Seen/suggested before:
- Shrinking circle over time
- Skelly ship spawn on players after Xtime to deal with runners.
- To improve server performance: HG servers. You start in the standard high seas , then when you dive you go to server with fewer assets active. There are zero loot spawns except cannon ball and supply crates on islands, no world events, no skelly or crawlers etc. Up to three HG battles could be going on at any one time, once you finish your round you can either dive again or gun it to third party the other HG battle. Other than that its exactly the same as "normal" SOT, and to lower you have to dive back to main world.
- Keeping a slot free when a player is stacking so they can be invaded, if the server is full, migrates you to an empty one. This way defending becomes a thing.
- Server merge stacking HG ships into a server with a free spot.
I would like to add
A) All HG ships see all other HG ships of the other faction.
B) A way to let the other players on the server know that someone in HG is stacking on their server. Once you hit level 2 in faction loot, a red or purple knife appears on all the other ships in the server. It would be on the opposite side o the brigisy quest spot. Red means its a Reaper, purple Athena. They would also be diff styles for our color blind crew. Interaction gives a message but you have to go raise HG to see where the other ship is on the map.