Why does this game hate new players?

  • It is a constant struggle as a new player to even get a grasp at most fundamentals this game has to offer. Hourglass- more like die repeatedly with the only advice from the game being "you suck". Pvp- unless you stream, cheat, or have 300+ hours I this game, it feels impossible to do anything with people chasing you. Goes to show even the developers are toxic.
    What's that, cool underwater shrine, good luck cause now you've lost all hope in wanting to sell the loot you found. Purely cause of the fact the game rewards toxicity and blatant cheating. There are more cheaters In this game alone when compared to cheetas in the irl world.
    Plus a huge lack of actual game updates, every major one feels like a quality of life update. Where's the story, because I don't want to watch a 3hr youtube video explaining the story. I want to play the story and not get spawn camped.
    Rare, please do something, especially if you want new players to stick, and faithful players to have fun. Not just get shot by a blunderbuss that shoots straight up mortar shells( I'm 0 metres away and it hits like a napkin)
    If I could get a refund I would.

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  • It's not the easiest game to get into, but many aren't nowadays. You could try safer seas until you've got the hang of the fundamentals.

    It's not necessarily expected that new players will go straight into hourglass. They do intent on implementing minimum requirements although this was to combat cheaters on new accounts it would also gatekeep newer players until they get some experience.

    Underwater shrines and treasuries, although they leave your ship vulnerable. You have absolute control over when you collect your loot from the Mermaid shrines so even if you get sunk you could wait until coast is clear. No one else can claim your loot.

  • Just to add as a new player try not to throw cheating accusations around too easily. There are a lot of players that are good at the game, can hit their shots consistently. People can be very quick to hackusate based on no evidence and all it demonstrates is their own ignorance. You can record and report if you suspect genuine cheating. Sometimes it can be something as silly as difference in ping makes people appear to teleport when someone isn't on their natural region servers.

  • Sorry yo hear you believe that this game is for 1 toxic, because its not. and 2 that you need 300 hours to sink another player. All absolutely insane takes. cheaters are everywhere in games. and with a game where you can get 1 dollar copies of the game its very easy to cheat.
    i'm by no means a pvp god. but if you're struggling to kill or sink other players it is infact your lack of skill and nothing more. there is no matchmaking in regards to putting skilled players against skill players so you're going to either dumpster people or get dumpstered. Seems you're just upset after losing a fight you were invested in. Welcome to the sea of thieves.

  • @j0w069420 said in Why does this game hate new players?:

    It is a constant struggle as a new player to even get a grasp at most fundamentals this game has to offer. Hourglass- more like die repeatedly with the only advice from the game being "you suck". Pvp- unless you stream, cheat, or have 300+ hours I this game, it feels impossible to do anything with people chasing you. Goes to show even the developers are toxic.
    What's that, cool underwater shrine, good luck cause now you've lost all hope in wanting to sell the loot you found. Purely cause of the fact the game rewards toxicity and blatant cheating. There are more cheaters In this game alone when compared to cheetas in the irl world.
    Plus a huge lack of actual game updates, every major one feels like a quality of life update. Where's the story, because I don't want to watch a 3hr youtube video explaining the story. I want to play the story and not get spawn camped.
    Rare, please do something, especially if you want new players to stick, and faithful players to have fun. Not just get shot by a blunderbuss that shoots straight up mortar shells( I'm 0 metres away and it hits like a napkin)
    If I could get a refund I would.

    When I started the game I immediately realized that I was new and extremely vulnerable to other players. My response was to play my hand. I was very vigilant, always watching the horizon, not attempting the high reward events like FoF, and avoiding player ships like the plague until I had some survivability confidence. I spent a lot of time in the Roar doing shipwrecks with no emissary. For the most part I was left alone, became rich, and maxed out Athena.

    Eventually, perhaps after a month or two, I decided it was time to become more competent at surviving so that I could start dabbling with those big event cloud things in the sky (you know, the events which are meant to be fought over in the PvPvE game), so I started doing HG for practice. Not for the curses, for practice. Yes, I lost over and over, but it’s a video game and I enjoyed the competition, plus I got infinitely better at survivability.

    That was my response to learning about the sot learning curve. How would you define your response? Complaining and forum post? Just play the game, the world doesn’t need to change for you.

  • Plus a huge lack of actual game updates, every major one feels like a quality of life update

    Did you miss out on the last few seasons?

