FIX [mod edit]

  • Why did i spawn next to a phantom fleet in hourglass and the gets a meg after me and have no choice but to give up because its attacks me every second att put sirens on my ship while ghost ships bomb [mod edit] out of me?!?! Just take back arena

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  • Why did i spawn next to a phantom fleet in hourglass

    How close we talking? In the middle of it or off to the side but still within range.

    gets a meg after me

    Force it to attack the other ship, super easy.

    have no choice but to give up

    Your choice, not forced.

    put sirens on my ship

    Ah see, that wasnt a Meg, but one of the ancient megs. most likely the other player was "Defending" nearby and you arrived. Typical PvPvE encounter.

  • @navysneeze98116
    I would like Arena back. I said this before. It's bad luck.

  • @shadowfox327533
    Said it before to a different person. Legit the same topic though xD

  • @navysneeze98116 said in FIX TS:

    Why did i spawn next to a phantom fleet in hourglass and the gets a meg after me and have no choice but to give up because its attacks me every second att put sirens on my ship while ghost ships bomb tf out of me?!?! Just take back arena

    oh, PvP people. Learn how to sail. Phantom fleets only circle the island they're affiliated with; leave the area, because they can't. As for Megs, go near a rock or island of any size; they have to be able to attack BOTH port and starboard sides of your ship to hang around.

    Honestly, most of the things that people complain about have a built-in mechanic that makes it manageable do deal with (well, PvE does).

  • @unseemlytag
    sometimes phantoms aren't affiliated with islands. Also they are a huge distracting especially if they take up the whole circle (or most). just wasted wood.

  • @shadowfox327533 said in FIX TS:

    @unseemlytag
    sometimes phantoms aren't affiliated with islands. Also they are a huge distracting especially if they take up the whole circle (or most). just wasted wood.

    That's true. Still, is you leave, it's not like they're going to chase you around the map. They still orbit a point on the map.

  • @unseemlytag
    And sometimes that point could be the hourglass area.

  • @shadowfox327533 said in FIX [mod edit]:

    @unseemlytag
    And sometimes that point could be the hourglass area.

    ...which would see the ghost ships firing at both HG ships. I'll say it infinite times, PvP isn't an obligation. You're 100% free to explore without shooting anyone. When they shut down Arena, something like less than 20% of the player base was doing it. Let's face it: if you're doing HG, it's not for some noble reason.

  • @unseemlytag
    Yep. But after your in an hourglass, you can't just sail off.

  • @shadowfox327533 said in FIX [mod edit]:

    @unseemlytag
    Yep. But after your in an hourglass, you can't just sail off.

    You're right about that, but I don't have any issues with understanding how HG works. It's how the people doing it behave. Case in point:

    My friend had just loaded up at a port and had just set off when an HG Reaper came up and opened fire. We hadn't planned on doing any HG that night, but here we were, against these 2 guys. They didn't have to shoot, we weren't registered for HG, not in a zone, bothering nobody...now it's a fight to the death, no reason given. So, I grappled over, killed one, anchored it (while my friend filled their ship full of holes), lit their boat on fire, watched the other guy burn before sword dashing him in the back, found more firebombs, burned more of their ship, and sank it. Then I found their flag, sold it, and we stole everything they had.

    This is why I hate HG so much; the people who do it. They don't care what boat they sink, or if the boat's even involved in HG. Anyone can sail by my boat, I will not care. I actually don't; go about your day. The second that cannonball hits my ship's hull, though, all bets are off.

  • @unseemlytag
    Really? This is a PvP game... so that HG reaper (or they were just pledged to SotF) had every right to sink your friend the minute they logged in. It's just not very nice, but they COULD do it...

  • @unseemlytag "not for some noble reason"? I'm doing hourglass to sink other hourglass players, thats the point of hourglass. Do you seriously think anytime a cannon hits another players ship its not "noble". Pve moral superiority complexes are fascinating sometimes.

  • @shadowfox327533 said in FIX [mod edit]:

    @unseemlytag
    Really? This is a PvP game... so that HG reaper (or they were just pledged to SotF) had every right to sink your friend the minute they logged in. It's just not very nice, but they COULD do it...

