Hourglass is the "competitive " side of Sot, and was created for such a purpose to have a clear even battle, so why are curse balls/wraith balls and bone callers allowed in them? Bone callers and curse balls are items you cannot buy and are randomly generated or something you farm for, ie not something most people get at Outpost before diving. This RNG to them could be seen as ok, if they weren't absolutely overpowered and game winning on their own. A ballast ball in a Galleon fight is a free win if second deck isn't repped, which in any game with competent people it will not be, and you have an ok spread on lowers. It is something that CANNOT BE Bucketed, even with 4 people, there is just too much water, so why is using this item allowed? The ballast ball is literally a win button if used correctly, and all the other cursed cannonballs, while not a free win, are absolutely overpowered and if used in conjunction with a boarding of the enemy will result in free kills and most time an end to the game. Bone callers are in a similar boat were if you throw them into the boat before boarding, you immediately, for the cost of 1/5 of your throwables create immense pressure. Let's say you're on a sloop and have three holes, nothing bad and completely manageable. Helm is fixing angle, bucketing, and repping, and MC is shooting cannons, not anything to worry about, until the enemy shoots over and throws a bone caller and gets on ladder. In this 2 second timespan everything changes, as instead of Helm ladder guarding and doing everything else is now forced to let the enemy board AND not bucket or rep until all the skeletons are dead, as they will interrupt you bucketing, repairing, and while on wheel. In these 2 seconds an enemy boards with 5 skeletons turning a 2 v 1 into a 6 v 2, MC cannot return pressure, the enemy on the other ship can spam pressure or seal their ship making those 3 holes you have 6 or 7, and your boat is almost full as you can't repair it. This is not an advantage gained by skill or through a risky maneuver, but by using 1 out of your 5 throwables, and if you have 5 bone callers, you can sit in water and spam 1 and wait until they die and throw more, guaranteeing the enemy can't do anything until they are dealt with. Both cursed cannons and bone callers are annoying and unfair to go up against in a more "competitive" side of this game, that completely go against what hourglass stands for, as a "fair" fight.
In Sandbox I love cursed cannons and bonecallers, as they are immensely fun, but I don't think they have a place in hourglass, and I hope you consider disabling their use while engaged in hourglass pvp.
Thanks for your time,
A player who loves your game!
