instead of treating safer seas fleet as an "easier" game mode, make it is own thing

  • So right now we have high seas and safer seas, safer seas being used as more a story mode but still has everything in high seas.

    Why doesn't Rare own the fact that people sometimes just want to do the story, don't just dumb down the main game. My thinking is in shooters they don't just have a main map and expect the players to do what they want, they have team maps, free for all, etc. racing games have options for all sorts of classes and race modes. so let's have the high seas for those that want PVP, and that mode can be tailored to that, more gold for sinking, higher drop rates for special canon balls, etc. Fleet can ditch reapers and instead promote teamwork, for example a bonus teamwork multiplier if everyone is present at selling. Then safer seas can have it's own story missions.

    Nothing takes away from the other modes, they just offer more tailored ways to play.

    Of course people will pop in and say "what if..." Or have "nitpicks" and this post isn't suppose to have every possible outcome, this is just suppose to get the conversation started of "what if we could play with people who have a similar mind set or are in a specific mood"

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  • @ultrasuprman

    Netflix & Seas, where the danger is zero and the pirates all hold hands while left clicking the easiest pve ever on what essentially equates to alliance servers, cheesing all gold and commendations.

    People would be bored in a week, if that.

  • @capt-greldik so you just want CoD on the water. Guess that's why you're here, because you're not good enough over there

  • My thinking is in shooters they don't just have a main map and expect the players to do what they want, they have team maps, free for all, etc. racing games have options for all sorts of classes and race modes.

    SoT isnt a straight up shooter....

    so let's have the high seas for those that want PVP

    What if I wanna Pvpve in high seas??

    What if...I want dont want HS to be just pvp? What if I want the game as it was sold to me? PvPvE, and HS is just that. It everything. I dont wanna pick or choose.

  • @ultrasuprman

    Or, I play sea of thieves how it’s intended and don’t complain about it. You have no idea how I play the game. I enjoy just about everything it has to offer.

    PvP is a very obvious part of this game, it is abundantly clear that sot was designed with player conflict in mind; clouds in the sky, markers on the map, easy pve because the real threat is players, countless commendations requiring things like turning in certain types of emissaries, “shoot 50 chains on mast with cannons of rage”, “steal x item x amount of times”, need I go on?

    I enjoy every aspect of sot. It’s not my fault you bought a PvPvE game and dislike an integral part of it.

  • @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @ultrasuprman

    Netflix & Seas, where the danger is zero and the pirates all hold hands while left clicking the easiest pve ever on what essentially equates to alliance servers, cheesing all gold and commendations.

    People would be bored in a week, if that.

    No, you would be bored. So stop speaking for the other players.

  • @zeyrniyx

    If I were rare I’d be wondering for how long players would be entertained left clicking skeletons with zero threat of danger… ever.

  • @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @zeyrniyx

    If I were rare I’d be wondering for how long players would be entertained left clicking skeletons with zero threat of danger… ever.

    The question is not there, you say that all players would be bored if... So first you are speaking for all the players, and then I am asking how many players have left this game because of toxic players vs because of safer seas...

  • @zeyrniyx

    It’s a PvPvE game, PvP isn’t toxic, and you certainly don’t need PvP to be toxic. Go look at the comments under any viral Facebook post or YouTube video, are those people PvPvE’rs?

    In my opinion, most players who don’t appreciate the danger other players bring to the table in sot wouldn’t play for very long on a PvE server, either. Players are the end game, not skeletons. There exemptions no doubt, but id wager that the majority of players who advocate for PvE servers wouldn’t stick around long if they got them.

    The sense of accomplishment, the sense of reward, the sense of overcoming some adversity doesn’t exist on a PvE server. And I’ll happily speak for other people on that.

  • @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @zeyrniyx

    It’s a PvPvE game, PvP isn’t toxic, and you certainly don’t need PvP to be toxic. Go look at the comments under any viral Facebook post or YouTube video, are those people PvPvE’rs?

    In my opinion, most players who don’t appreciate the danger other players bring to the table in sot wouldn’t play for very long on a PvE server, either. Players are the end game, not skeletons. There exemptions no doubt, but id wager that the majority of players who advocate for PvE servers wouldn’t stick around long if they got them.

    The sense of accomplishment, the sense of reward, the sense of overcoming some adversity doesn’t exist on a PvE server. And I’ll happily speak for other people on that.

    So, once again, it's not up to me, who has more than 10,000 hours of gameplay, to teach you what Sea of Thieves is. No, PvP is not toxic; however, a part (a large part) of the PvP community is toxic (and really toxic!). I have talked to a lot of players who focus mostly on the PvP side, and most of them have left Sea of Thieves due to a toxicity like they have never seen before.If Safe Seas exist, it's to the credit of PvP players.Then, you say that most players don't like the danger that can be present in the game, but that's not the case. It's not that most players, whether they focus on PvE or normal and healthy PvP, don't like that.The real problem with Sea of Thieves is certainly not its PvPvE gameplay, but its community. And as long as the developers and the healthy part of the community do not become aware of this, people will continue (rightfully) to complain.