    Actually, that's a (rampant) misconception. I explained in a different topic where the inspiration for the game comes from; one of inspirations was "The Goonies", so you'll have to explain how a bunch of kids on a treasure hunt is PvP. Safer Seas also has ZERO other players, so by that nature, it can't be PvP. Absolutely nothing I've read about the game has stated that it's a (strictly) PvP game, just that it HAS PvP in it, and those articles include press releases and statements by the Dev team, so...it's not a PvP game.

  • @itzeggward said in FIX [mod edit]:

    @unseemlytag "not for some noble reason"? I'm doing hourglass to sink other hourglass players, thats the point of hourglass.

    So when you sink someone who ISN'T doing HG, what's the point of that? Seeing the HG effect on a ship tells me 2 things: the first is that they're not friendly, and the second is that they're probably 'suffering' from the Dunning-Kruger Effect.
    There's this weird disconnect with people are CONVINCED it's okay if THEY come up and start blasting a person getting started at an Outpost, but the second a friend joins in and lights their whole sloop on fire and chops them up like an onion, they need to write complaint letters and cry about cheating or whatever.

  • @unseemlytag If I sink someone outside of hourglass it would normally be for loot. If they are at an outpost just spawned in I don't normally sink them, but I might want to dive faster or sell flags without another person to bug me so who knows. I may just want to sink you, I am under no obligation to have a reason.

    Skipping over your subjective assumptions, you seem to have confused the OP's criticism of pve interference with third-party interference. I can't speak to what he thinks about third-parties but nothing in the post suggests he's concerned about them. I, for one, don't mind third-parties in hg, its an open world where they can screw with my hg fight like I can screw with your adventure session.

    Also, you didn't really specify sinking someone who "isn't doing hourglass" in the post I commented on. Reading it back you seem to not understand the fact that the OP is concerned about pve events appearing in HG circles which cannot be sailed away from until the fight is complete. When he reminds you of this, you go "Pvp isn't an obligation" which makes no sense. In an hourglass fight, by definition makes pvp "an obligation".

  • @itzeggward

    "not for some noble reason"? I'm doing hourglass to sink other hourglass players, thats the point of hourglass.

    No. Point of Hourglass is to get PvP without sailing around.
    It purpose has always been "I wanna pvp, but dont wanna sail looking"
    If another ship is nearby or joins my hourglass match, By all means let go!

  • @burnbacon you should probably read the second part of my last message here, might find it up your alley

  • @unseemlytag
    PvEvP. Open world. Yes it'd be a pvp game. but not fully.

  • @itzeggward said in FIX [mod edit]:

    @unseemlytag If I sink someone outside of hourglass it would normally be for loot. If they are at an outpost just spawned in I don't normally sink them, but I might want to dive faster or sell flags without another person to bug me so who knows. I may just want to sink you, I am under no obligation to have a reason.

    "The Sea of Thieves: 'I don't have any good reason to kill you, but I'm going to put effort into doing it!"

    Skipping over your subjective assumptions, you seem to have confused the OP's criticism of pve interference with third-party interference. I can't speak to what he thinks about third-parties but nothing in the post suggests he's concerned about them. I, for one, don't mind third-parties in hg, its an open world where they can screw with my hg fight like I can screw with your adventure session.

    So if they sink you, you'll be fine with that? If you're on Round 4 and a non-HG galleon floats up and turns you to matchsticks, you'll honestly just shrug it off?

    Also, you didn't really specify sinking someone who "isn't doing hourglass" in the post I commented on. Reading it back you seem to not understand the fact that the OP is concerned about pve events appearing in HG circles which cannot be sailed away from until the fight is complete. When he reminds you of this, you go "Pvp isn't an obligation" which makes no sense. In an hourglass fight, by definition makes pvp "an obligation".

    My point is this: you can't get upset about, say, ghost ships interfering with your little PvP duel when they were there before you were, then turn around and say "I'm fine with destroying the world outside HG". It's the hypocrisy of PvP: you're fine when you're winning and it suits YOUR needs, but when other things interfere, the world becomes this horrid, unfair place. You can't demand safety inside of an HG dome from the PvE content, then sail out after and attack players who aren't involved in PvP/HG.

