Suggestion regarding weapon loadout - Sword + 2 guns

  • Ahoy, Rare devs.

    I think it's time to make sword a default weapon and allow 3 weapon loadout.

    Sword is not only a weapon, but also a utility tool, that helps traverse distances quick, also used constantly both PVE and PVP. Also it's an iconic accessory that every pirate in every book,cartoon or movie had.

    Since double gunning is being encouraged and empowered, let's add a sword as well, for incase they miss they their shots, they wouldn't be with their pants down.

    I personally love the grapple gun a lot and I make up for lack of range with movement. But having a ranged weapon would be nice!

    Just thinking out lout, however, if double gunners get the quick swap back, why not give some more power to pirates who don't use this combo, but at the same time, not punish the people who enjoy the double gunning?

    P.S.

    I will keg your ship if you disagree.

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  • hmmm...

    I’d actually be fine with this idea. The best counter to a sword is another sword, so it would definitely make for an interesting change in the meta. However, I think the sword would need a slight nerf. Aside from that, having everyone choose two weapons plus a sword could be a great update to the combat system. Many other games feature quick melee, so this could be Sea of Thieves’ version of that.

  • @zig-zag-ltu said in Suggestion regarding weapon loadout - Sword + 2 guns:

    Just thinking out lout, however, if double gunners get the quick swap back, why not give some more power to pirates who don't use this combo, but at the same time, not punish the people who enjoy the double gunning?

    Seems to benefit double gun playstyle more than anything, because you're removing a major downside (inability to block and less movement options) and not really changing anything else.

  • @d3adst1ck If they use a sword, they no longer use double gun quick swap.
    @Craftergames706 Sword is fine. Just like double gunning. In good hands - deadly. In noobish hands - just a piece of metal.

  • @ZiG-ZaG-LTU I agree sword is fine right now as a loadout weapon but if it were given to every player as a 3rd weapon, I would Imagine it would be nerfed.

  • @zig-zag-ltu That's way too powerful, also it would really hard to fit into the controls of the game, youll have to swap twice to go over a weapon you don't want and they'd need to replace 3, which is already the food bind by default

    There have been occasional bugs letting you get 3 weapons and it is really broken

  • Gonna take some time to find so many kegs it seems.

    Not sure what you guys are afraid of, everyone would be on the same footing. At the moment you are at a disadvantage against really good double gunners, if this was added, you would be in the same place as before. They would not get better, you would not get better or worse.

    Also No idea about console players, but if you are on pc, certainly a skill issue.

  • @zig-zag-ltu

    Most sword lords don't want equal footing lol, they like their skill stick and the advantages it gives them. Truth is any good double gunner can pick up a sword and get max value from it, the same can't be said for sword lords trying to double gun.

    On paper this would be good for everyone and a balanced change, in reality it's a huge gun buff and an even bigger sword nerf, because one weapon set takes skill and the other does not. That said, I'm all for this change.

    @Captain-Knyt

    Could simply add a swap to last weapon bind instead of cycling through all weapons, or give sword its own specific bind and exclude it from weapon swaps.

    I don't think 3 weapons would be broken if it was available for everyone and not just people exploiting, and if the third weapon was locked as sword.

  • I dont mind the idea....but, it would be another advantage to pc players who have enough keybinds available to have unique button for each weapon.

  • I think it's time to make sword a default weapon and allow 3 weapon loadout

    So you DG, two tap and quickly switch to sword to finish the job if it fails. Nah no thanks.

  • Lets make it even harder to play as a solo!!! When you go against any crew larger than a solo you would never have a chance again because they could board, sword lord, and blunder/snipe you indefinitely. They would never miss a board if they equip grapple and would always be able to deal huge damage to you at all ranges. This would ruin gameplay for all solo crews. The whole point of the grapple taking up a weapon slot is to give you insane mobility with the trade off of something that can't do damage. Any 2+ crew with a grapple, sword, and a gun would be unstoppable at boarding and spawncamping.

  • @potatosord soooooooo you’re saying the sword is broken? Hmmmmmmm seems like you wanted it buffed

  • @zig-zag-ltu bro they don’t want it because it removes the ability to blame the evil double gunners as you have it now too. Sword? Yep got one of those as well. I love this idea.

    Add a key bind for melee or cycle through with weapon swap key

  • @jon-sea-nah No I'm saying having more weapons disproportionately affects smaller crews to a worse extent.

  • It would be quite nice meta shake up. I'm really curious how it would pan out. At least vocal sword user's and double gunners would shut up.

  • @ghutar doubt it

  • @potatosord how so? I mean a super nimble double gunners can drop an entire crew in no time according to the other thread. Handing him a sword only seems to help him better get out of a boarding situation.

    How would it hurt? Sword users now get a blundy and EOR or EOR/Pistol/Sword…..

    I think it would kill all the arguments about DG and Sword, now we are all the same………… Or is that the problem?