    To conclude, you say that satisfaction cannot be found in PvE servers, and once again, you are wrong. Maybe this is the case for you, but certainly not for all players. Everyone can find their satisfaction in this game. That's actually its main strength.

  • @zeyrniyx a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @zeyrniyx

    It’s a PvPvE game, PvP isn’t toxic, and you certainly don’t need PvP to be toxic. Go look at the comments under any viral Facebook post or YouTube video, are those people PvPvE’rs?

    In my opinion, most players who don’t appreciate the danger other players bring to the table in sot wouldn’t play for very long on a PvE server, either. Players are the end game, not skeletons. There exemptions no doubt, but id wager that the majority of players who advocate for PvE servers wouldn’t stick around long if they got them.

    The sense of accomplishment, the sense of reward, the sense of overcoming some adversity doesn’t exist on a PvE server. And I’ll happily speak for other people on that.

    So, once again, it's not up to me, who has more than 10,000 hours of gameplay, to teach you what Sea of Thieves is. No, PvP is not toxic; however, a part (a large part) of the PvP community is toxic (and really toxic!). I have talked to a lot of players who focus mostly on the PvP side, and most of them have left Sea of Thieves due to a toxicity like they have never seen before.If Safe Seas exist, it's to the credit of PvP players.Then, you say that most players don't like the danger that can be present in the game, but that's not the case. It's not that most players, whether they focus on PvE or normal and healthy PvP, don't like that.The real problem with Sea of Thieves is certainly not its PvPvE gameplay, but its community. And as long as the developers and the healthy part of the community do not become aware of this, people will continue (rightfully) to complain.

    To conclude, you say that satisfaction cannot be found in PvE servers, and once again, you are wrong. Maybe this is the case for you, but certainly not for all players. Everyone can find their satisfaction in this game. That's actually its main strength.

    You see, to prove you wrong, my current satisfaction (which has been the case for a very long time) is simply to take my sloop and sail the seas, just to sail and do nothing. And I do this just as well in the High Seas as in the Safer Seas. I know other people whose only goal in the game is to hunt megalodons. For others, it's the hourglass, for others, it's only doing Forts of the Damned, for others, it's to create alliance servers, and so on.

  • @zeyrniyx said in instead of treating safer seas fleet as an "easier" game mode, make it is own thing:

    @zeyrniyx a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @zeyrniyx

    It’s a PvPvE game, PvP isn’t toxic, and you certainly don’t need PvP to be toxic. Go look at the comments under any viral Facebook post or YouTube video, are those people PvPvE’rs?

    In my opinion, most players who don’t appreciate the danger other players bring to the table in sot wouldn’t play for very long on a PvE server, either. Players are the end game, not skeletons. There exemptions no doubt, but id wager that the majority of players who advocate for PvE servers wouldn’t stick around long if they got them.

    The sense of accomplishment, the sense of reward, the sense of overcoming some adversity doesn’t exist on a PvE server. And I’ll happily speak for other people on that.

    So, once again, it's not up to me, who has more than 10,000 hours of gameplay, to teach you what Sea of Thieves is. No, PvP is not toxic; however, a part (a large part) of the PvP community is toxic (and really toxic!). I have talked to a lot of players who focus mostly on the PvP side, and most of them have left Sea of Thieves due to a toxicity like they have never seen before.If Safe Seas exist, it's to the credit of PvP players.Then, you say that most players don't like the danger that can be present in the game, but that's not the case. It's not that most players, whether they focus on PvE or normal and healthy PvP, don't like that.The real problem with Sea of Thieves is certainly not its PvPvE gameplay, but its community. And as long as the developers and the healthy part of the community do not become aware of this, people will continue (rightfully) to complain.

    To conclude, you say that satisfaction cannot be found in PvE servers, and once again, you are wrong. Maybe this is the case for you, but certainly not for all players. Everyone can find their satisfaction in this game. That's actually its main strength.

    You see, to prove you wrong, my current satisfaction (which has been the case for a very long time) is simply to take my sloop and sail the seas, just to sail and do nothing. And I do this just as well in the High Seas as in the Safer Seas. I know other people whose only goal in the game is to hunt megalodons. For others, it's the hourglass, for others, it's only doing Forts of the Damned, for others, it's to create alliance servers, and so on.

