So what I'm thinking is, there could be a third option on the hourglass to opt in for a new Hourglass Mode.
X — Once voting on it, you and your crew (solo sloopers can vote on it as well) will volunteer to scuttle your own ship and respawn on a skeleton galleon or a ghost galleon and immediately dive down to fight with the opposite faction ship.
X — The size of your crew affects your opponents, matching solos with solos, full 4 player galleons with other 4 player galleons.
X — You also get either a crew of skeletons or phantoms to help you fight the enemy faction ship. The crew of skeletons or phantoms vary on your crew size, full 4 player galleons only get 1 skeleton or phantom. 3 player brigs get 2 skeletons or phantoms. 2 player sloops get 4 skeletons or phantoms. Solo sloopers get 6 skeletons or phantoms. These phantoms and skeletons can't be revived.
X — The skeletons and phantoms can repair, fire cannons, or even help raise the anchor. Regular skeletons or phantoms can't angle sails, lower or raise sails, steer, or bail water.
X — Skeleton Galleons represent the Servants of The Flame. Ghost Galleons represent the Guardians of Fortune.
X — Skeleton Galleons start with cursed cannonballs, Ghost Galleons start with phantom cannonballs and 2 wraithballs.
X — Every ghost and skeleton galleon starts with 1 ghost or skeleton captain. These captains can be given orders by you or your crew directly, they can only do one task at a time but can help you bail water, lower or raise sails, or even steer. Captain ghosts or skeletons can be revived.
X — If the match takes too long, a visual ring around the match area starts slowly shrinking, preventing matches from going on too long.
X — Every three minutes if the match is still going on, in the middle of the match area, a new chest called the "Chest of Spectral Bones" pops up on a small island that's in the middle, a beacon will be displayed above it. The crew that digs this chest up will gain a refill to their crew skeletons or ghosts, spawning new skeletons or ghosts up to the skeleton or ghost limit depending on the crew size.
X — Once a crew wins, they get 1.3x more alligence than a normal hourglass match, however, losing in this mode results in getting 1.3x less alligence than losing in a normal hourglass mode. So this mode is basically a bigger risk or reward than normal hourglass. This also prevents loss farmers from constantly losing in this mode while also giving them a better reason to fight.
Let me know some feedback and what should be changed if this was ever actually implemented.
