Below is a full-featured proposal containing new systems, event types, faction interactions, and lore-rich progression ideas. These concepts aim to deepen immersion, improve solo and guild content, and reward mastery of the sandbox while remaining consistent with Sea of Thieves’ core identity.
- Bring Back the Arena – On-Demand Style
Reintroduce the Arena and Sea Dogs faction using the Captain’s Table as an opt-in, on-demand PvP activity. This preserves competitive play while maintaining server population integrity.
- Guild Battles – Dive-In Combat Mode
Introduce 3v3 guild-based battles using the dive feature:
• 1 Galleon, 1 Brigantine, 1 Sloop per guild
• Matchmade through the Captain’s Table
• Objective-based or last-ship-standing structure
• Creates high-skill, faction-based competition that promotes teamwork across ship types.
- Sea Fort Guild Control – Passive Rewards System
Enable guilds to capture Sea Forts by completing them and pledging in the vault:
• Claimed forts display the guild banner on map tables
• Passive renown, gold, or rep is granted to guild members active on the same server
• Strategic benefit for long-term presence
- New Tall Tales – Lore-Rich Narrative Content
The Neverland Saga (Peter Pan)
• Temporary flight via pixie dust orbs
• Antagonists: Captain Hook, Jolly Roger
• Unlocks: Hook's coat, Pan's dagger, Neverland ship cosmetics
Twenty Thousand Leagues Under the Sea of Thieves (Jules Verne)
• Antagonist: Captain Nemo
• Access the Nautilus, the first submersible ship, powered by completing undersea shrines
• New weapon: Leyden Underwater Rifle (storm-charged)
• Unlocks: Diving suits, Nautilus-themed cosmetics, bioluminescent pets
- Water Bombs – Throwable Utility Item
Introduce Water Bombs:
• Extinguish fires, dumps one buckets worth of water
• Stored in the throwables pouch, limit of two
• Ideal for solo play, boarding, and fire-based defense
- Solo Ship Type – The Skiff
A small, agile vessel for solo pirates:
• 180° forward-facing cannon
• Manual rudder (no wheel), anchor winch (not capstan)
• One sail, sits low in water
• Rear harpoon, 3 damage points per side
• Fast, stealthy, high-risk/high-mobility solo ship
- Guild System Enhancements
Strengthen guild-based community support:
• Increase guild size to 100 players, 300 ship slots
• Allow Message of the Day within the Guild Tab
• Future scope: Guild Faction Allegiance (Athena, Reaper, etc.) with tracked progression
- Commendation Tracker UI
Create a pinnable commendation tracker in the HUD:
• Real-time display of specific commendation progress
• Toggle via settings or radial menu
• Streamlines achievement hunting without menu interruptions
- Grand Maritime Union Variant – Naval Authority NPCs
Introduce GMU-inspired NPC ships acting as roaming enforcers:
Target stolen loot, Reaper, or Athena emissaries
• Carry "stolen" loot (e.g., from PvP or stolen voyages)
• Fly the Reaper’s Bones emissary flag
·• Fly the Athena’s Fortune emissary flag
• Fly no flag but possess stolen, cursed, or hidden treasures
Only recognize Gold Hoarders, Hunter’s Call, Order of Souls, Merchant Alliance as lawful
Adds organic PvE threat based on faction alignment
- Phantom vs Skeleton Ship – Faction Battle Event
Dynamic world event where players join one side:
• Phantoms (Athena/Ancients) vs Skeletons (Flameheart/Order of Bone and Blade)
• Choose allegiance by sailing into the zone while representing a faction, otherwise you are targeted by both.
• PvEvP enabled during battle
• Rewards: Titles, cosmetics, ship sets themed to each faction
• Builds lore conflict across supernatural and ancient lines
- Ship Curses – Faction-Themed PvE Unlocks
Expand on the idea of Skull of Siren’s Song-style visual effects:
• Wraithbound Curse (Athena/Ancients): ghostly glow, phantom sails
• Boneblade Curse (Flameheart): ember-cracked hull, skeletal effects
• Siren’s Depth Curse: coral-encrusted hull, dripping water
• Molten Fury Curse: Lava cracks, glowing ember sails, smoke trails from the stern.
• Unlocked via commendations tied to full commendation tab completions and world events/faction PvE
• Managed from Ship Customization Chest, no gameplay advantage—visual only
- Cursed Grog Barrels – Smugglers’ Faction Buff System
Introduce buff-based cursed grogs, tied to a Smugglers’ Faction:
• Stored in Cursed Grog Barrels on board
• Each provides a temporary buff with pirate-flavored side effects
Examples:
• Abyssal Ale – Waterbreathing
• Flameheart’s Draught – Fire immunity
• Skyserpent Swill – Fall immunity
• Witch’s Wine – Passive healing
• Stormrunner’s Stout – Unlimited stamina
• Gained via PvE voyages, black market trade, or faction rank
• Limited refills via the tankard.
• Encourages risk-reward utility use with drunken drawbacks
• Potential for brew-mixing, barrel upgrades, and Smuggler-themed commendations
- Military Recognition Cosmetics – Branch-Specific Honors via ID.me
Allow verified U.S. military members (active duty, veterans, reservists, retirees) to unlock honor-based cosmetics via ID.me integration.
Each branch unlocks:
• Sails in branch colors
• Flags with the official branch emblem
• Ship trim in minimalistic military style
Universal title:
• “Veteran of the Sea of Thieves”
Branch Examples:
⚓ U.S. Navy – Blue & gold sails, anchor flag
🎖️ U.S. Army – Olive/black sails, star flag
🛬 U.S. Air Force – Steel & white sails, winged flag
🦅 U.S. Marine Corps – Scarlet/gold sails, EGA flag
🌊 U.S. Coast Guard – Red, white & blue sails, shield flag
🛰️ U.S. Space Force – Black & silver sails, delta emblem
• No gameplay advantage. Recognition only. Opt-in.
Thank you for your time and hopefully we can get some of these additional features added.
A Pirate's Gonna Pirate,
Malenos Shadow
