Traps in Cannons

  • Why do traps come up when cycling through your "cannonballs" if you can't load them into the cannons? I would suggest either remove traps from this selection (and to be honest, I'd rather have them removed from throwables as well). Or, just as an idea, let us load them into the cannons.

    Obviously it may well end up not being used much in serious PVP but why not have it so you can load a trap into a cannon and, if you can land it on the top deck of their ship, then it just works like a normal trap that they have to disarm or avoid? I don't think this would be any more effective in PVP than firing cannonballs, fireballs, or blunderbombs, just gives players the freedom to be creative.

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  • @eligibleeel6171 they already fixed this a while ago, i guess it's back

    Traps are pretty useless in naval because they will break when a cannon hits anywhere near, they should be immune to cannons honestly

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