Bare with me...
Galleon:
Crew Size - 4
Capstan repairs - 4
Masts to manage - 3
Wheel repairs - 3
Brig:
Crew Size - 3
Capstan repairs - 3
Masts to manage - 2
Wheel repairs... 3
Sloop:
Crew Size - 1-2
Capstan repairs - 2
Masts to manage - 1
Wheel repairs... 3
Why do the wheel repairs not scale down with everything else?
In PvP scenarios, a broken wheel is a high priority to repair across all ship sizes. However, on sloop it is incredibly unbalanced in comparison to other ship sizes to successfully get this done. In most scenarios all ship sizes have 1 person repairing the wheel, which is fine when other urgent tasks such as bucketing etc. are taken care of by other crew members. But on sloop, you currently need to complete the same amount of repairs to your wheel as a galleon would need to in the same scenario, without the helping hands handling those other necessities. Because of this, I think the amount of break points on a sloop wheel is currently unbalanced.
My suggestion is to bring it down to 2 break points. It should be scaled down just like how repairs on EVERY other aspect of the ship are scaled according to crew size.
(I totally just sunk on sloop and came here to cope. But, it's still a valid point)
Much love,
Nims
