A message in a bottle

  • Hello pirates!

    I'm taking the liberty of posting my recent experience here. Perhaps this will come across as frustration or simply as something that's not necessary, but for those who want to hear it (or just read it), I thank you in advance for your few minutes.

    To begin with, you should know that I returned to the game after many years of absence. The seasons hadn't yet been released, and it seemed to me that our beloved skeletal enemies had just discovered they could carry powder kegs.
    When I started the game, upon its release, I found it to be the best game I'd ever had the chance to play. Entire nights spent playing with a friend, meeting people, laughing with people I didn't know, with whom I might have exchanged a few sniper shots and cannonballs. People who became online friends, with whom I wanted to play again, and next time sharing the same ship. I left the game every time with a smile on my face, eager to sail again.

    And what about today? Every game begins with apprehension and ends with frustration. The encounters are always the same, and the story is identical. We begin an adventure full of hope, wanting to have a good time, we choose an emissary according to our needs, we load our boat, we set off in search of treasure, and above all, we look at the map, a practice that was once quite foreign to me...
    How many boats are on our server? Who are their emissaries? Should we change servers? The lottery begins, and like the lottery, the chances of winning are slim.

    So we begin the journey, the first quests, the first forts, and fights. Very quickly, our emissary value rises to reach rank 5, and it's time to sell. Sometimes we don't even reach that point, but it doesn't matter. "Emissaries are targets for the Reaper," you might say, and sure enough, the patrol catches up with us, and hell begins.
    Another crew targets us, and the race to escape begins.
    Fight? When we play quietly in the evening after work against people who spend their days on the game? Impossible.
    Escape? Same observation, they'll catch up with us one day and the result will be the same.
    Try communication? We want to sell our loot and they want our flag, nothing incompatible if we agree... And yet, it's been a long time since I've had any exchanges with other players on Sea of ​​Thieves. In the worst case, no response, in the best case, "you noob," "you dead," "French baguette," and other mocking laughter.

    So as soon as we start getting followed, we rush to sell our flag. We won't get our loot, our emissary value, but they won't get our flag. A small victory, I want to say, but nothing better to offer. But there is this slightly bitter aftertaste, spending hours collecting loot for nothing, because 2 or 3 people (because galleons no longer exist, not "meta" enough I imagine) decided to follow us for sometimes 30 minutes or even an hour or more, all for our flag. And we leave the game, frustrated, angry, wondering why it's always the same story, why we always meet the same people.

    Simple question, simple answer. This scenario repeats itself because there are only two ways to play on the high seas: chill out and do your thing, or constantly hunt others.
    Those in the first category are fewer in number (I think?) since they play less, and probably give up after getting sunk, while the others change servers again and again to find prey. The solution is to play on calm seas, you might ask? But what if I want to enjoy all the game's content, or if I want to meet other players like me? It's simply become impossible.

    We play, hoping not to end up on a server with tryharders, which will happen sooner or later, and we leave the game like we leave League of Legends, not because we had a good time, but because we're fed up.

    In short, Sea of ​​Thieves remains the best game I've ever played, the best encounters, the best nights playing because we didn't have classes the next day, and now we've taken days off, but when people ask me if it's worth starting the game today, I automatically say no.
    New players no longer have a place in this game. There are no more encounters with others; it's simply not the same game anymore.

    There's always a way to change and create a place where everyone can find their place, but I think we need to find a solution. Create PvE and PvP servers? I don't think so. The Reaper's emissaries play the game their own way; they shouldn't be banned from a separate server.

    Put people on servers based on their level? How to play with friends who are beginners, how to calculate matchmaking, too complicated...
    I think the solution should perhaps come from the players, the players who, like me, are there to chill, and those who are there for non-stop PvP. We have a microphone and we're all human beings; we can always try to agree if our goals aren't the same. Sure, you enjoy sinking others, even if they're weaker (or if they're just running away, but you're slightly psychopathic for enjoying that), but will you enjoy it as much when the weaker players are no longer there? I'll always be ready to hand over my flag after a naval battle, but not if you also steal my hours spent farming. Of course, it will always happen, because stealing other people's loot is also a goal of some, but I hope it's not a general phenomenon.

    There's so much to explore, and yet a voice in my head tells me nothing will be done. That's why I'm throwing this message in a bottle. Who knows, maybe it'll reach the right shore.

    If you've made it this far, thank you again for your time!

    I hope to see you soon for a chat on the seas.

    A simple Sea of ​​Thieves pirate. Not one who's been Emissary 5 Reaper 5 587 times, or who's sunk 150 ships in a row in PvP, or sold 40 Emissary 5 flags of each reputation to the Reaper; but a pirate who taught an Italian to speak French, who met some Spaniards, fought with them, and ended up splitting the loot between two before drinking in the tavern until 3 a.m., or who spent four hours with a new French player explaining everything I knew.

