All Sea of Thieves players know this all too well: whether you're a PvE or PvP player, one of the game's most valuable systems—and the one that keeps us engaged as players—is quite simply progression. Whether it's Gold progression or Reputation progression.
I've been playing since 2020, and I really think Season 20 will be the first season—unless there's another major announcement in June—for the Xbox Showcase or even on the Insider—that offers absolutely nothing in terms of progression.
For example: selling a specific item x times.
If custom servers are really the only major addition in Season 20, I’m sorry to say this, dear developers, but it’s going to be a disaster. Because yes, of course custom servers are a goldmine for content creators, but how many players do they represent?
I’m no fortune-teller, but here’s the thing: I already know that all casual players will go have fun for an hour on the custom servers to check out the possibilities, but they’ll never stick around for the long haul.
As I’ve said in several posts here, before passing judgment on Season 20, I’m waiting for more information, but honestly, I’m not at all—and I mean not at all—optimistic.
I also mentioned in a post when Season 14 came out, with the new weapons, that Sea of Thieves is starting to look more and more like Fortnite... I never would have believed it would go so far as to copy the Battle Pass or premium store model.
Rare developers, you know how fragile the trust your entire community has in you is; unfortunately, I fear this will only get worse.
I saw someone somewhere say: Season 20 content? Make it yourself.
I’m fine with the idea that we are the main characters of the game, that we write our own story, but, getting back to the CS, without personal progression?
Now, hold on, I can see where you’re going with this: I’M NOT ASKING FOR CS TO INCLUDE PROGRESSION! I’m just pointing out that for the first time—the very first time—the developers risk completely abandoning Adventure Mode for something that will be used by less than 2% of players.
I really hope I'm wrong, and even though I might sound harsh in my posts here, I'd love for the game to be doing well, but it's clear that things are going badly—very badly.
We still have two months—barring any delays—to hold out hope, but that hope is slim, very slim, and disengagement is growing day by day. How long can this kind of situation last?
