@potatosord responding to paragraph 3 and 4 of your essay:
-
I never claimed to be an hourglass god, I simply pointed out where I am coming from perspective-wise, so you being insulting and defensive removes intelligence from your argument, and I encourage you to be better. Saying "noone uses curse balls and bonecallers don't offer an advantage"? Yeah I'm just gonna hard disagree. You are correct, that many crews are not smart in their use, and just spam them and you can deal with them. But trust, if we fought and I decided to use those on you? I'd pick which ones and time them at just the worst possible moment for you to deal with them. Also, people use them constantly, usually when they are about to lose their streak. I'd pay money to see you easily deal with me throwing bonecallers while im boarding you and telling my MC to hit you with a weary ball at the same time. Believe it or not, over 1000 matches actually isn't that much comparatively. THATS NOT SAYING IM BETTER THAN YOU. But I have played this since season 8, with few breaks from SoT in general. and 1000 matches and 500 levels I achieved years ago. So forgive me when I say that yeah, you count as a casual member of the hourglass community, and while it can happen occasionally, you are being tested by top level players and cheaters FAR LESS. Your responses out this.
-
I always love it when someone brings up the 98%/2% Arena stat. First of all, in those days, your average PvE session on adventure, or Steal if you were hopping for them, would take longer than an Arena match usually just to get through the first island, or sometimes to even get to the Grade V reaper or w/e you were hunting. Then fighting time, sailing, turning in loot. Adventure was inherently more time consuming, and the 5 boat game mode was inherently less approachable to new players. Also, grinding to Legendary Sea Dog in Arena took way less time and matches than a level 1000 curse, it was more comparable to getting double 100 curses. Meaning you could get your cosmetics, and be done with Arena if you wanted to, and many did exactly that. Hourglass you have to keep going much longer. LSD took me 2 months back in the day. Double gold took me 9.
These are the reasons players time in game was so much more in Adventure, not because it was a separate game mode. Hourglass is very different. Fighting a 1v1 is much more approachable than Arena's timed format, 5 ships, and points. The curses for grinding hourglass take alot more time to achieve. Way more people play hourglass now, than Arena in its prime. So separating the game mode and balancing supplies absolutely would not kill it, it would make it even more approachable and less discouraging to the newer player or casual pvper. That's just another hard disagree from me. I would say that I know quite a bit about what I am talking about, sir.