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  • @larper-d-spech can we get the cliff notes? No offense but I've read short stories half as long as this suggestion 😅

    Skimming through it seems to be something about Microphones and interaction, so it does seem important, I just don't have the time to sit through and read it all to say I agree or disagree

  • @boneheart1237 The gist of the message is that any players you end up encountering are out for your blood and all the hard earned loot, which makes the game a miserable experience, considering how long you have to work for it. OP says, if I understand right, that new players are no longer welcome to enjoy the full content of the game, seemingly by design.

    I have to agree with them that it feels like you need to dedicate yourself to the game by amounts considered insane (not in an impressive way) by most people if you want to accomplish anything substantial.

  • there are only two ways to play on the high seas: chill out and do your thing, or constantly hunt others.

    Right. Good chunk of players are the first group though from my own experience.

    Those in the first category are fewer in number (I think?) since they play less, and probably give up after getting sunk, while the others change servers again and again to find prey.

    Not correct, again from my own experience (weekends 6-8 hour play session on a good weekend) and even after a Sink, "Why do we fall, to stand back up"

    New players no longer have a place in this game.

    This. It not about the game, it the Current Players/Gamers in today. "New" isnt it, its Gamers. Gamers today play with crosshairs, Pvp only or PvE only games. SoT has both and that is still a strange game to many, since...there isnt that many to play around with.
    New players, join because a streamer they saw, a Clip on youtube they watch showed only the bare "fun" of what can happen if you play the game. Expecting just those moments to happen only.

    I think the solution should perhaps come from the players,

    Its always the Players choice. Mentality thinking and correcting course about how you go around playing a video game.
    Like the old days of games, no checkpoints, no auto save and no difficulty settings. You played the game, win or lose you improved and continue to play, to win and beat that final boss.
    But gamers today...they dont like those. They want, easy stuff. Given to them without a chore or grind. Jealousy of seeing others have an item before them.

    There's so much to explore, and yet a voice in my head tells me nothing will be done.

    Jump on your ship, raise anchor and set sail. Head out...to the open sea and look forward.

  • Thank you for the explanation, I have to agree and disagree:

    Agree

    New players are absolutely pushed out by the overwhelming skill ceiling of the game. This is a problem with many games that have high skill ceilings, such as Mordhau.

    I think Sea of Thieves needs to push more interactions between players, but I'm not sure how this could be done without forcing or pushing for alliances.

    There's not much point in interaction with others outside of the fun of it. Admittedly, a lot of players mostly play for the theme park aspects of SoT imo instead of the sandbox.

    Disagree

    There is a fine line in the sand that needs to be drawn between Sea of Friendship and Sea of Thieves. Collaboration is fine, but players should never expect alliances to be unbetrayed, or be toxic when betrayal happens. It was even INTENDED for them to be betrayed when they were added afaik.

    Even then, it gets to a point where you have to ask "why not just sink this player". It comes down to trust, payment, and just general efficiency. Trickery just isn't as efficient anymore since most players already know not to trust anyone.

    All in all, I think it's an inherent issue with the design of the game, but I don't think it's specifically Rare's fault. In the end, even with some sort of SBMM for Adventure, I think it would still suffer this issue

  • That's why I'm throwing this message in a bottle…
    I feel with you! In comparison with all the players around the world I’m a below average skilled player (prolly because of a condition I have). I play the game for 700 HRS now. The most kills on me were by Pirate; I got washed up at shore many many times. It's better to cut a chase because it saves a lot of game time. I even play without sound sometimes but it's dangerous.
    I agree that a lot of things are still unsaid and never can be stated otherwise what will make the game better until there’s a big change again, lol: IT’S A MOUTHFUL (but it was too late I couldn’t eat or let stand: digest). There are people who still have hope that PvP/PvPE/PvE becomes its own thing in Sea of Thieves after a S, I think.

    I'm taking the liberty…
    To begin with, you should know that I returned to the game after many years of absence. The seasons hadn't yet been released, and it seemed to me that our beloved skeletal enemies had just discovered they could carry powder kegs.
    When I started the game, upon its release, I found it to be the best game I'd ever had the chance to play. Entire nights spent playing with a friend, meeting people, laughing with people I didn't know, with whom I might have exchanged a few sniper shots and cannonballs. People who became online friends, with whom I wanted to play again, and next time sharing the same ship. I left the game every time with a smile on my face, eager to sail again. And what about today? Every game begins with apprehension and ends with frustration. The encounters are always the same, and the story is identical. We begin an adventure full of hope, wanting to have a good time, we choose an emissary according to our needs, we load our boat, we set off in search of treasure, and above all, we look at the map, a practice that was once quite foreign to me…

    This game (SoT) evolved over time; this, and to serve the needs of the (new) player.
    People normally remember the ‘good‘ episodes in life. Memories are not always telling the truth; we need to dig way deeper to find what has actually passed in the past.
    I watched big streamers telling things about the changes in the past gameplay of specific Seasons (for example S11!). Altered gameplay can be frustrating indeed!