  • @jon-sea-nah You are intentionally being obtuse to avoid the point I made which is that smaller crews are disproportionately affected by this. 2 people having more firepower matters more in a fight than one person having more firepower. If the sloop had 2 side cannons, it wouldn't make a difference for solo players but would be insanely more effective for crews. If you aren't going to address my point and debate in good fatih, there is no point in you responding to me.

  • @potatosord I know can double tap 1 player with my schweaty double gunners then get to slicing the rest with my shwordsmanship.

    Less reloading more action.

    You have said countless times that you wreck galleys as a solo, this would only help

  • @zig-zag-ltu Yes! Give us more power, and by the way I want to have a portable cannon that can be carried on one shoulder in order to decimate my enemies. Let's COD and PUBG this game till there is nothing left of SOT!

  • Hard no for this. The cost of being able double tap someone from a distance using a weapon they can't block is that once they get close you can't block them. Also this would kill the variation, 90% of the pirtates would be DG or ROF/harpoon. At most guns could get this change in their favour, providing the other weapons got attention as well.

    1. Guns no longer auto reload, instead you have to hit R. During this time the gun switches to "melee mode", in which the pirtate holds the gun by the barrel.
    2. Primary fire does a attack for half the damage of the knife stab for pistols and the same damage as the knife stab for EOR, blunder and Harpoon. The speed of the attack is the same as the sword for pistols and slower for EOR, Blunder and harpoon. No combo for either.
    3. blocking with any weapon requires a timed click, for the block to work, if ping issues make this imposible, make it a % chance.

    Despite what the DG sweats say, sword use also takes a ton of skill. Otherwise the winner of sword vs sword would be random. Its not. When to sword hop, lunge, parry vs run, how to navigate to get close to your target and stay on them when they run etc all play in. Even then while covering distances in the open its quite hard to impossible. Then when you kill a DG, they whine about sword lords, while DG can use macros to get around the quick swap side of things. Basicly making it a one shot one kill. If there is several of DG at a distance, throw enough bullets in someones general direction and eventually some will hit.

    Really this issue will be complained about as long as SOT exists.

  • @miserenz

    Hard no for this. The cost of being able double tap someone from a distance using a weapon they can't block is that once they get close you can't block them.

    So what? If everyone has 3 weapons then everyone is equal. The only difference is skill.

    Otherwise the winner of sword vs sword would be random. Its not.

    It definitely is. Right now sword duels are a coinflip between whose block registers and who gets the first swipe.

    Even then while covering distances in the open its quite hard to impossible.

    Good players have no issues baiting shots or pre-eating.

    while DG can use macros to get around the quick swap side of things.

    Quick swap macros havent been relevant in years.

  • @jon-sea-nah man I just wanna believe.

  • @metal-ravage This is not sarcasm if that's what you attempted.

    Look.

    You all seem to have problem about ''making double gunners stronger''. Thing is if they take out a sword for a lunge, block,attack they are no longer double gunners. Also remember, you also get an extra weapon. So you could get blunderbuss for example, to counter those boarding attempts. It's rock paper scissors if this was implemeted. Instead of one side needing to get really close to be able to win, while the other just needs good aim. This would make EVERYONE STRONGER, double gunners would not become more deadly, they would become more agile in attempts to board. But god sakes, use blunder bombs, blunderbuss, your sword. This is not an issue. Better players will be better players, you either get better or learn to live with it. This change would help you all to be stronger and fight back against them if thats the problem.

    P.S. Rare improving quick swapping means they are on double gunners side, not on your side. I am just chaotic neutral, trying to bring an idea that would help both = Higher skill ceiling and even more tools to fight other pirates for everoyne. Another thing, with the upcoming hourglass improvements, this would be in line as it would add a tiny bit more excitement to the game mode.

    Savvy?

  • Also remember, you also get an extra weapon.

    An extra weapon doesnt mean fun or balance fun. Just another quick fast way to use scripts or those who actually can do the quick swap. Not every player can, and this just makes things less appealing.

    It's rock paper scissors if this was implemeted.

    Never seen a DG have you? DG isnt even part of the original RPS formula. It like that made up game kids created, like Dynamite :p

    Instead of one side needing to get really close to be able to win, while the other just needs good aim

    They dont have to be really close. DG shoot from there own ships, distance away while its moving. No need to be good at aiming as long cheats are involved, Right? Just making the third party more of an issue and allowing them to use it.

    This would make EVERYONE STRONGER, double gunners would not become more deadly, they would become more agile in attempts to board.

    "everyone" doesnt mean what it means in video games. Everyone has a different way of gaming, reaction speed, processing information and some of us dont have it. PC tend to cheat more, not everyone, and scripts are just nasty mod controls. Single button press and you do something that would require 3. We are no longer equal.
    and yes, they will become more agile in boarding, Harpooning and quickly pow-pow!

    But god sakes, use blunder bombs, blunderbuss, your sword.

    Oh players have been demanding these be changed just as much DG be removed. BB are to much, Buss is to weak and Sword is OP.

