Hourglass Restrictions on Certain Items (Bonecallers and Curse cannons/wraithballs)

  • Hourglass is the "competitive " side of Sot, and was created for such a purpose to have a clear even battle, so why are curse balls/wraith balls and bone callers allowed in them? Bone callers and curse balls are items you cannot buy and are randomly generated or something you farm for, ie not something most people get at Outpost before diving. This RNG to them could be seen as ok, if they weren't absolutely overpowered and game winning on their own. A ballast ball in a Galleon fight is a free win if second deck isn't repped, which in any game with competent people it will not be, and you have an ok spread on lowers. It is something that CANNOT BE Bucketed, even with 4 people, there is just too much water, so why is using this item allowed? The ballast ball is literally a win button if used correctly, and all the other cursed cannonballs, while not a free win, are absolutely overpowered and if used in conjunction with a boarding of the enemy will result in free kills and most time an end to the game. Bone callers are in a similar boat were if you throw them into the boat before boarding, you immediately, for the cost of 1/5 of your throwables create immense pressure. Let's say you're on a sloop and have three holes, nothing bad and completely manageable. Helm is fixing angle, bucketing, and repping, and MC is shooting cannons, not anything to worry about, until the enemy shoots over and throws a bone caller and gets on ladder. In this 2 second timespan everything changes, as instead of Helm ladder guarding and doing everything else is now forced to let the enemy board AND not bucket or rep until all the skeletons are dead, as they will interrupt you bucketing, repairing, and while on wheel. In these 2 seconds an enemy boards with 5 skeletons turning a 2 v 1 into a 6 v 2, MC cannot return pressure, the enemy on the other ship can spam pressure or seal their ship making those 3 holes you have 6 or 7, and your boat is almost full as you can't repair it. This is not an advantage gained by skill or through a risky maneuver, but by using 1 out of your 5 throwables, and if you have 5 bone callers, you can sit in water and spam 1 and wait until they die and throw more, guaranteeing the enemy can't do anything until they are dealt with. Both cursed cannons and bone callers are annoying and unfair to go up against in a more "competitive" side of this game, that completely go against what hourglass stands for, as a "fair" fight.

    In Sandbox I love cursed cannons and bonecallers, as they are immensely fun, but I don't think they have a place in hourglass, and I hope you consider disabling their use while engaged in hourglass pvp.
    Thanks for your time,
    A player who loves your game!

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  • @doctor-tengu

    But they do have a place in organic PvP??

    How does this make sense… it’s still unfair.

  • By not allowing players to go into the battle with some of the supplies they collected, they might as well make it so that every HG match resets all your supplies and pockets to a default state, so it's fair. Is it fair to another player if I took the time to buy pineapples and they didn't? I have to eat once to fill my health and I get 10 full health bars. If they only have coconuts, they don't even get 2 1/2 health bars. Is it fair then to allow players to have purchased fruit or other supplies? Is it fair to someone in an HG match if they only lose because their opponent spent more on supplies beforehand? That has happened to me. Some matches I have only lost because I ran out of supplies with no way to get more. Does that make it unfair, or does that make it part of the game? Sometimes you run out of ammo, sometimes you run out of boards, sometimes you don't run out of anything. Sometimes you only ran out of boards because your opponent had better aim than you, sometimes because your opponent bought/collected more boards than you. Is it unfair, or is it just part of the game?

  • @potatosord "I have to eat once to fill my health and I get 10 full health bars. If they only have coconuts, they don't even get 2 1/2 health bars." Also take into account that they have to eat twice to get less than the same benefit as me eating once, so it takes 2x as long and uses 2 food items while I only use 1 and don't have to eat twice.

  • Hourglass is the "competitive " side of Sot

    No. No it isn’t competition. It just pvp, sporting and unsporting. No need to add rules because you going blind….

    Hourglass is just cutting out the middleman of sailing around. If you found pvp without hourglass you be fighting the unknown as well. That is open world

  • @burnbacon HG was never marketed as the competitive side of the game, it's only marketing was PVP on demand. If you are signing up for PVP on demand, you better be ready to do some PVP.

  • A friend and I were on a sloop heading to a fort of the damned, when we got krakened. A sloop heads over to us, player gets the board, but got taken up by the kraken. Player boards again, this time we take him out, defeat kraken, and get ready for a naval fight.

    My friend was on cannons, while I was on helm. They eventually sink. My friend goes over to see what they had, while a player got a backspawn. He swims over to my ladder, I blunder him off and drop sail, he throws skeletons on me, so I just say, "GG sir."

