A revival of Molten Sands Fortress

  • Hello everyone!

    I, having joined during season 10, do not know much about the origin's of Molten Sands Fortress. But, I have partaken in act 2 of the current season, and having done research about the original features of Molten Sands Fortress, I feel I can make a decent suggestion.

    I prepose that Molten Sands should become a permanent addition to the Sea Of Thieves. When not in use, it is very dormant and inactive, this should change.

    Firstly, I feel that making Molten Sands a fort of the damned style event was very good, I feel it should stay this way. What I am suggesting is this:

    Phase 1 of activation: Finding the key

    Similar to the event, the Eternal Guard will be keeping the keys, and pirate legends (similar to the Fort Of The Damned with the Skull of destiny) will have a voyage to hunt them. It will be a semi long voyage where similar to Gold Hoarder Vaults, you will be tasked with finding pieces of a map that lead you to the Eternal Guards coffin (which you will dig up). When you eventually defeat the Eternal Guard, it will drop the Molten Sands Key, but unlike act 2, it will be marked on the map for all to see!

    Phase 2 of activation: Sailing

    You and your crew will have to sail to Molten Sands Fortress in order to place the key onto the stand. Because of the riches that will bestow upon you after completing the fort, you will likely be contested for the key.

    Phase 3 of activation: Activation

    Placing the key down is not as easy as it is (or was) in act 2, firstly, you will need the fire flame of fate in order to light the braziers. Since the code for activating the fort and flames of fate for Fort of the damned are already present within the game, I don't think this would be difficult to implement.

    Phase 4: The fight

    Unlike act 2, the fight should not be as hard considering that the rewards will not match act 2 (for obvious reasons). What I am preposing here is that it will start with most waves being multiple skeleton variants, the most common being Eternal Guard skeletons. There will be two boss waves and two captain waves.

    Captain Wave No. 1:

    This captain wave will contain two Ashen Guardians (one being the Keymaster) and an ashen skeleton captain.

    Boss wave No. 1:

    This boss wave will contain one Skeleton Lord.

    Captain wave No. 2:

    This will have 4 ashen skeleton captains. They mostly drop skulls but 1-2 of them will drop quests.

    Boss wave No. 2:

    An Ashen Lord would be overkill here, as the players would have fought lots of captains and one Skeleton Lord. It should be another Skeleton Lord.

    The Treasure!:

    The vault will mostly contain Ashen loot and high value items. It will not contain an Orb of souls. Like the original version of this fortress, it will contain a chest of rage, and perhaps a Chest of Legends. I'm not sure if the Chest of Legends should be the ashen variant. It would have Athena loot too!

    I look forward to all your responses, let's get this implemented. Have a great day!

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