PVE way to get the skeleton curse and ghost curse

  • Now some may disagree and some may not, but ever since launch skeletons and ghosts is one of the things that many players have been wanting to play as, and in season 8 they introduced the skeleton curse and ghost curse(blessing of athenas fortune) but the only way of getting them is by doing hourglass, now players like me whos not very good at pvp really wants it but we can’t because its too hard for people to get there.

    So i was thinking maybe you could do a PVE way of getting it, maybe servant of the flame and guardians of fortune voyages or something so people who are not good at pvp can still unlock the curses that they wanted for so long.

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  • The only scenario(s) where I would be willing to accept an idea like this, is if they would lock rep behind contested events like BB, FotD, etc, and even then ONLY if you would gain less rep than winning a HG match.

    But voyages? Hell no. May as well loss farm lol.

    Also, for people so hellbent on playing as a skeleton without having to grind PVP and put effort into anything, there's a couple of cosmetics in the Emporium. Spinal, LeChuck, Warsmith, etc.... Take a pick.

  • If you take the curses out of hourglass, you take a lot of the reason people play hourglass away. Might as well just remove the game mode and make the curses tied to reaper and athenas levels based on that logic. The curses are the reward for the hourglass grind. You don't get a reward for not doing the thing its for. If I want the obsidian bones, I need to do 80 rituals on the burning blade. I would prefer a non PVE way to do that, but that's not how it works.

  • It's not a coincidence that the devs put two of the most highly requested cosmetics in the game behind hourglass.

    They want you to learn how to PvP, it's like half of the core gameplay loop.

  • So i was thinking maybe you could do a PVE way of getting it

    Wouldnt be bad. I wouldnt care if it were x10 harder.

    • Fly Reaper flag and steal 90,000 Athena flags as an example?

    If you take the curses out of hourglass, you take a lot of the reason people play hourglass away.

    and..once those players get there curses anyways. They stop playing :P
    That argument is always silly. Hourglass is just a simple tool for Instant pvp, so if players want to PvP more they will use the Hourglass. Heck they can make it so if you want to Unlock the remaining cosmetics for both curses they have to play HG.
    But the Lvl 100 curses 'should' be unlocked by pve means

  • @burnbacon Not necessarily, I know plenty of former PvP-averse players who grew to love PvP through their grind, and still play hourglass to this day.

    The curses work great as bait to lure these kinds of players into exposing themselves to low-stakes PvP and experience a major part of the game they'd otherwise shelter themselves from.

  • @xorzius

    I think that a no-invasion HG option with reduced rep from faction stash turn-ins is a decent compromise. When HG diving was recently disabled everyone had the chance to test accumulating a faction stash level 5 and turning it in for HG rep without the chance of invasion. The conclusion is that it’s slow, even with the level of rep it provides currently. If there were a no-invasion option with reduced gains I think it’s a fair compromise as the participants still assume some risk. For example, if I saw someone doing a ghost fort with HG raised I’d likely raise the opposing faction (assuming my emissary permits it) and attack them. I always do this; if I happen to stumble upon someone with HG raised, and they’re not currently in a match (since interfering doesn’t give rep anymore), I will raise HG and attack them.

    This would be very slow gains and simply doing HG, win or lose would be faster, but it would provide an opportunity to play the game normally with HG raised assuming some risk while gaining reduced rep. The cap for gains could even be maxed at 100 for no-invasion HG, while still allowing for gold turn-ins after 100 (or something).I think no-invasion HG would increase HG participation as those reluctant to participate get their feet wet, while also offering an opportunity to acquire the curses for those who for some reason refuse to improve their survivability in the PvPvE pirate game. I had to stick a slight burn in the end there, sorry ;)

  • A lot of great ideas here. Sadly, I think the devs aren't going to touch hourglass anymore. It'll probably have to have serious participation issues before their hand is forced.

  • @capt-greldik You get less XP for a grade 5 faction stash than you get for losing. 2000 grade 5 faction stashes is a mind numbingly boring way to do it, which I suppose means there is already a way to do this without PVP. If there was an effective way to do it without hourglass, why would the devs want that? It would take more players away from hourglass, which would make hourglass matchmaking even more sparse. The community already complains enough about long wait times and constantly getting matched against people who have 1000+ rating, and even complains about loss farmers (who actually help them get their curses faster). Having more people removed from hourglass would make it arena 2.0, and it would dump more bloodthristy murder hobos back into the seas.