    Better players will be better players, you either get better or learn to live with it.

    Right. Here. With those words, we dont need to change anything. Nothing should be changed, everything should be as it was and if you have to complain. "Learn to live with it" after all... Kegs makes any player skillful :P

  • @burnbacon Ahoy mate, not to pick on you by any means, but I've been on this forum on and off for 4-5 years I think. All you ever do is pick a sentence or a statement and write some counter argument precisely for that one single statement not the whole picture. Not that it's wrong, but I never seen you write a constructive argument**(sorry if I am wrong, just noticed this often, when suggesting something)**. It would be a lot more interesting and fun, if you wrote a construcitve counter argument, bakced up by some facts or statements you believe in to make an actual statement yourself.

    Look.

    I could do the same.

    ''Oh players have been demanding these be changed just as much DG be removed.''

    • People argue about many things, silent majority beats loud minority.

    ''With those words, we dont need to change anything.''

    • Why did Rare update the game and changed many things since SoT Launched?

    I think you get what I mean. Right?

    Look my point is, tools not rules. Sword won't change things for worse for anyone, it would raise the skill ceiling. So some double gunners will be better, some won't. Other pirates exact same thing, some would be better, because of such change, some won't.

    I still stand by my point, give every pirate a sword, do whatever you want with the other 2 slots. I wouldn't care to suggest, sword + gun + tool (harpoon/darts), but nobody would want that. I also would not mind, that sword would always be Slot 1 and any other weapon slot 2. But that also would not be taken lightly by many.

    However, given how Rare goes in the way of supporting 'sweats' instead of a casual pirate trying to play the game as their trailers depict, this change would certainly make the competition more intense in those circles and make game more interesting and flexible for the rest. Especially for people doing PVE. You could dash your way to waves of skeletons, blunderbuss their heads off and snipe the one carrying the keg. Just pointing out another perspective. At the moment, if you have sword and you like blunderbuss, you will blow your own head off. It really would not hurt anyone.

    I also still stand by my point made long time ago, remove the volcanoe erruption and in turn expand the map properly.

    Anyway, I wrote my suggestion to developers, you guys wrote counter arguments. We all got what we came for regarding this topic.

    GG WP and see you on the seas!

  • Let's COD and PUBG this game till there is nothing left of SOT!

    This is the state of SoT at the moment. Trying to copy other games popularity by adding things we already see in most modern games.
    IF anything, It should be Sword + One weapon of choice. Sword be the Perm. (remove two guns)
    That will reveal the True Skillful players and remove the fakes. Skill isnt about how fast you swap weapons, or aim, its Creativity. Adapt, learn, think and plan ahead....barely see anyone with these. Always the same players...Sad state.

  • @zig-zag-ltu said in Suggestion regarding weapon loadout - Sword + 2 guns:

    @metal-ravage This is not sarcasm if that's what you attempted.

    I am just chaotic neutral, trying to bring an idea that would help both = Higher skill ceiling and even more tools to fight other pirates for everoyne.

    And this is SOT!

    If you don't like how slow or different the fighting is, go play Fortnite. Just as it happened SOT is a game I like because there is nothing else like it. There are a myriad of COD clones out there and I don't want SOT to become one of them!

  • @metal-ravage

    If you don't like how slow or different the fighting is, go play Fortnite. Just as it happened SOT is a game I like because there is nothing else like it. There are a myriad of COD clones out there and I don't want SOT to become one of them!

    ... Except they're suggesting that everyone get a cutlass as a permanent third weapon slot. That is the opposite of wanting to make SoT a CoD clone.

    @BurnBacon

    An extra weapon doesnt mean fun or balance fun. Just another quick fast way to use scripts or those who actually can do the quick swap. Not every player can, and this just makes things less appealing.

    There is no meaningful quickswap animation cancel, there are no scripts/macros, everything double gunners can do right now, you can too. The default swapping time is about as fast as you can get and there's very little reason to go faster.

    Giving everyone a sword as a third weapon would give everyone the opportunity to use the same broken weapon loadouts (swords/Double guns), encourage player skill growth/discourage over reliance on swords and M1 spam, and at the end of the day make the game much more piratey.

    Knyt and PotatoSord are the only ones that have anything close to good arguments against this, everyone else just seems to be panicking at the thought that their opponents will be able to block their broken weapon AND outskill them at range.

  • Omg the meltdown of sword users when they see a double gunners might get a sword and they get double gun, seems like maybe double gun might require some actual skill.

    I’m a fan of it. It makes us all equal, you can no longer complain that double gunners get 2 shots and you know, you would, but you like the “utility” of the sword…… also known as you have been called out and the true colors come out.

    Every sword user want to lock the sword into use……. Unless it’s a 3rd slot 😂🤣😂🤣

    Say “I want it my way so I can win” without saying it quite so obviously

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • For swapping, you could do it like helldivers-
    Long press the swapping button to switch from primary or secondary to sword so you could avoid having to weapon swap spam.

    Been suggesting this for a while.

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