I think one of the biggest issues with PvE content in Sea of Thieves right now is the lack of enemy variety.
This also affects new events they add, as fighting the same enemies over and over again in new context isn't exactly stimulating.
I think adding new Enemies could and SHOULD be a priority at this point. Here are some Ideas.
Shield - Skeletons: A Skeleton with a Wooden Shield, that blocks Damage from the Front.
- Can be staggered with a Power Attack, you can burn the Shield or you hit them with a Bomb in the back.
- Very fragile without the shield
Trapper Skeletons: Skeletons that will place down Traps as long as they live.
- Will not directly attack and keep Distance to the players.
- Very Fragile
Bucket Skeleton: It has a Bucket on its head.
- The Bucket Blocks a Single Headshot. As soon as it loses the Bucket, it gets faster.
- Average durability. As long as the Bucket is on top, very slow.
Spear Skeleton: Throws Hunter Spears at Animals (And Players)
- Will try to stay at range and hurl Spears
- Average Durability.
Arsonist Skeleton: Throws Bombs
- Will try to stay at a distance and throw Bombs.
- Very fragile, explodes with a short delay upon death.
Spiker Seacrawler
- Covers itself in Spikes and attempts to hug the player to death.
- Fast, low durability.
Trident Skeleton: It has a Trident
- It has a Trident.
- It drops a Trident.
We run and we Explode-Skeleton
- Basically just a faster, less damaging version of a Keg-Skeleton.
- Emits a shriek upon charging, dies to a single shot. Explodes.
Meet the Sniper Skeleton
- Sneaks and hides in the Bushes and attempts to shoot with an Eye of Reach.
- Very fragile.
Parrot Skeletons
- Variation of Skeleton Captains.
- Throws its Parrot at you at low health. The Parrot deals little Damage and has 1 Health.
Ghost versions of the Skeletons can also be added.
I know that most of these Ideas are from Plants vs. Zombies. But literally anything than fighting the same 5 Skeletons over and over again please.
