships with Reaper chests and near infinite spawning of skeletons.
    Why would anyone wanna fight a player ship and find they have a AI skeleton fighter.

  • @flycactus4876

    Don't ask Rare to make a robot for your ship to make it easier for you, when you chose to go solo.

  • @europa4033 said in AI Companion Concept – Clarified Proposal (Reposting for Clarity):

    @flycactus4876

    Don't ask Rare to make a robot for your ship to make it easier for you, when you chose to go solo.

    Gotta love suggestions of solutions for non-existing problems 😂

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