As Sea of Thieves sails into the future, it’s time Rare considers expanding its scope to include offline singleplayer and local dedicated server support. While the game’s shared-world multiplayer is its core, many players—especially solo adventurers—are eager for a more personal, customizable experience.
A natural evolution would be the introduction of AI crew members, fully customizable in vanity, equipment, weapons, and pets. These companions could be unlocked progressively—starting with one at level 5 and gaining one every five levels, up to a maximum of five. This system would reward player progression while giving solo pirates the ability to command a full crew, just like the AI-controlled skeleton or ghost ships already do.
To make this system truly immersive, players could use a crew management table or chart to assign specific duties to each AI member. For example:
Crow’s Nest Lookout: Station a crew member with a long rifle to scout for ships or threats.
Deckhand: Task a pirate with repairing damage, bailing water, or adjusting sails.
Quartermaster: Have a crew member check barrels for supplies and manage inventory.
Boarding Party: Assign a crew member to follow you during landfall or raids, providing backup in combat.
Helmsman: Let an AI take the wheel while you focus on navigation or combat.
This level of control would allow for strategic solo play and cozy co-op sessions, giving players the freedom to explore the seas at their own pace. As newer games offer more flexible and player-friendly experiences, Sea of Thieves risks being left behind if it doesn’t adapt.
The sea is vast and full of stories. Let every pirate—solo or not—chart their own course with a loyal, customizable crew by their side.