    So we begin the journey, the first quests, the first forts, and fights. Very quickly, our emissary value rises to reach rank 5, and it's time to sell. Sometimes we don't even reach that point, but it doesn't matter. How many boats are on our server? Who are their emissaries? Should we change servers? The lottery begins, and like the lottery, the chances of winning are slim.
    "Emissaries are targets for the Reaper," you might say, and sure enough, the patrol catches up with us, and hell begins. Another crew targets us, and the race to escape begins.
    Fight? When we play quietly in the evening after work against people who spend their days on the game? Impossible. Escape? Same observation, they'll catch up with us one day and the result will be the same. Try communicating? We want to sell our loot and they want our flag, nothing incompatible if we agree... And yet, it's been a long time since I've had any exchanges with other players on Sea of ​​Thieves. In the worst case, no response, in the best case, "you noob," "you dead," "French baguette," and other mocking laughter. So as soon as we start getting followed, we rush to sell our flag. We won't get our loot, our emissary value, but they won't get our flag. A small victory, I want to say, but nothing better to offer. But there is this slightly bitter aftertaste, spending hours collecting loot for nothing, because 2 or 3 people (because galleons no longer exist, not "meta" enough I imagine) decided to follow us for sometimes 30 minutes or even an hour or more, all for our flag. And we leave the game, frustrated, angry, wondering why it's always the same story, why we always meet the same people. Simple question, simple answer. This scenario repeats itself because there are only two ways to play on the high seas: chill out and do your thing, or constantly hunt others.Those in the first category are fewer in number (I think?) since they play less, and probably give up after getting sunk, while the others change servers again and again to find prey. The solution is to play on calm seas, you might ask? But what if I want to enjoy all the game's content, or if I want to meet other players like me? It's simply become impossible. We play, hoping not to end up on a server with try-harders, which will happen sooner or later, and we leave the game like we leave League of Legends, not because we had a good time, but because we're fed up. We have a microphone and we're all human beings; we can always try to agree if our goals aren't the same. Sure, you enjoy sinking others, even if they're weaker (or if they're just running away, but you're slightly psychopathic for enjoying that), but will you enjoy it as much when the weaker players are no longer there?

    Experienced players think they’re smart because they keep in mind that they are hunting, for example, certain game COMMENDATIONS (that his crew does not have - or in his mind - maybe never has so he can do that ship-for-flag-stealing-reaping again; but he ‘did’ achieved it!). Many hold a grudge to one another because they lost and sank and got betrayed too many times. In their pov is that new players, they’re dumb, and don’t understand the game thorougfully and no one is to be trusted ever (and because it’s a game: never again). Like many silly things in the Sea of Thieves game - IGNORE: turn specific sounds and all the other 'emo' things off in the settings menu. Just like mouse and controller sensitivity: change it to where it feels fit as best.

    In short, Sea of ​​Thieves remains the best game I've ever played, the best encounters, the best nights playing because we didn't have classes the next day, and now we've taken days off, but when people ask me if it's worth starting the game today, I automatically say no. New players no longer have a place in this game. There are no more encounters with others; it's simply not the same game anymore. There's always a way to change and create a place where everyone can find their place, but I think we need to find a solution.
    Yes, the mechanics in the game should be better, cleaner, fair, respectfully and more clear. Players come and go and I best emphasize the importance and difference in go or leave. There’s a difference in how a specific player plays and the skills he has. Besides that it’s a very huge pool of different countries coming together. I always call it the ragtag Olympics. Some are just simply playing a game and others want to excel in it.

    Create PvE and PvP servers? I don't think so. The Reaper's emissaries play the game their own way; they shouldn't be banned from a separate server.
    Put people on servers based on their level? How to play with friends who are beginners, how to calculate matchmaking, it's too complicated...
    I'll always be ready to hand over my flag after a naval battle, but not if you also steal my hours spent farming. Of course, it will always happen, because stealing other people's loot is also a goal of some, but I hope it's not a general phenomenon.There's so much to explore, and yet a voice in my head tells me nothing will be done.
    I think the solution should perhaps come from the players, the players who, like me, are there to chill, and those who are there for non-stop PvP.

    There is the Safer Seas PvE Mode though essentials are missing.
    There should be a solo Mode (PvE with the ghost ship effect: don’t run into each other!) where only Sloops are allowed and an instant alliance when doing the same emissary.

  • You can also just not raise an emissary flag and sell loot as often as you think is acceptable. If you cannot handle the risk then don’t do it?

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