  • @potatosord said in PVE way to get the skeleton curse and ghost curse:

    @capt-greldik You get less XP for a grade 5 faction stash than you get for losing. 2000 grade 5 faction stashes is a mind numbingly boring way to do it, which I suppose means there is already a way to do this without PVP. If there was an effective way to do it without hourglass, why would the devs want that? It would take more players away from hourglass, which would make hourglass matchmaking even more sparse. The community already complains enough about long wait times and constantly getting matched against people who have 1000+ rating, and even complains about loss farmers (who actually help them get their curses faster). Having more people removed from hourglass would make it arena 2.0, and it would dump more bloodthristy murder hobos back into the seas.

    That’s a possibility. I guess my thoughts are that it could be a net positive with players who wouldn’t normally dip their toes getting a taste of some rep and maybe taking the next step. I also think it would be cool to see people repping HG everywhere, which I assume would happen eventually. Pirates are already out there murdering each other daily, why not do it while repping HG?

    I agree that it’s super slow, and with reduced rep it would be incredibly slow. I think that some people would eventually decide to speed up the process by diving or being invaded, and for those who don’t, they can get their rep via PvE but with a presumably increased risk of being attacked.

    Also note that some regions were basically like this already prior to universal matchmaking. I played with an Aussie friend on OCE servers when I was new, and I’d sometimes forget we even had HG up until we were turning in the faction stash. We did get invaded occasionally, but it was infrequent.

  • @capt-greldik Because when you raise HG you go to a new server when you sink, so if you have loot and get invaded too far from an outpost to sell, all your loot was wasted, there is no chance to run and sell or to fight back over the loot once you've been sunk. Imagine doing a FotD, then you get invaded before you can sell, and if you lose the match you never get a chance to recover any of that loot.

  • @potatosord you get a quarter of a level from a grade 5 lower (3000 xp), which is about 400 lowers, not 2000, since you have to wait 15 minutes before lowering after raising, this would take you about 100 hours

  • I think the ghost curse is less of a grind than the pve 500 ghost ships commendation for the chest of the damned disguise

  • @captain-knyt Which basically means that this is slower than loss farming. Loss farming is faster than grade 5 faction stash farming. Also, you are NOT reliably getting G5 faction stashes EVERY 15 minutes. It's gonna take almost that long in TRAVEL time, nevermind actually doing something to get the money. Even if you could do a FotD in under 5 minutes, it would still take time to get the skull of destiny, then go to FotD, then do it, load it, sell it. That's like half an hour absolute bare minimum before you even get into the FotD fight.

  • @bumpersum967441 said in PVE way to get the skeleton curse and ghost curse:

    I think the ghost curse is less of a grind than the pve 500 ghost ships commendation for the chest of the damned disguise

    Really ? If 1st & 3rd wave you have to sink 7 ships each, a minimum of 2 captain ships in 2nd wave and the last wave 1 (you could sink more ships in 2nd and final wave); that would amount to 30 Ghost Fleet battles, less when you sink (one or more of) the accompanying ships as well.
    Much less than the number of fights to get the Ghost Curse and less time consuming as well.

  • @potatosord said in PVE way to get the skeleton curse and ghost curse:

    @captain-knyt Which basically means that this is slower than loss farming. Loss farming is faster than grade 5 faction stash farming. Also, you are NOT reliably getting G5 faction stashes EVERY 15 minutes. It's gonna take almost that long in TRAVEL time, nevermind actually doing something to get the money. Even if you could do a FotD in under 5 minutes, it would still take time to get the skull of destiny, then go to FotD, then do it, load it, sell it. That's like half an hour absolute bare minimum before you even get into the FotD fight.

    Yea I tested this thoroughly both when invasions were enabled and disabled, and realistically one could turn in a level 5 faction stash maybe every 45 minutes or so. Loss farming would probably be better. Which is why I think a no-invasion option with reduced allegiance is a reasonable compromise. Someone who actually wanted to grind it out would probably still loss farm (or just play normally), while those who choose a no-invasion option might still find themselves in a hg fight. I think with some tweaks (cap at 100) it might actually increase hg participation. It would certainly increase random organic hg fights, and I’d wager by including some pirates who might have otherwise shied away, it may get some new blood in the mix after they get a taste.

  • @capt-greldik Having a no invasion option invites alliance servers to just take advantage of HG and spam HG rep with faction loot.

  • @potatosord said in PVE way to get the skeleton curse and ghost curse:

    @capt-greldik Having a no invasion option invites alliance servers to just take advantage of HG and spam HG rep with faction loot.

    I guesso, but I don’t see that being much more efficient than just doing it on your own. A solo player can load up on loot as quickly as a galley. I see alliance servers more as something people pursue for safety. Sure, technically you could join an alliance server for safety and do hg stashes, but I don’t see it being much quicker.

