Raising the Field of View (FOV) minimum to at least 120 in Sea of Thieves would significantly improve both gameplay quality and player comfort. Here’s why:
Improved Environmental Awareness: A wider FOV allows players to see more of their surroundings without constantly adjusting the camera. In a game like Sea of Thieves, where situational awareness is key—whether in ship battles or on islands—this provides a major gameplay benefit.
More Balanced Tactical Advantage: Players using ultra-wide monitors or modded FOV settings can gain an unfair visual edge. By officially allowing a minimum FOV of 120, the game levels the playing field and makes this advantage accessible to everyone.
Reduced Motion Sickness: A narrow FOV is a common cause of motion sickness in first-person games. A 120 FOV helps reduce tunnel vision and motion blur during quick movements, making the game more comfortable for a larger number of players.
Modern Gaming Standards: Most modern first-person and competitive multiplayer games support FOV values up to or beyond 120. Adding this option would bring Sea of Thieves in line with current expectations for accessibility and player customization.
