Fairness bei Verfolgungen

  • Die Lage war wie folgt: Wir (Sloop) wurden von einer Galleone verfolgt, die unsere Schätze haben wollte. Wir konnten sie recht lange hinhalten und vor ihr fliehen allerdings sahen wir uns ab einem bestimmten Punkt dazu gezwungen, anzugreifen. Als der Kampf begann, startete plötzlich ein Kraken-Event, dass jeglichen agilen Vorteilsaspekt der Sloop, gegenüber der Galleone, zu nichte machte, da wir nun bewegungsunfähig waren. Wir wurden versenkt, mussten allerdings nun sogar noch feststellen, dass wir am anderen Ende der Map respawnten, was uns die Möglichkeit, wieder an unsere Schätze zu kommen nahm. Meines Wissens ist es so, dass Schiffe mit mehr Schätzen an Deck, eher von einem Event (Geisterschiff, Kraken, Megalodon) angegriffen werden. Meine Idee wäre, dass nicht die Leute mit mehr Loot benachteiligt werden, wenn schon eher die Verfolger, oder sollte man jemanden bestrafen, der nicht kämpfen möchte, oder sogar mehr zu verlieren hat? (Natürlich verstehe ich, dass diese Komponente mehr Spannung erzeugen soll, oder verhindert, dass jemand pausenlos wegfährt, allerdings finde ich, ist die Differenz ein bisschen zu hoch angesetzt)

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  • a Kraken event suddenly started, negating any agile advantage the Sloop had over the Galleon as we were now immobile.

    Drop Sails, you will get out of such a thing. It not fully disables your ship, and the Galleon is also stuck but they also take heavier hits.

    We were sunk, but now we even had to realize that we had respawned at the other end of the map

    Happens, AND this what players wanted. For sunk ships to spawn farther away, they been begging for this feature and seems to be working just as intended.

    which deprived us of the opportunity to get our treasures again.

    True, but not impossivle.

    As far as I know, ships with more treasure on deck are more likely to be attacked by an event

    No evidence proves this. Nothing but a dead myth on the sea.

    My idea would be that the people with more loot shouldn't be disadvantaged, rather than the pursuers, or should you punish someone who doesn't want to fight or even has more to lose?

    Again, Myth. Ive had 1 or 0 loot on my ship and both a Meg and Skeleton ship spawn. Also..why punish people for chasing/running?
    Your punishment is simply sinking and losing loot. That it. You can get more loot later and retake the fight another time.

    Nothing wrong here.
    You ran from a galleon with loot instead of fighting, you were sunk by the Kraken or Galleon (unsure) and lost the loot you tried to protect. That all that can be done, you did what many do and even failed. Happens. No punishment needed and the whole respawning across map. Blame the people who hated sinking a ship and they respawn 2 islands over, they demanded it be changed. Here it is.

  • @burnbacon First of all: Thank you for your detailed answer on my question. The main problem when we were near the galleon was the thing, that they boarded us and anchored but I don't want to complain about that. It sounded like that because I was a little bit mad, when I wrote the text. The thing with spawning far away from were you sunk, I agree with you, players wanted that but if I am complaining about this, because I never wanted that, I think this isn't criticizable because it is still my opinion. About the higher chance of events with more treasure on the deck: I still think it is like this but you are right, i have no evidents.

    If I misunderstood you in any listed point, then I'm sorry.

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