It is high time we accept the reality of offline/Full PVE experience.

  • As Sea of Thieves sails into the future, it’s time Rare considers expanding its scope to include offline singleplayer and local dedicated server support. While the game’s shared-world multiplayer is its core, many players—especially solo adventurers—are eager for a more personal, customizable experience.

    A natural evolution would be the introduction of AI crew members, fully customizable in vanity, equipment, weapons, and pets. These companions could be unlocked progressively—starting with one at level 5 and gaining one every five levels, up to a maximum of five. This system would reward player progression while giving solo pirates the ability to command a full crew, just like the AI-controlled skeleton or ghost ships already do.

    To make this system truly immersive, players could use a crew management table or chart to assign specific duties to each AI member. For example:

    Crow’s Nest Lookout: Station a crew member with a long rifle to scout for ships or threats.
    Deckhand: Task a pirate with repairing damage, bailing water, or adjusting sails.
    Quartermaster: Have a crew member check barrels for supplies and manage inventory.
    Boarding Party: Assign a crew member to follow you during landfall or raids, providing backup in combat.
    Helmsman: Let an AI take the wheel while you focus on navigation or combat.
    This level of control would allow for strategic solo play and cozy co-op sessions, giving players the freedom to explore the seas at their own pace. As newer games offer more flexible and player-friendly experiences, Sea of Thieves risks being left behind if it doesn’t adapt.

    The sea is vast and full of stories. Let every pirate—solo or not—chart their own course with a loyal, customizable crew by their side.

  • 4
    Posts
    1.6k
    Views
    questiongeneralcommunitystory & lorefeedback
  • Is this bait?

  • No, I don't think I will

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

4
Posts
1.6k
Views
questiongeneralcommunitystory & lorefeedback
1 out of 4