    Also, this can essentially already be done. Ship proximity (like two squares?) prevents invasion. All you need is one buddy ship and neither of you can be invaded. I’m not advocating for this, but I don’t see how a no-invasion option with reduced allegiance makes what cheese is already available any worse.

    I’m one of the first people on these forums trashing on ideas that essentially amount to people asking for easier allegiance. I’m on my way to green bones and the gold curse with servants, and have like 260 in guardians; however, as someone who has tested faction stash efficiency a lot, I’m okay with a small bump for a no-invasion option. I also see it as something that might increase participation, but that part is hard to be sure about.

  • @potatosord said in PVE way to get the skeleton curse and ghost curse:

    @capt-greldik You get less XP for a grade 5 faction stash than you get for losing. 2000 grade 5 faction stashes is a mind numbingly boring way to do it, which I suppose means there is already a way to do this without PVP. If there was an effective way to do it without hourglass, why would the devs want that? It would take more players away from hourglass, which would make hourglass matchmaking even more sparse. The community already complains enough about long wait times and constantly getting matched against people who have 1000+ rating, and even complains about loss farmers (who actually help them get their curses faster). Having more people removed from hourglass would make it arena 2.0, and it would dump more bloodthristy murder hobos back into the seas.

    I didn’t catch this before but you get significantly more rep for a grade five stash than a loss. A grade 5 stash gives a little less than a quarter level.

  • @capt-greldik They will take advantage of bugs to make more loot spawn, I've seen the methods they use. They would be getting it every 15 minutes with exploits and loot swapping

  • @potatosord said in PVE way to get the skeleton curse and ghost curse:

    @capt-greldik They will take advantage of bugs to make more loot spawn, I've seen the methods they use. They would be getting it every 15 minutes with exploits and loot swapping

    I’ve seen it too, but again, that’s already possible. In that scenario they’re already close enough to one another to prevent invasion. A no-invasion option with reduced allegiance does not make that scenario worse.

  • The curses should always stay locked behind PvP because a lot of people actually enjoy PvP and want to show their accomplishments through wearing the curses. There is a dearth of cosmetics in SoT directly linked to PvP accomplishments even though PvP is supposed to be such a foundational part of the game. I actually wish there were more cosmetics locked behind PvP performance.

    That being said, I do think they should reassess certain components to Hourglass to make it feel more fulfilling/engaging. I love PvP in this game, but HG in it's current form can really break your brain with how repetitive it plays and how stingy they are with the point system.

  • @i-marmot-i There is less than 50 things for SotF to unlock and less than 20 for GoF. I think the PVP curses are fine to be locked behind HG PVP since there is almost nothing else worth getting from HG

  • After reading several of the other replys, I feel like instead of giving the same curses as Hourglass, there should just be different curses, maybe a ghost skelly, or just different style or color ghost/skelly. I understand OP's issue of the game really only rewarding PvP players with cosmetics that are really cool because PvE content is hard in its own ways, but it would also be a slap in the face to anyone that already did a PvP grind to get the curse.

  • so just play, die, loose and get better, how the hell did we do it?

  • Yeah, no. The PvP curses need to be unlocked by doing PvP.

  • I initially would have been against this but the more I’ve played HG the more I’ve started to see why nobody likes HG anymore. The majority of times you get into a HG match (that is if you can actually get into one) it’s either you come across a loss farmer which is no fun or you get matched with someone who hasn’t left their couch since the game launched, there are VERY few times I’ve actually played against someone in HG and actually had fun. I don’t mind having the curses being locked behind a PVP mode and I’m still skeptical about having a PVE way to obtain them, but I wouldn’t mind if maybe a certain world event or maybe even BB or FoF would give HG rep maybe if it was reduced a little compared to a HG wins, unless they decide to actually do something about HG which the only solutions I can see are either 1: Rare actually fixes HG to actually work as intended or 2: Rare gives HG the Arena treatment and make a new PVP mode that doesn’t make you want to pull off your fingernails with pliers.
    Unfortunately it doesn’t look like Rare is actually gonna do anything about HG so until then it’s back to the pliers but that’s just me.

