Emergent PvE threats (skeleton ships, megalodons, etc) are supposed to be disabled within the bounds of hourglass battles, but it seems matchmaking can still spawn a battle in an area where an Ancient Megalodon is present. The Ancient Megalodon's behaviors are even more disruptive to hourglass battles than the regular megalodons.
- It exclusively focuses its aggression onto a single ship until the ship either sinks, leaves its boundary, or reaches shallow water
- Some hourglass spawns have no island with shallow water within the boundary where its targeted crew can scrape off its aggro
- It deals more damage per attack, opens more holes, more often
- Redmaw's explosion ignites the ship and drops mast
- Barnacled Dread spawns ocean crawlers onboard
Whoever it aggros at spawn, that's basically gg. Hourglass battles shouldn't be heavily influenced by PvE like this.
When I encountered this for the first time the other night, it struck me as surely a software bug (knowing that emergent PvE threats are supposed to be disabled within the battle), so I submitted a bug ticket to support. Support replied with a suggestion that I post about the issue here instead.

