HG should stop devaluing our time if we lose a match. Instead of horrendous XP for losing, we should get XP/Rep based on the length of the fight. So, if you sink in the first 5 mins you get the base Rep that we are getting now. If you manage to sink later on, you get a higher percentage of Rep, but never equal to the winner.
So for an example, let's say that a winner will receive half a level of Rep for winning. I don't know how it's equated to points but lets just say an imaginary 200 points. The loser should get base rep if sunk in first 5 minutes (so lets just say its 20 points), then 5-15 minutes you get another 10% of the 200 pts and every ten minutes afterwards you get another 10% of what the winner would gain and it caps at 80% (so 160 points) . Considering how long it would take to ever reach the 80% cap, I think a rep system for HG that mimics these figures would be very beneficial and fair to players dedicating their time to playing.
If you are holding you're own, then you should get a decent amount of rep for drawn out battles. This system helps because it still doesn't reward loss farmers but it values players times that have good long, hopefully enjoyable battles but maybe they made a mistake and loss after 30-40 minutes and the tiny little bit of XP we normally get is just crushing. I just think it would overall be healthier for players trying to enjoy HG.
Note, this doesn't mean that winners receive more points if the battles are longer, only that the loser will gain more points than what they currently are rewarded based on how long they survive.
And yes, runners will always exist, regardless of what changes are made or not made, so I consider them a non-factor when trying to think of ways to make HG more approachable to new and old players to increase the longevity of it.
