Physics of Treasures

  • Good day, you can add a physical model of treasures/cargo to the game. So that they have weight and if the ship carries a lot of treasures, then it would slow down in speed, for example. And ideally, if you add the ability to not put treasures on top of each other at one point. So that they have volume and they can take up significant space on the ship, if there are many of them. All this will add tactics and strategy when planning your adventures and boarding.

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  • @sitjk13 why punish people stacking loot. As someone that enjoys pvp surely you want to encourage people to have loot on board that gives potential for high value/risk steals.

    Yes it's frustrating when people just run but no one owes anyone a fight.

  • So that they have weight and if the ship carries a lot of treasures, then it would slow down in speed, for example

    Why. What the purpose?

  • Wait, so you want to discourage players from having a lot of loot? This doesn't make sense.

  • Why should loot have weight and hundreds of cannonballs have no weight ?

    Just get better at chasing or even at approaching a target.

    If loot would have volume, you'd also be moving loot every three hits with the harpoon ...

  • They blocked off red sea dumping.

    They flooded the game with ridiculous amounts of reward and pretty much non stop extreme events.

    Most of the people that gather the loot in Sea of Thieves are either inexperienced or not in a situation to defend it against experienced players.

    Combat entirely favors larger crews using cheesy strats while they have mass supplies, and the people that gather are often sloops that get caught most of the time.

    They aren't too far off just directly loading 5 million in treasure on to an experienced server hopper's boat for them.

    "People get away so we need to stop them/slow them down" Never should have been something Rare catered to. That's literally picking the winners (which they have done multiple times)

  • @sitjk13

    You can add a physical model of treasures/cargo to the game. So that they have weight and if the ship carries a lot of treasures, then it would slow down in speed

    "I want ships to have a harder time running, because I feel I am owed what they have."

    And ideally, if you add the ability to not put treasures on top of each other at one point. So that they have volume and they can take up significant space on the ship, if there are many of them.

    "Make it harder for players to stack loot, so it takes more time for them to turn in. Because I want to take what they have."

    All this will add tactics and strategy when planning your adventures and boarding.

    No. It punishes loot stackers & runners, because PvP players want an easier time stealing & believe they are owed PvP.

  • This would lag servers and unimaginable amount. Like loot already can crash the game if all of it hurts the water, because then each piece of loot has a physics simulation separate from the ship. What you're suggesting is just taking that one problematic part of the game and blowing it up across the entire game with every piece of loot.

  • @hiradc пишет в Physics of Treasures:

    @sitjk13 why punish people stacking loot. As someone that enjoys pvp surely you want to encourage people to have loot on board that gives potential for high value/risk steals.

    Yes it's frustrating when people just run but no one owes anyone a fight.

    The essence of my idea was not to punish anyone, but to diversify the gameplay from a tactical point of view.

    @burnbacon пишет в Physics of Treasures:

    So that they have weight and if the ship carries a lot of treasures, then it would slow down in speed, for example

    Why. What the purpose?

    In my opinion, this would add realism, a certain simulation component to the gameplay, and would diversify the role of ships. For example, a large ship would not be subject to such a penalty as, for example, a small ship.

    @europa4033 пишет в Physics of Treasures:

    Wait, so you want to discourage players from having a lot of loot? This doesn't make sense.

    I would like players to be more thoughtful in their actions and the expression "greed will destroy" would take on a literal meaning =)

    @lem0n-curry пишет в Physics of Treasures:

    Why should loot have weight and hundreds of cannonballs have no weight ?

    I agree here, I would like the physical model to be more global and spread across many things in the game

    @fysics3037 пишет в Physics of Treasures:

    This would lag servers and unimaginable amount. Like loot already can crash the game if all of it hurts the water, because then each piece of loot has a physics simulation separate from the ship. What you're suggesting is just taking that one problematic part of the game and blowing it up across the entire game with every piece of loot.

    I agree, it's essentially a dream, but that's what we're here for. =)

  • @wolfmanbush пишет в Physics of Treasures:

    They blocked off red sea dumping.

    They flooded the game with ridiculous amounts of reward and pretty much non stop extreme events.

    Most of the people that gather the loot in Sea of Thieves are either inexperienced or not in a situation to defend it against experienced players.

    Combat entirely favors larger crews using cheesy strats while they have mass supplies, and the people that gather are often sloops that get caught most of the time.

    They aren't too far off just directly loading 5 million in treasure on to an experienced server hopper's boat for them.

