Adding Cannons To Galleons Second Deck

  • Adding cannons to the second deck of galleons in Sea of Thieves would significantly enhance the ship's combat capabilities and overall gameplay experience. With increased firepower, galleons would be better equipped to engage in naval battles, allowing players to fire from multiple angles and counter larger ships more effectively. This addition would encourage strategic positioning and tactical maneuvers, as crews would need to coordinate their fire and manage cannon reloading, fostering teamwork and camaraderie among players. Furthermore, equipping galleons with multiple decks of cannons would add a layer of authenticity to the game, appealing to players who appreciate historical accuracy in naval warfare. Given that galleons are not as popular as they used to be, this enhancement could also attract more players back to using them, potentially contributing to lower player counts.

    Incorporating second-deck cannons would also promote a more balanced gameplay environment. As players adapt to the enhanced firepower, the game would encourage collaboration and communication among crew members, leading to more engaging multiplayer experiences. This feature could help maintain balance within the game, ensuring that galleons remain competitive against other ship types. Overall, the addition of second-deck cannons would enrich the strategic depth of naval engagements, making battles more exciting and varied for all players while revitalizing interest in galleons.

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  • You want the largest, hardest to sink ship that can have the most players on the crew to have extra cannons on a level that prevents the users from being knocked overboard on a direct hit?

    That does not make combat 'more balanced'. That unbalances it in favor of the Galleon.
    Every ship has on-deck cannons because that means they all have the same strengths and weaknesses/risks in combat. That weakness being the risk of being blasted overboard.

    Everything you said was basically smoke that boils down to: "Make the Galleon massively OP, please. But it's for the good of the game!"

  • @guildar9194

    The argument against the Galleon being overpowered (OP) centers on the diversity of playstyles and the strategic depth it brings to gameplay. Different ships serve unique roles, allowing players to choose vessels that fit their preferred tactics, whether through brute force or agility. A well-coordinated smaller ship can outmaneuver a Galleon, emphasizing skill and teamwork over sheer size. Additionally, while the Galleon boasts more firepower, its larger target profile makes it easier to hit, and it faces increased risks of being boarded. The logistical challenges of operating a larger ship also create a balance where its advantages come with significant resource management. Moreover, the presence of a powerful ship like the Galleon fosters dynamic combat scenarios, encouraging smaller ships to collaborate against it, which enhances community engagement. Ultimately, maintaining a variety of ship capabilities ensures a healthier player base and a more enjoyable experience, as it prevents frustration among players who prefer smaller vessels and promotes a more engaging and dynamic gaming environment.

  • @captknuckles686 said in Adding Cannons To Galleons Second Deck:

    @guildar9194

    The argument against the Galleon being overpowered (OP) centers on the diversity of playstyles and the strategic depth it brings to gameplay. Different ships serve unique roles, allowing players to choose vessels that fit their preferred tactics, whether through brute force or agility. A well-coordinated smaller ship can outmaneuver a Galleon, emphasizing skill and teamwork over sheer size. Additionally, while the Galleon boasts more firepower, its larger target profile makes it easier to hit, and it faces increased risks of being boarded. The logistical challenges of operating a larger ship also create a balance where its advantages come with significant resource management. Moreover, the presence of a powerful ship like the Galleon fosters dynamic combat scenarios, encouraging smaller ships to collaborate against it, which enhances community engagement. Ultimately, maintaining a variety of ship capabilities ensures a healthier player base and a more enjoyable experience, as it prevents frustration among players who prefer smaller vessels and promotes a more engaging and dynamic gaming environment.

    Dude, your post reads like ChatGPT.

    Each ship is balanced in certain ways.
    And one of those balancing factor is that you can be shot overboard.

    Your suggestion removes that risk from the Galleon, and your reasoning is a word salad of buzzwords and corpo-speak about how it will make the game better if the Galleon gets a buff, and foster dynamic battles...somehow. And something, something tactics!