  • @unseemlytag

    So if they sink you, you'll be fine with that? If you're on Round 4 and a non-HG galleon floats up and turns you to matchsticks, you'll honestly just shrug it off?

    Yeah TBH i'd be fine. They want my supplies, emissary, I was in their way. It's just a game. Or i'd sink them first.

  • @unseemlytag Ok, first yes I'd be fine. It wouldn't be fun but the point of a sandbox open world is that not everything is fair for everyone. Making the hourglass circle isolated for just the two competitors would restrict the sandbox environment for all the adventure players on the server. Hourglass was designed to be seamlessly integrated into the adventure mode, restricting the freedom of movement for adventure players would be unfair, so I don't support it.

    However, HG players do not have freedom of movement which you noted in some of your earlier response is the best way to deal with a pve threat you aren't interested in fighting. Just like an adventure player sailing around a ghost fleet, an hourglass player makes a conscious choice not to fight flameheart when they vote to dive. Unlike that adventure player, our circle unfairly forces us to fight inside that ghost fleet despite our similar inclinations towards not doing so.

    Whats funny is rare has already made this calculation. Its been impossible to spawn inside an active ghost fleet or skelly fleet for some time now. Natural pve like megs and skelly ships don't spawn on two hourglass ships like they would on two adventure ships. (not really sure what happened to the OP lol) Rare has made conscious efforts to ensure that HG players have a relatively predictably pvp experience because they know we don't get the luxury of disengaging from the fight.

  • @itzeggward said in FIX [mod edit]:

    @unseemlytag Ok, first yes I'd be fine. It wouldn't be fun but the point of a sandbox open world is that not everything is fair for everyone. Making the hourglass circle isolated for just the two competitors would restrict the sandbox environment for all the adventure players on the server. Hourglass was designed to be seamlessly integrated into the adventure mode, restricting the freedom of movement for adventure players would be unfair, so I don't support it.

    However, HG players do not have freedom of movement which you noted in some of your earlier response is the best way to deal with a pve threat you aren't interested in fighting. Just like an adventure player sailing around a ghost fleet, an hourglass player makes a conscious choice not to fight flameheart when they vote to dive. Unlike that adventure player, our circle unfairly forces us to fight inside that ghost fleet despite our similar inclinations towards not doing so.

    Whats funny is rare has already made this calculation. Its been impossible to spawn inside an active ghost fleet or skelly fleet for some time now. Natural pve like megs and skelly ships don't spawn on two hourglass ships like they would on two adventure ships. (not really sure what happened to the OP lol) Rare has made conscious efforts to ensure that HG players have a relatively predictably pvp experience because they know we don't get the luxury of disengaging from the fight.

    Okay, so let's try to agree on some points:

    1. PvP shouldn't be in some Jujutsu Kaisen Domain Expansion dome that locks everyone else out and gives all of the PvE people a headache
    2. PvP people shouldn't have to deal with World Events crashing their HG Thunder Dome and ruining their little duel.
    3. PvE ships should probably just leave the parties in an HG fight to duke it out alone
    4. HG ships should just stick to fighting other HG ships, instead of trying to attack others in their down time.
  • @unseemlytag Yeah, seems fair. It was fun chatting!

  • @shadowfox327533 said in FIX [mod edit]:

    @unseemlytag
    sometimes phantoms aren't affiliated with islands. Also they are a huge distracting especially if they take up the whole circle (or most). just wasted wood.

    Phantom ships can only sail around islands. Only exception I can think of is during the last potc tall tale, in which I think they sail around davy jones' tower

  • @thathappyhat
    I've seen phantom ship circle water before. Lots of times.

  • @shadowfox327533 said in FIX [mod edit]:

    @thathappyhat
    I've seen phantom ship circle water before. Lots of times.

    I've only seen them at large islands, Legend of the Veil voyage, previous Adventures or during the Lords of the Sea Tall Tale.

    Perhaps you sailed through another crew's Legend of the Veil. Happened to me once, I thought I discovered some new rocks with some ruins until I saw another sloop getting their loot 😎.

  • @shadowfox327533

    Mystery’s of Sea Of Thieves strikes again. Something odd happens all the time and often a visual bug or you entered someone’s TT

  • @burnbacon
    Good to know thanks.

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