    Remember how I said there are likely exceptions? Yea, you’re that :) Sorry but I have no confidence in the idea that most people will last long on pve servers. And really, why would they? This is a game with pvp being integral to the loop, players are the endgame. Why would most people expect to get enjoyment from a PvPvE game for very long if they remove pvp?

    Also, I’ve said this a dozen or so times on these forums, but the most toxic encounters I have are from players who seemingly feel entitled to do events without having to ever fight for them. I’ve been called all manner of names simply because I attacked someone at a fof or fotd. If you play HG you’ll usually just hear gg, if anything.

    Who are we calling a “pvper” anyway? Literally anyone who doesn’t entirely shy away from combat in sot is a pvper, or what? Online games have plenty of toxic people, when you compete with them for something that toxicity might come out. To suggest that the attacker in any given scenario is more often the toxic player is completely wrong, in my experience.

    I’m not saying that there arent toxic pirates on the seas, there definitely are, but this narrative of the “pvpers” (who are they again?) being the primary source of toxicity is nonsense. Because for one, define a pvper in sot, is that swabbie crew who became opportunistic against an equally swabbie crew at an outpost while behaving in a toxic manner a pvper crew? Any player in sot can initiate pvp at any time for any reason, does that make everyone a pvper?

    If you want to play sailing simulator for another 10k hours, good for you, but if I had to bet, my bet would be that you are very much an exception. You can name the guy who just kills megs, the guy that just wants to fish, that’s great for them, but yea… exceptions. People who buy a PvPvE game tend to want the PvP part too. Even if they didn’t, skeletons and sailing simulator isn’t going to keep most people around.

    Good luck out there (I don’t think you’ll need it on SS, though).

  • @ultrasuprman said in instead of treating safer seas fleet as an "easier" game mode, make it is own thing:

    safer seas being used as more a story mode but still has everything in high seas.

    I feel inclined to point out that this part is plainly just not true.
    Safer Seas doesn't have everything from High Seas. There's multiple pieces of content that are inaccessible in SS.

  • @ultrasuprman sounds more like you want minecraft creative on sot..

  • @zeyrniyx said in instead of treating safer seas fleet as an "easier" game mode, make it is own thing:

    @capt-greldik a dit dans instead of treating safer seas fleet as an "easier" game mode, make it is own thing :

    @zeyrniyx

    It’s a PvPvE game, PvP isn’t toxic, and you certainly don’t need PvP to be toxic. Go look at the comments under any viral Facebook post or YouTube video, are those people PvPvE’rs?

    In my opinion, most players who don’t appreciate the danger other players bring to the table in sot wouldn’t play for very long on a PvE server, either. Players are the end game, not skeletons. There exemptions no doubt, but id wager that the majority of players who advocate for PvE servers wouldn’t stick around long if they got them.

    The sense of accomplishment, the sense of reward, the sense of overcoming some adversity doesn’t exist on a PvE server. And I’ll happily speak for other people on that.

    So, once again, it's not up to me, who has more than 10,000 hours of gameplay, to teach you what Sea of Thieves is. No, PvP is not toxic; however, a part (a large part) of the PvP community is toxic (and really toxic!). I have talked to a lot of players who focus mostly on the PvP side, and most of them have left Sea of Thieves due to a toxicity like they have never seen before.If Safe Seas exist, it's to the credit of PvP players.Then, you say that most players don't like the danger that can be present in the game, but that's not the case. It's not that most players, whether they focus on PvE or normal and healthy PvP, don't like that.The real problem with Sea of Thieves is certainly not its PvPvE gameplay, but its community. And as long as the developers and the healthy part of the community do not become aware of this, people will continue (rightfully) to complain.

    To conclude, you say that satisfaction cannot be found in PvE servers, and once again, you are wrong. Maybe this is the case for you, but certainly not for all players. Everyone can find their satisfaction in this game. That's actually its main strength.

    I've met a lot more toxic players who prefer PvE than PvP to be honest. Like really vile stuff over the voice chat.

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    I feel a lot of people skip the tutorial.

  • I'm ok with the current state of SS personally. Would I like no restrictions? Sure, but I understand there needs to be some sort of reason to go to the open world to keep servers populated. From my time just watching forums there seems to be no version that both pvp folks and pve only folks will universally loved. Just play however makes you happy or unhappy if that's your thing lol.

  • Honestly no reason to even talk about safer seas fleets. It's just a gold farm for new players and super inefficient without being able to sell to reapers or sovereigns and no emissary boost. Since you can't actually gain reputation in the mode people might play safer fleets for the first month but no ones going to pay for that. Especially when PvE discords exist that offer full progression. Only difference is those discords tend to have strict rules to keep things running smoothly. Safer fleets would just allow you to mess around with your friends but it's way too restrictive to be worth a monthly fee even if people just want to practice naval against their friends.

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