    Giving the galleon protected cannons will unbalance the ship by giving it an advantage no other ship has.
    In short; Your idea would make the Galleon OP.

  • @guildar9194

    Can you be more specific ?

  • @guildar9194

    I just explained the risk. This would balance the galleon and make it more popular.

  • Ultimately, maintaining a variety of ship capabilities ensures a healthier player base and a more enjoyable experience

    “Healthier player base”. No it won’t.

  • @burnbacon
    Can you be more specific why that is ?

  • @captknuckles686

    How is making a galleon better than all the other ships gonna balance it?

    I just don’t understand…

  • @xdragonman15558

    Galleons, are larger and slower, and would still be vulnerable to faster ships like sloops and brigs, which would encourage diverse strategies in naval combat. Smaller ships could use hit-and-run tactics, while galleons would require coordinated teamwork to maximize their firepower. Developers could introduce counterplay options for smaller vessels and make ongoing adjustments based on player feedback.

  • Having a lower deck of cannons wouldn't be fair to other ships. For example, if I'm on a sloop and aim at the cannonline, I can take out players who didn't dodge in time, leaving their ship with less crew members. Had the cannons been placed in the second deck, those players are not only protected (and unable to aim as they can't see out of the porthole), but the galleon now receives less damage to the mid-deck, meaning only lower holes would have to be inflicted upon it.

    Having 16 cannons on a ship for only 4 players is a bit nuts, unbalanced, pointless, and Chatgpt also provided good examples as to why this isn't a good idea as well if you're interested in researching it?

  • The Galleon is extremely hard to sink, if not impossible if you have a good crew. Having 4 people is a huge advantage, giving people cannons that removes the risk of getting directed seems like a odd choice.

  • @captknuckles686 The galleon is by far the fastest ship in the game by the way. ;) It's already overpowered, why make it even stronger with the changes you are suggesting?

  • What larger ships than a gally do they need buffs to counter effectively?

    It's amusing to see a well written post from a delusional perspective.

  • It's not April 1st so I'm confused

  • It would have 2nd deck holes in it that can't be fixed ...

    Even with that disadvantage, as others said, it's a bad idea.

  • @captknuckles686 said in Adding Cannons To Galleons Second Deck:

    @guildar9194

    Can you be more specific ?

    I've been specific:

    • The galleon takes the longest to sink and has the largest crew.
    • Every ship has on-deck cannons so that there's a risk of being blasted overboard. Your 'balance' gives the Galleon something no other ship would have.

    @captknuckles686 said in Adding Cannons To Galleons Second Deck:

    @guildar9194

    I just explained the risk. This would balance the galleon and make it more popular.

    The Galleon is already balanced. You've given no reason as to how it's under powered. Just ChatGPT-sounding buzzwords and vague comments about how your idea would fix something that you've not explained being broken in any way.

    To add to this; The Galleon would now have gunports that water would either

    1. Drain out of, thereby preventing the ship from ever sinking. It would be self-bailing.
      Or
    2. The water would ignore open gunports, thereby looking incredibly jank and bizarre as water flows up past an open hole without draining.

    In short:

    • You've given no reasoning as to how the Galleon is broken & requires this 'fix'.
    • Your reasons are vague buzzwords and ChatGPT-sounding purple prose about 'the good of the game' instead of anything concrete.
    • The idea itself is flawed, both from a balancing standpoint & from a graphical standpoint.
  • Sounds good on paper, but it would make galleons way too strong.

    Right now, each ship has the chance to fight back by shooting at the top deck and either killing or knocking players off the cannons. If galleons had a second deck of cannons below, crews could fire almost safely without that same risk. It would make it harder for smaller ships to disrupt their attacks, which breaks the current balance.

  • understand that galleons always get gang up on by smaller ships. It would be only far and balance the game out if we added cannons to second deck.

