BlunderBombs exploit at the back of the galleon...

  • This ''Exploit'' has been in the game for almost 2+ years now ever since it was discovered in the Hourglass Galleon Meta.

    You can play in water and chuck blunderbombs and throwables (Blowdart to!) through the back of the galleon hull as if the wooden visuals didn't exist. Basically there's no collision mesh from my understanding, essentially making it that there is no hitbox in a particular spot meaning you can disrupt the bilge and the player grate bucketing whilst being outside of the ship. The damage and knockback effect has the exact same full affect.
    You can get oneshot with a combination without ever having to step foot on the ship.

    This is clearly an exploit and I will find it damn hard to be convinced it's intentional as it makes no sense.

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  • @veronik5682 I think this is balanced tech, you can blunderbomb bucketers on all other boats, why should galleon be buffed to make it even easier to tank?

  • @captain-knyt said

    @veronik5682 I think this is balanced tech, you can blunderbomb bucketers on all other boats, why should galleon be buffed to make it even easier to tank?

    1. Because Being full damaged/knockbacked Blunder from the back of the galleon where you can do nothing about it to stop them is stupid?

    2. You can argue to delay bucketing and time the blunder bombs being thrown at you, but that's a different story when you are about to hit mid deck any second.

    3. I PERSONALLY find it a cheesy exploit that needs to be finally patched. Mixed with the BlowDart you get one shot before you have time to even heal up? So how is that even remotely balanced?

    4. Blunderbombing someone bucketing on other ships is not near as overpowered as the Galleon exploit one.

    5. I don't find removing it would lower the skill level as I don't think it really takes skill at all, all it takes is someone showing you the spot to throw them at, really.

    why should galleon be buffed to make it even easier to tank?

    How is removing that particular exploit ''buffing'' the galleon? That doesn't much sense.

  • @Veronik5682

    You can get oneshot with a combination...

    What?

  • @veronik5682 you don’t take full damage, it pops below the stairs so you take 25 at most, and you can just move, it stalls one or two buckets just like on other ships. It is infinitely easier to do against a brig though, since there you can’t even go away, and the blowdart explosions are predictable, just wait and play for catches instead. Those are also way worse on brig, since there’s only one way to bucket.

    And you can do something about it, someone else on your 4 person crew can ego, or again just wait out the 5 blunderbombs

  • @captain-knyt I just don't get the '''well on brig it's OP'' or the ''well you can wait it out or just move'' as an lazy excuse to the original post that it simple needs to be patched out.
    It ain't that difficult, well apparently for RARE it is.

  • @veronik5682 sagte in BlunderBombs exploit at the back of the galleon...:

    @captain-knyt said

    @Veronik5682
    How is removing that particular exploit ''buffing'' the galleon? That doesn't much sense.

    It does make sense.
    As a smaller ship you can use this to make the bigger ship with the player advantage sink easier.
    Exploit or not, its definitely a buff for the galleon.

  • @dermasterbob said

    Exploit or not, its definitely a buff for the galleon.

    You and I both know it's an exploit.
    Throwing blunderbombs through a ships hull where it does full affect to the people inside of it doesn't come across as intentional game design.
    I wonder why they nerfed the blunderbombs effect being shot out of cannons then...

  • @veronik5682 sagte in BlunderBombs exploit at the back of the galleon...:

    @dermasterbob said

    Exploit or not, its definitely a buff for the galleon.

    You and I both know it's an exploit.
    Throwing blunderbombs through a ships hull where it does full affect to the people inside of it doesn't come across as intentional game design.
    I wonder why they nerfed the blunderbombs effect being shot out of cannons then...

    I never said it was intended.
    I just said remooving it is a buff for the galleon, regardless of intendedness.

    And they nerved the blunderbombs shot out of cannons, because they were way to effective.
    At the beginning of hourglass on galleons, a fight worked like this.

    1. Shoot untill you think the other ship has enough pressure
    2. Spam blunderbombs aferwards untill enemy is sunk
      They reduced the radius because one guy shooting blunders could deactivate a galleon broadside.
      And that was of course way worse for every other shiptype.
  • @dermasterbob said:

    I never said it was intended.
    I just said remooving it is a buff for the galleon, regardless of intendedness.

    There's buffing, there's nerfing, and there's bug-fixing. One makes something better than baseline, one makes something worse than baseline, and the last restores something to baseline.

    When they made it so that sloop masts require 2 chains to snap, this was a buff.

    Idk if you were here 4-ish years ago, but there used to be a bug where the sloop's mast had to fall all the way before it could be picked up and repaired. Rare eventually fixed this, but I wouldn't say this "buffed" the sloop, I would say they merely restored the sloop's mast to how Rare intended it to function. It was a bug fix.

    What OP seems to be asking for is an overdue bug fix. Not a request to make the galleon stronger than it should be at baseline, but a request to restore the galleon to what it should be at baseline.

  • @theblackbellamy said:

    What OP seems to be asking for is an overdue bug fix. Not a request to make the galleon stronger than it should be at baseline, but a request to restore the galleon to what it should be at baseline.

    Exactly this, I guess he is adamant in thinking a bug fix equals to buffing, which I can see why and where that thought comes from, but it's a bad point of view to have compared to how you layed it out better and also my comment at top:

    How is removing that particular exploit ''buffing'' the galleon? That doesn't much sense.

    Either way the ball is in RARE's courtside (as per usual) if they ever bother to do anything about it. Since let's be honest its really the niche hardcore PvP base that uses this exploit more then anything and they make up 1% of the games overall playerbase.

  • @veronik5682 sagte in BlunderBombs exploit at the back of the galleon...:

    @theblackbellamy said:

    What OP seems to be asking for is an overdue bug fix. Not a request to make the galleon stronger than it should be at baseline, but a request to restore the galleon to what it should be at baseline.

    Exactly this, I guess he is adamant in thinking a bug fix equals to buffing, which I can see why and where that thought comes from, but it's a bad point of view to have compared to how you layed it out better and also my comment at top:

    How am i adamant in thinking fixing equals buffing?
    You asked yourself how this would buff the galleon at all, when someone else suggested this was the case.
    I only said that he is right and it is a buff, considering galleons worked like this since the release of BlunderBombs and it found its way into the meta, but i never implied it shouldn't be fixed because of that, or that this wasn't an issue.
    I just pointed out that he is not wrong.
    It would be something else though, if this was a recent change that made it work that way.

    I think it doesn't need fixing, as it gives smaller crews a better chance at winning against galleons, but thats only me.
    Sinking to this is pretty much impossible anyway, if you know what you're doing.

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