    "People get away so we need to stop them/slow them down" Never should have been something Rare catered to. That's literally picking the winners (which they have done multiple times)

    Adding strategy and tactics, as well as a simulation component, would eliminate some attempts at unfair play. For example, when players create a lot of treasure using an unfair way of playing, in this case they would definitely be in serious danger from ordinary but experienced players.

    @guildar9194 пишет в Physics of Treasures:

    "I want ships to have a harder time running, because I feel I am owed what they have."

    Please don't impose your experience on others.

    "Make it harder for players to stack loot, so it takes more time for them to turn in. Because I want to take what they have."

    Maybe you should calm down a bit and try to think about it again?)

    No. It punishes loot stackers & runners, because PvP players want an easier time stealing & believe they are owed PvP.

    But in that case they will experience the same difficulties. And if all they do is rob, then they probably have a lot of them on board

  • Having treasure affecting the ship, would encourage players to sell more often. Not sure about other players, but usually after we sell, it's time to call it a night and we log off. Having to sell repeatedly would get old fast, and would make play sessions short for us, which isn't something I'd imagine Rare wants. I'm pretty sure they want to keep players engaged, but if I'm having to sell all the time because it's negatively affecting my ship, yeah no.
    It's not so much about teaching players "lessons" about greed, so much as annoying and punishing those who want to play the game as they want. It's risk vs. reward which is relative to each player, and that shouldn't have mechanics to force their choice.

  • @sitjk13 said in Physics of Treasures:

    @wolfmanbush пишет в Physics of Treasures:

    They blocked off red sea dumping.

    They flooded the game with ridiculous amounts of reward and pretty much non stop extreme events.

    Most of the people that gather the loot in Sea of Thieves are either inexperienced or not in a situation to defend it against experienced players.

    Combat entirely favors larger crews using cheesy strats while they have mass supplies, and the people that gather are often sloops that get caught most of the time.

    They aren't too far off just directly loading 5 million in treasure on to an experienced server hopper's boat for them.

    "People get away so we need to stop them/slow them down" Never should have been something Rare catered to. That's literally picking the winners (which they have done multiple times)

    Adding strategy and tactics, as well as a simulation component, would eliminate some attempts at unfair play. For example, when players create a lot of treasure using an unfair way of playing, in this case they would definitely be in serious danger from ordinary but experienced players.

    @guildar9194 пишет в Physics of Treasures:

    "I want ships to have a harder time running, because I feel I am owed what they have."

    Please don't impose your experience on others.

    "Make it harder for players to stack loot, so it takes more time for them to turn in. Because I want to take what they have."

    Maybe you should calm down a bit and try to think about it again?)

    No. It punishes loot stackers & runners, because PvP players want an easier time stealing & believe they are owed PvP.

    But in that case they will experience the same difficulties. And if all they do is rob, then they probably have a lot of them on board

    Please don't impose your experience on others.

    I was translating the reasoning behind your request.

    Maybe you should calm down a bit and try to think about it again?)

    Why? That's what the idea is; You want to punish people for loot stacking & make it harder for them to run away.
    IE: You want easier chases that end in the chaser's favor, so they can steal all the loot that was slowing their target down.

    It's always the same thing; Chasers want runners to be slowed down or otherwise be forced to fight, because they believe they are owed PvP and loot.
    And they always try to gussy it up behind 'good for the game' or 'It makes running BETTER!' or other smokescreens.

  • @guildar9194 пишет в Physics of Treasures:

    Why? That's what the idea is; You want to punish people for loot stacking & make it harder for them to run away.
    IE: You want easier chases that end in the chaser's favor, so they can steal all the loot that was slowing their target down.

    It's always the same thing; Chasers want runners to be slowed down or otherwise be forced to fight, because they believe they are owed PvP and loot.
    And they always try to gussy it up behind 'good for the game' or 'It makes running BETTER!' or other smokescreens.

    No, I would like the game to have more tactics. For example, if the cargo has weight and volume, it will take up space, and you will need to think about how to place it, and also calculate whether it is worth going to capture the fort or sink the ship, maybe it is worth revising the tactics. Now in the game one small sloop, using unfair play, is capable of transporting hundreds of treasures worth millions of money. Such a route would immediately weed out dishonest players. Well, and the statement that it will be easier to catch up. Once again, I remind you that if you catch up and rob a huge caravan, then you yourself will become easy prey for others as soon as you capture this loot.