    Besides that. SoT is very easy to do. Players now days just struggle because they make it struggling. Or simple word, Mindset

    Moment nothing goes your way it’s automatically the games fault, never the player. After so, if you take a moment to look at what is given. You are not meant to finish everything in a given sitting. It’s a long term based game. Very much like WoW

    I’ve recently started opening “looking for group” posts saying. “New to game? Join me and will chill”
    Explaining that stuff will go wrong. But when they don’t. You will find the biggest treasure was the adventure of the game itself and slowly realize l, you just did 50 treasure vaults in few hours.
    Be calm, relax and just enjoy the game for what it offers. As I tell newbies players as well.
    If you want to pvp so badly. Just accept the results of hourglass. Or sink every ship you see without it.

  • @j0w069420 said in Why does this game hate new players?:

    It is a constant struggle as a new player to even get a grasp at most fundamentals this game has to offer. Hourglass- more like die repeatedly with the only advice from the game being "you suck". Pvp- unless you stream, cheat, or have 300+ hours I this game, it feels impossible to do anything with people chasing you. Goes to show even the developers are toxic.
    What's that, cool underwater shrine, good luck cause now you've lost all hope in wanting to sell the loot you found. Purely cause of the fact the game rewards toxicity and blatant cheating. There are more cheaters In this game alone when compared to cheetas in the irl world.
    Plus a huge lack of actual game updates, every major one feels like a quality of life update. Where's the story, because I don't want to watch a 3hr youtube video explaining the story. I want to play the story and not get spawn camped.
    Rare, please do something, especially if you want new players to stick, and faithful players to have fun. Not just get shot by a blunderbuss that shoots straight up mortar shells( I'm 0 metres away and it hits like a napkin)
    If I could get a refund I would.

    I would like to see more defenses added (ziplines where and are a great idea, we need more of these types of additions to the game.). More like skill crew should not mean guaranteed victory.

  • This!!!!

  • Also unfortunately you will not find people willing to understand you here…

    I came with a post sort of similar and was told I exaggerated, manipulated the situation, and my
    Personal favorite… avoid other players as it’s easy to do but I have not been able to easily avoid other players. It actually makes me happy to look after that forum I posted to see that others are struggling with the SAME or SIMILAR situations but they’re OF here so they will tell you to get good or to go to safer seas but you don’t get all the commendations on safer seas and you can’t exactly learn everything on safer seas so good luck my guy. I wish you the best.

  • I think learning the game is very hard.

    I played SoT about 5 years ago for a very short period with three other friends in Discord, I did not know what I was doing in the game when it came to anything except for shooting cannons and steering the boat and killing things on islands. My friends were pretty much doing everything quest/mission wise so I didn't really see what they were doing, I ended up stopping playing after about 30 hours of it due to not knowing what was going on and felt lost.

    It was only last year I really picked up the game again with one of the same players as above for a sloop. I started to learn the game a whole lot better as a part of a sloop duo instead of a bigger crew. The player I was with helped me learn the ropes easy, he had me doing things so it got me digging stuff up, doing quests etc while he stayed on the boat or did other things. Still play with him today and we work real well as a team.

    When he's not online I go solo, which has been a good step up and have been having good battles as a solo and rarely get sunk.

    I think starting out in SoT is best with a player who already knows the game and in Discord regulary. If new players start solo on Sloop, they will hate it, learning the game and boat mechanics will be a brain overload.

  • @j0w069420 New players have it better than we did back in the day. There's at least tutorials now. Think of hourglass more as end game to do when you have more experience also imagine how much worse it was before they implemented anticheat. This game has a history of being the wild west for exploiters they were able to get away with so much for so long. Weirdly they seem more focused on punishing people who gain reputation too fast and punishing them than focusing as much on actual hacks and stuff impacting hourglass which is a far more important problem. People rushing PvE reputation to unlock a cosmetic... Who cares? That harms no one. Nothing obtainable via PvE rep carries and prestige. Hourglass is by far the longest grind in terms of cosmetics and the only area of the game they should be overly focused on punishing people for. Seen a lot of instances in the past few seasons of them punishing people for their programming mistakes which they just let people cheese for the past 7 years but now there's some weird mindset of "We need to punish people who we THINK are exploiting" basically if there's a bug now to let you gain levels too fast they look at the leader board to determine who the exploiters are since they can't track every metric. So this generates false positives of people who play unhealthy amounts, don't have jobs, play on PvE discords etc.

