Dear Rare team,
I’d like to suggest a few changes to improve the Sea of Thieves experience, especially for players who enjoy PvE content or prefer a more relaxed and immersive journey without constant PvP pressure or fear of cheaters.
Here are three key suggestions I believe would make the game more accessible, balanced, and enjoyable for a wider audience:
- Enable full progression in PvE-only mode
Currently, PvE servers or private sessions do not allow Emissary progression, reputation gains, or gold income.
Please consider allowing full rewards (gold, rep, commendations, etc.) in PvE mode, so players who prefer exploration or calm sessions can still progress like PvP players.
This doesn’t have to include PvP-exclusive titles or milestones — just equal access to base game progression.
- Add a risk/reward system inside PvE
You could include a toggle for “High Risk PvE” (e.g. higher difficulty enemies or longer voyages) that grants greater rewards — similar to the danger/reward dynamic in PvP.
This would preserve balance while offering exciting challenges for PvE players.
- Introduce PvP flagging or opt-in systems
Allow players to choose if they want to engage in PvP at the beginning of a session.
Those who flag for PvP could access extra rewards or exclusive trophies.
Those who don't, still get normal game rewards but can explore without the stress of being ambushed, especially by cheaters or griefers.
These features would give players more freedom to enjoy the game the way they like — whether they’re competitive, casual, solo adventurers, or co-op crews. It would also attract new audiences who currently avoid Sea of Thieves due to the forced PvPvE model or fear of unfair encounters.
Thank you for your amazing work and for considering this feedback!
If possible, share with the community to know their different reviews or opinions.