  • @captknuckles686 said in Adding Cannons To Galleons Second Deck:

    understand that galleons always get gang up on by smaller ships. It would be only far and balance the game out if we added cannons to second deck.

    understand that galleons always get gang up on by smaller ships.

    Uhh...Citation needed.

    It would be only far and balance the game out if we added cannons to second deck.

    You claiming it would be balanced for vague reasons does not make it so.
    Everyone has pointed out why it would be unbalanced.

    It seems like you just want an OP ship, and are ignoring everyone to say 'it would be balanced because it would be!'

  • Totally against and here's why:

    • Imbalance against smaller ships.
    • The Gallion already has 4 cannons.

    And if you want to take the BB as an example:

    • There are skeletons on board (firing cannons, incidentally the cannon next to the helm is probably intended for the small crew).
    • It's a vent
    • And above all, it's supposed to be the most powerful ship in the game.
  • Galleons are not the most powerful ship because they are gained up on all the time and are the hardest ship to control and require the most team coordination. Here are the numbers for sail the player ratio. For sloop you have 1/2 for brig you have a 2/3 and for galleon you have a 3/4 making the gallion the hardest ship to navigate in combat and is in need of rebalanceing to help Galleon players. Hence why Galleon need more cannons. If gallions become more popular we would have more players out of the seas!

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    Galleons are not the most powerful ship because they are gained up on all the time and are the hardest ship to control and require the most team coordination. Here are the numbers for sail the player ratio. For sloop you have 1/2 for brig you have a 2/3 and for galleon you have a 3/4 making the gallion the hardest ship to navigate in combat and is in need of rebalanceing to help Galleon players. Hence why Galleon need more cannons. If gallions become more popular we would have more players out of the seas!

    Having more cannon on the gallion won't make for more coordination in the team, and you're wrong:
    the gallion is the most powerful in terms of firepower.

  • @captknuckles686

    Now let's look at the cannons to players ratio. Sloop is 2/2 = 1 Brig is 4/3 = 1.3 and Gallion is 8/4 =1/2 = 0.5 this still puts the gallion at a disadvantage plus it's less manurverable. The Sloop has more fire power then the Gallion ! This is why more players use Sloops.

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    Galleons are not the most powerful ship because they are gained up on all the time and are the hardest ship to control and require the most team coordination. Here are the numbers for sail the player ratio. For sloop you have 1/2 for brig you have a 2/3 and for galleon you have a 3/4 making the gallion the hardest ship to navigate in combat and is in need of rebalanceing to help Galleon players. Hence why Galleon need more cannons. If gallions become more popular we would have more players out of the seas!

    And having 5 cannons on a gallion won't increase the number of players....
    And yes, the gallion is the most “difficult” to handle, and that's only to be expected: since there are more people on board.

  • @zeyrniyx

    At least one on each side on 2nd deck for clarification. I won't mind more than. The gallion feels very watered down right now.

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx

    At least one on each side on 2nd deck for clarification. I won't mind more than. The gallion feels very watered down right now.

    but what do you think it will do?

    • the helmsman: to set the angle (especially as it's more complex on a gallion).

    • Is it a matter of laziness not to know how to go down 4 steps?

    • Once again: adding cannons to the gallion will create a very powerful imbalance in the game, and if one day this happens, I can assure you with certainty that this forum and all the channels will be flooded with complaints.

    • The gallion is fine as it is.

    • It amuses me to see people wanting to transform the game which is several years old, after all the developers give in to the slightest whim so who knows...But on this point, I dare say: they'll never modify the ships to this extent because if they do, then they'll do it to all the ships).

    • Here we're not talking about changing the FOV, but a total overhaul of the navigation system, because don't forget, if they ever have to add cannons, they'll have to (to balance it all out) add malus.

    Every ship has its strengths and weaknesses, that's just the way it is, so get used to it. If you want to sail with a cannon next to you, then you know what, I've got good news: season 16 has already added portable cannons....

