Greetings!
I’ve been playing Sea of Thieves for a few years now, and I’ve had countless memorable moments in this beautiful world. I will never forget the feeling of pure fear and adrenaline I felt as a new pirate when spotting a ship on the horizon — not knowing if I’d live or sink. Over time, that fear turned into power, and I eventually became the one to fear across the seas.
I’ve completed all the PvP and PvE content the game has to offer and had countless open-world adventures full of random encounters, ambushes, betrayals, and true pirate experiences.
However, after 650 hours of gameplay, and with some recent changes that (in my opinion) hurt the game — such as Safe Seas — I find the world of Sea of Thieves feeling more… empty. I know this might sound harsh, but sailing in nearly deserted servers, where the few crews you encounter just run away endlessly and loot feels almost pointless, leads to what I’d describe as low-quality playtime.
Despite that, I still love Sea of Thieves. I deeply believe in the core of the game and its potential to become something even greater. What I feel is missing is a stronger sense of purpose — a reason for players to care about their actions and reputation in the world. That’s what keeps a sandbox alive.
Here’s an idea I’ve been thinking about:
What if the game had a Fame System?
Players could earn permanent fame by completing impactful actions like:
Defeating rare sea monsters
Winning PvP encounters and turning in enemy flags
Completing difficult world events or bosses
Fame would persist across sessions.
As you gain fame, your pirate becomes “known” in the world. Your name and ship could appear on wanted posters in every outpost.
Other players would then get gold, reputation, and fame if they defeat a well-known pirate and turn in their flag.
Fame could decrease if you’re defeated, creating a dynamic system of rising and falling legends.
This would give real weight to open-world encounters and reward risk-takers. It would also help break the cycle where new players avoid all PvP out of fear, only to later find the seas feel lifeless when they finally feel ready to fight.
Sea of Thieves is an amazing game. Its biggest weakness, in my opinion, is the downtime and the feeling that your actions don’t truly leave a mark. With the right additions — like a Fame System or other persistent progression tied to open-world action — this game could become even more legendary.
Thank you for your time and for creating a world we pirates have called home for years. I truly believe Sea of Thieves can reach the moon — and beyond!