    If hourglass is all you want from the game... This might not be the game for you. If you enjoy the PvE and just want the cool hourglass curses... Only play during bonus rep weekends because even then when you run into cheaters the loss exp at least makes you feel like you're still making SOME progress.

  • WHAT?
    The game is literally built and catered towards new players not to mention a lot of updates have dumbed down Mechanics to the point it's infantile like.

    Sure the game is a bit confusing to get into as there seems to be so much to do yet at the very same time so little.

    But that's one of the core pillars of the game is that it 'forces' you to explore at your own will and time hence why you see the philosophy of things being the way they are:

    • No level ups for equipment. Everyone has always had the direct access of sailing on any ship, using any tool they want, and any weapons they want, regardless if your are brand new or have 15k+ hours in this game.

    • I guess RARE have to go even more Disney like where the game just plays for the players itself at this point smh.

  • Define new players for me.
    There so many kinds.

    You have the ones who watched a streamer for months and decided to finally play the same game. Expecting to have the same results and fun the streamer does. Only to face reality of it and feel they were lied too
    So far. These are the top newbie players. Expect everything they see on streams to happen or very least, be given everything and not earn it

    They also fall under the newbie players who never played a pvpve type game before. And just expect pvp to be nonexistent or something. After watching all the tall tale videos and Rare videos showing players being “chill”

  • Toxicity is based on intent, and when the devs designed the game specifically around fantasy piracy with pvp as a constant option, that doesnt make the people who chase you or the devs who made the game let them do that, toxic. Claiming otherwise is like saying some one is toxic for shooting you on a battle royale, or raiding you on rust, thats to say, its not toxic, its the intent of the game and thinking otherwise is just a fundamental misunderstanding of the game they bought.

    Just as it is a misunderstanding on the player if they think fights on a br or raids on rust is toxic, it is a misunderstanding on the players behalf when you buy sot and think that being pirated in a pirate sandbox game is toxic, its not the game, nor the devs, and while some players can be toxic, playing the game as intended is not it.

  • Sorry you're having such a a tough time as a new player.

    The cheating issue has been so much better (knock on wood), as I've been lucky enough not to see any for months now. On YouTube, Camomo (Rust admin) has dealt with 30+ cheaters per hour in Rust.

    Also, is it toxic when my spouse got checkmate last night playing chess with me? Oh wait, isn't that the point? Likewise, this is a pvpve game. Anything can happen. PvP isn't toxic, it's the foul language players say to each other, that is.

  • Thank you for this post! I played SoT years ago, and i truly did give it a chance, 10 hours worth of my limited IRL time. People forget how previous our time is and how little we have of it on this earth. After repeatedly being chased, killed, sunk, respawned, I quit the game. I thought about returning due the new Safer Seas mode aka PvE mode, however, everything I read states that my time will still be wasted. Yes, I wont die repeatedly, however, I also wont really earn anything and I'll be capped at some point on ships, rewards, experience, etc.

    I don't understand why we cant have the same things, just in a PvE environment. this takes NOTHING away from those who PvP, you can have title of the best, you can be proud of doing it in a much tougher environment, you can look down on me, I dont personally care. I'm enjoying the game in my way and the PvPers in theirs. I'll never understand this, every game that is "PvP Focused" has always had low player counts and the community dwindles.

    Perhaps, if the Devs had some way of tracking if players were getting killed(griefed) continually and made them UNattackable for period of time I'd return. I know this would be abused, but any mode or setting in an online world will always be abused. hence, most players DON'T PvP. Anyways, this is a long rant and I was doing research about returning and I found your post. IF the game makes a true PvE mode for myse;f, wife, and kids to play without having to grind for peanuts (my kids will quit long before rewards pay out) we may return. Be smart Devs. my kids will play, love cosmetics and for them I'll waste my money on a game...entice me!

  • Try safer seas and do Ghost Fleets; they are a great way to learn how to operate your ship under combat pressure

  • @soulstinger2k20 said in Why does this game hate new players?:

    Try safer seas and do Ghost Fleets; they are a great way to learn how to operate your ship under combat pressure

    After learning how to steer, aim and repair under pressure with that, I suggest Skeleton Fleets since they behave closer to a player ship and you can use that to know how to prioritise targets and practice boarding.

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