  • @zeyrniyx said in Adding Cannons To Galleons Second Deck:

    @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx

    At least one on each side on 2nd deck for clarification. I won't mind more than. The gallion feels very watered down right now.

    but what do you think it will do?

    • the helmsman: to set the angle (especially as it's more complex on a gallion).

    • Is it a matter of laziness not to know how to go down 4 steps?

    • Once again: adding cannons to the gallion will create a very powerful imbalance in the game, and if one day this happens, I can assure you with certainty that this forum and all the channels will be flooded with complaints.

    • The gallion is fine as it is.

    • It amuses me to see people wanting to transform the game which is several years old, after all the developers give in to the slightest whim so who knows...But on this point, I dare say: they'll never modify the ships to this extent because if they do, then they'll do it to all the ships).

    • Here we're not talking about changing the FOV, but a total overhaul of the navigation system, because don't forget, if they ever have to add cannons, they'll have to (to balance it all out) add malus.

    Every ship has its strengths and weaknesses, that's just the way it is, so get used to it. If you want to sail with a cannon next to you, then you know what, I've got good news: season 16

    How often do you sail on a gallion?

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx said in Adding Cannons To Galleons Second Deck:

    @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx

    At least one on each side on 2nd deck for clarification. I won't mind more than. The gallion feels very watered down right now.

    but what do you think it will do?

    • the helmsman: to set the angle (especially as it's more complex on a gallion).

    • Is it a matter of laziness not to know how to go down 4 steps?

    • Once again: adding cannons to the gallion will create a very powerful imbalance in the game, and if one day this happens, I can assure you with certainty that this forum and all the channels will be flooded with complaints.

    • The gallion is fine as it is.

    • It amuses me to see people wanting to transform the game which is several years old, after all the developers give in to the slightest whim so who knows...But on this point, I dare say: they'll never modify the ships to this extent because if they do, then they'll do it to all the ships).

    • Here we're not talking about changing the FOV, but a total overhaul of the navigation system, because don't forget, if they ever have to add cannons, they'll have to (to balance it all out) add malus.

    Every ship has its strengths and weaknesses, that's just the way it is, so get used to it. If you want to sail with a cannon next to you, then you know what, I've got good news: season 16

    How often do you sail on a gallion?

    The Gallion is the boat on which I sail the most, and I have over 10,000 hours of play. And my role is helmsman.
    So yes, I know what I'm talking about.

  • @zeyrniyx

    Adding second-deck cannons to galleons in Sea of Thieves would make the game more exciting and fit better with the historical use of galleons, which often had multiple decks of cannons. This change would allow players to try out new strategies and tactics, making battles more thrilling for everyone. Plus, with more cannons, crews would have to work together even more, which is always a great part of multiplayer games.

    Galleons are already at a disadvantage compared to other ships due to their sail-to-player ratios, meaning they require more crew to operate effectively. Smaller ships can easily team up to take down galleons, and giving galleons extra firepower would encourage even more creative tactics from those smaller vessels. It could lead to some epic battles and memorable moments. Overall, this change could bring more players back to galleons and make the game feel more balanced and enjoyable for everyone.

  • @zeyrniyx

    Laziness is not a valid argument. We have alot of new players on the seas.

    Imagine this as a new player:

    Helming a galleon in Sea of Thieves is generally more challenging than steering smaller ships, and this difficulty can impact the ship's overall firepower during battles. Galleons are larger and require more coordination among crew members to navigate effectively. With a bigger size comes a larger turning radius, making it harder to maneuver quickly in combat situations. This can lead to missed opportunities for firing at enemy ships, as galleons may struggle to position themselves optimally.