    He then messages me back, saying it was not, in fact, a "GG", since we used resources on them (curseballs and skeletons) they didn't have. I told him I'll use any resources I have on my ship (we were very well stocked afterall) to defend ourselves. Keep in mind, they chose to come over to us while we were krakened, yet that's perfectly fine, yet it's not acceptable for us to use our resources on them?

    I asked him if I was allowed to eat a pineapple, even though my opponent doesn't have one. What about chainshot? Before I engage another ship, do I take inventory of what my opponent has, so I know what I can/can't use? He never answered me.

    I've sunk a lot of ships in the time I've played this game. I've been kegged, mega-kegged twice when we invaded an alliance doing a FotD, curseballed, wraith, dealt with allianced ships, you name it. Having surprise mechanics only makes my friends and I better players, knowing full well that anything can happen at anytime, and we need to be prepared for it, instead of us just having safe battles of just cannonballs. If you want a plain match, that's on you, but don't expect others to comply, as no one owes you any type of safer match.

  • Fair conditions were in the arena and it was a separate competitive game mode. Hourglass is not a separate game mode and certainly not a competitive part of the game. It is the same open seas just with intentional rather than random PVP.

    Is it fair when at the start of a battle one boat has 700 wooden planks and 2000 cannonballs and the other has 35 wooden planks and 90 cannonballs?

    Is it fair when a random galleon or two brigantines can get involved in a fight between two hourglass sloops?

    Seems more like whining about curse cannonballs after losing a battle to someone you'd probably call «Curse spammer».

  • @brat2rus In the season 8 SoT TV stream where they announced HG they talked about how third partying was part of the design. It's not meant to be competitive, it's always been described as "on demand PvP"

  • No, some members of the community may decide that hourglass is competitive only and choose to play in such a way. But the devs have specifically not allocated it as a separate mode so restrictions should not be placed. Why should players who have taken more prep time be punished. It doesn't feel great to lose to curses etc but generally most crews won't have enough to win more than a single battle with it. It has been months since I've seen a wraithball used in hourglass so thats not even an issue.

  • Nah.

    The wise man makes use of all the tools at his disposal. I don't know where this elitist shlop started on 'only true HG players don't use cursies / callers / firebombs / whatever they want to whine about this week' but anyone anywhere who starts a complaint with "I would've won if they hadn't used [excuse here]" is simply coming to terms with the realization that they're not as good at something as they thought they were. The true 'sweats' and HG/PvP veterans in this game win a match regardless through skill and experience.

    It's a blow to the ego and nothing makes the average gamer race to his keyboard or mic faster to spout abuse or condemnation that a blow to the ego.

    There's no bull**** "unwritten community rules" that everyone is magically expected to know and follow to be considered a "proper HG player". Simply nonsense that a small group of whiners who are not as good as they wanna think themselves to be trying to impose imaginary sanctions on whole sections of available tools because they THINK it violates some bull**** code of "fair play" or ethics they made up because they don't know how to counter or prevent their use. That is all. Nothing more.

  • Just make hg use set supplies Rare.

  • @thegrimpreacher Bro calm down lol. I came back to look at my post and saw this comment. If someone uses a ballastball in a galleon fight and they sink, you can honestly say that you lost because they used something, that doesnt mean anything else, just that item was the cause of the loss. You didnt read my post and argue with it, you are insulting my credibility and character instead of my argument. As my post said, strong items are strong in their nature, they do allow you to win fights because of them, though if you are truly better you will still usually win, I never said anything about "I would have won otherwise", or that it broke the unwritten rules, you just to assume the reason for my writing instead of actually reading it and deciding my opinion based off my argument, instead of my complaint. All I said was I think the items are inherently strong and give an unfair advantage to the wielder, I never said they dont deserve the win, I would have won without etc. You take the highground without even having reading comprehension, talk about the "average gamer"

  • I prefer hg being in the open world as it currently is worth all opportunities, advantages and disadvantages the open world offers. That’s my stance, full disclosure.

    With that said, if it were changed to some instanced equal supplies/location/whatever, I would still play it, it would just feel less immersive.

    All that to say, what would this actually change for the overall state of hg? Good, motivated players will still win more often than the not great, less motivated players. Loss farmers will still loss farm, pirates who only want the curses and will never look back after/if they get them will not change their approach, and the question of how such a change would impact defenders still remains.

    It’s clear that rare didn’t intend for hg to be some hyper competitive equal footing instanced ranked PvP mode. It seems pretty obvious that hg is just a method of PvP on demand with cool participation rewards.

  • It was never advertised as a "fair" fight.

    Like 90% of the fights in SoT lol

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