  • @sixrenitent13 said in PVE way to get the skeleton curse and ghost curse:

    I initially would have been against this but the more I’ve played HG the more I’ve started to see why nobody likes HG anymore. The majority of times you get into a HG match (that is if you can actually get into one) it’s either you come across a loss farmer which is no fun or you get matched with someone who hasn’t left their couch since the game launched, there are VERY few times I’ve actually played against someone in HG and actually had fun. I don’t mind having the curses being locked behind a PVP mode and I’m still skeptical about having a PVE way to obtain them, but I wouldn’t mind if maybe a certain world event or maybe even BB or FoF would give HG rep maybe if it was reduced a little compared to a HG wins, unless they decide to actually do something about HG which the only solutions I can see are either 1: Rare actually fixes HG to actually work as intended or 2: Rare gives HG the Arena treatment and make a new PVP mode that doesn’t make you want to pull off your fingernails with pliers.
    Unfortunately it doesn’t look like Rare is actually gonna do anything about HG so until then it’s back to the pliers but that’s just me.

    Does the universal queue not help your queue times? I play NA so the queues have always been good for me, but I thought the new queuing methodology was an improvement for those in slower regions.

  • @haifery There are more PvE curses than HG curses. Ashen, OoS, Gold, Meg, Sunken. There are only 4 PvP curses, and honestly gold ghost doesn't really count because so few people (0.14% of players based on achievements) have the level 100 blessing at all, nevermind the level 1000 blessing. Only really 3 reasonably obtainable PvP curses. Bone, Ghost, and Legend.

  • I still think they should let you gain some rep (maybe the equivalent of selling a level 5 flag at full emissary) by turning in the Brigsy quest while running one of the HG factions. It would provide a way to get the curse slowly over time without loss farming, energize that quest which is a lot of fun with multiple people going after it, and spice up HG fights. Win, win, win IMO.

  • Unfortunately, going to tell you right now that the more vocal members on the forums would be absolutely against this because for some reason PvP players are dead set against anything that would benefit PvE players even if they lose nothing. It would be a good idea to give PvE players an opportunity to try to get what is 100% locked behind PvP. I mean, you can still grind HG since you still get reputation for a loss, but I have a feeling that will get old really quickly since a lot of PvP players are more interested in battling other players in open world rather than similarly skilled players in HG.

  • @loneshadow29 Hourglass has barely over 60 total items it unlocks across both factions. If you get 700 levels across both sides (500 serv, 200 guard) you unlock EVERYTHING that both sides have to offer aside from the gold variants of the curses. It's not that we want to make players mad because they have to play HG, it's that HG has LITERALLY NOTHING ELSE to be unlocked from it. If you make it so you don't have to play HG to get HG rewards, then they might as well remove HG as a game mode, and remove the ability for cannons to do damage to player ships, and give everyone the curses for free and make it so guns can't hurt other players so we can all hug and sing in the big hugbox you want the game to be. Sometimes you have to work hard for something, locked behind a door you don't like. And that's life. It'll just happen. As someone who plays a lot of HG and ONLY started playing it to get the curses, I actually don't care if people loss farm. I'm not some PvP snob who only plays HG and came from arena or whatever. I've been playing since the pre-PvP focus days. Before I started playing hourglass I actually genuinely sucked at the game. Then I played because I wanted the curses, and I got better. Do that. Get better. Do better.

  • @potatosord I completely understand that but at the same time, there are plenty of players who simply aren't interested in PvP so wanting a PvE option would be desired. I agree that if people want these type of cosmetics then they should grind for them through PvP, but the reason HG has lost popularity and why Arena was mothballed was because they appear to be designed with the casual PvP player as opposed to the more dedicated PvP players that you see now. There wasn't given enough to keep them interested and either they unlocked everything or they just lost interest. PvE players are interested in a lot of things that go on in the world but they're locked behind a toxic player base that is willing to camp a world event looking for PvP rather than actually using a mode like HG

  • @loneshadow29 If you aren't interested in PvP, you don't get the rewards for participating in the PvP program. Simple as that. If I want the gold curse I have to do 45 tall tales. I've only done 29 out of the 45 and therefore I do not get the gold curse. I'm not coming here complaining that I should be able to unlock everything in the game via PvP instead of having to do the related PvE comms. The vast, overwhelming majority of items in the game are unlocked by PvE commendations. The 2 curses can stay behind PvP. Again, you get MORE CURSES as a PvE player than as a PvP player. I do not get a PvP way to get the meg curse. I do not get a PvP way to get the gold curse. I do not get a PvP way to get the ashen curse. I do not get a PvP way to unlock the sunken curse. If you can unlock any of the PvP items for doing PvE then I should be able to unlock all the PvE items using PvP.

  • @potatosord and I'm perfectly okay with that. it's just that there needs to be more in the PvP space to keep those players actually interested in trying to grind for those items. if a PvE player wants cosmetics from PvP, then they need to grind PvP. but, it's hard for a PvE player to grind for PvE cosmetics when they constantly have to contend with PvP players that pretty much grind those efforts to a halt.

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