    Additionally, the complexity of managing a galleon means that the crew must divide their attention between steering, adjusting sails, and operating cannons. While smaller ships like sloops and brigs can be handled by fewer players, allowing for quicker decision-making and more agile movements, galleons require a well-coordinated team to function effectively. If the crew is not synchronized, it can lead to delays in firing, reduced accuracy, and ultimately less effective use of their firepower. This inherent challenge in helming a galleon can make it more difficult to capitalize on its firepower, especially when facing faster and more maneuverable opponents.

    I think alot of new players are discouraged because of how hard the gallion is to play.

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx

    Adding second-deck cannons to galleons in Sea of Thieves would make the game more exciting and fit better with the historical use of galleons, which often had multiple decks of cannons. This change would allow players to try out new strategies and tactics, making battles more thrilling for everyone. Plus, with more cannons, crews would have to work together even more, which is always a great part of multiplayer games.

    Galleons are already at a disadvantage compared to other ships due to their sail-to-player ratios, meaning they require more crew to operate effectively. Smaller ships can easily team up to take down galleons, and giving galleons extra firepower would encourage even more creative tactics from those smaller vessels. It could lead to some epic battles and memorable moments. Overall, this change could bring more players back to galleons and make the game feel more balanced and enjoyable for everyone.

    No, you just want to be on the ship that destroys everything in its path, but it's not like that.
    Remember, once again, that the gallion has the most firepower (excluding BB) so obviously there are ALSO drawbacks like maneuvering.
    As for the sails, well, it's simple:

    • the aft sail is managed by the helmsman.
    • the mainsail (the one that carries the most wind) must be managed by 2 people.
    • the small sail (the one in front) can be managed by 1 player only.

    Concerning the cannons:

    • the cannon closest to the helm is reserved for the helmsman.
    • The repairer goes to the second cannon (between the gunner and the boarder), starting from the cannon furthest from the helm, in case of a dead ball.

    That's how it works, and that's how communication has always been.

    Regarding an alliance of smaller ships that could destroy a galleon, well, yes, it can happen, and that's the best part of the game!
    In general, an alliance of several ships will always have an advantage over you, regardless of the number of cannons you may have.

  • @captknuckles686 how often do you sail sloop or brig? Being able to knock players off of the cannons on top deck is the most effective way of sinking any ship, and a very important part of sloops even being capable of competing against galleon. This just sounds like you want to get 6-8 friends on the same server and all share 1 galleon. Galleon is the hardest ship to sink as sloop especially a well organised one, adding this change would just make it impossible to stop a galleons broad side from any other ship type

  • @captknuckles686 a dit dans Adding Cannons To Galleons Second Deck :

    @zeyrniyx

    Laziness is not a valid argument. We have alot of new players on the seas.

    Imagine this as a new player:

    Helming a galleon in Sea of Thieves is generally more challenging than steering smaller ships, and this difficulty can impact the ship's overall firepower during battles. Galleons are larger and require more coordination among crew members to navigate effectively. With a bigger size comes a larger turning radius, making it harder to maneuver quickly in combat situations. This can lead to missed opportunities for firing at enemy ships, as galleons may struggle to position themselves optimally.

    Additionally, the complexity of managing a galleon means that the crew must divide their attention between steering, adjusting sails, and operating cannons. While smaller ships like sloops and brigs can be handled by fewer players, allowing for quicker decision-making and more agile movements, galleons require a well-coordinated team to function effectively. If the crew is not synchronized, it can lead to delays in firing, reduced accuracy, and ultimately less effective use of their firepower. This inherent challenge in helming a galleon can make it more difficult to capitalize on its firepower, especially when facing faster and more maneuverable opponents.

    I think alot of new players are discouraged because of how hard the gallion is to play.

    And if you're talking to me about new players, well, you know what: you have to learn like the rest of us!
    We've all learned (we've failed! That's how we learn.)
    Once again, it's not the number of cannons that will make the difference, it's communication! Communication has always been paramount in this game, and it doesn't vary depending on whether there's an extra cannon or a cannon in the second deck.

  • @rotten-rocko

    All the time.

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