  • @europa4033 пишет в Physics of Treasures:

    Having treasure affecting the ship, would encourage players to sell more often. Not sure about other players, but usually after we sell, it's time to call it a night and we log off. Having to sell repeatedly would get old fast, and would make play sessions short for us, which isn't something I'd imagine Rare wants. I'm pretty sure they want to keep players engaged, but if I'm having to sell all the time because it's negatively affecting my ship, yeah no.
    It's not so much about teaching players "lessons" about greed, so much as annoying and punishing those who want to play the game as they want. It's risk vs. reward which is relative to each player, and that shouldn't have mechanics to force their choice.

    That's what I'm talking about. It will raise the stakes. You'll be forced to choose one of two paths: either the cautious, less profitable path, or the more risky one. For the first, you'll just have to be more cowardly than the others, and for the second, you'll have to be smarter and stronger. Let's say it will tip the scales from an arcade game to a simulator. As for what Rare thinks about this, I can't say. I'm just saying what I personally would be interested in seeing in this game.

  • @sitjk13 said in Physics of Treasures:

    @guildar9194 пишет в Physics of Treasures:

    Why? That's what the idea is; You want to punish people for loot stacking & make it harder for them to run away.
    IE: You want easier chases that end in the chaser's favor, so they can steal all the loot that was slowing their target down.

    It's always the same thing; Chasers want runners to be slowed down or otherwise be forced to fight, because they believe they are owed PvP and loot.
    And they always try to gussy it up behind 'good for the game' or 'It makes running BETTER!' or other smokescreens.

    No, I would like the game to have more tactics. For example, if the cargo has weight and volume, it will take up space, and you will need to think about how to place it, and also calculate whether it is worth going to capture the fort or sink the ship, maybe it is worth revising the tactics. Now in the game one small sloop, using unfair play, is capable of transporting hundreds of treasures worth millions of money. Such a route would immediately weed out dishonest players. Well, and the statement that it will be easier to catch up. Once again, I remind you that if you catch up and rob a huge caravan, then you yourself will become easy prey for others as soon as you capture this loot.

    No, I would like the game to have more tactics.

    SO 'more tactics' is 'Easier to chase people'.
    As I said; Chasers always want to shove in mechanics that prevent people from running, and disguise it as something helpful to the game.

    For example, if the cargo has weight and volume, it will take up space, and you will need to think about how to place it, and also calculate whether it is worth going to capture the fort or sink the ship, maybe it is worth revising the tactics.

    So you want people to either be punished for playing the game, or be forced to turn in more often because loot slows them down.

    Now in the game one small sloop, using unfair play, is capable of transporting hundreds of treasures worth millions of money.

    ...What 'unfair play'? Loot stacking is not 'unfair'.
    Do you mean cheating? Normal players should not be punished with a mechanic that directly nerfs running just to punish cheaters.

    Once again, I remind you that if you catch up and rob a huge caravan, then you yourself will become easy prey for others as soon as you capture this loot.

    And I'm sure that's a great comfort to the ship that was chased & sunk; That their attack will be easier to sink for the next guy.


    Again; No, running should not be nerfed with some absurd weight and physics mechanic just because chasers keep thinking they're owed a fight.
    You can dress it up as 'good for the game' and 'more tactics is better!' all you want. The bottom line is that it's the same thing it has always been: Chasers deciding runners should not be allowed to run, and wanting some half-baked mechanic to prevent said running.

    And no, the playerbase as a whole should not be punished for perfectly valid mechanics (Stacking, and running) just because cheaters exist.
    Accept that loot stacking is valid. ANd accept that running is valid. No one owes anyone a fight.

  • The server strain alone makes this idea dead in the water.

    There's plenty of tactics involved already.

    Did you forget SoSS? That guy you sank is gonna be back in 5 seconds before you can "strategically" load up their loot.

    Bad idea.

  • @guildar9194 пишет в Physics of Treasures:

    SO 'more tactics' is 'Easier to chase people'.
    As I said; Chasers always want to shove in mechanics that prevent people from running, and disguise it as something helpful to the game.

    I have already explained my motive to you, but you continue to impose your opinion on me. It seems that this discussion with you has no sense. If you were seriously offended by something, perhaps you should talk about it with someone, but not with me =)

  • It would be more interesting if loot sped you up slightly, incentivizes stacking and you can snowball into more loot

  • @sitjk13 said in Physics of Treasures:

    @guildar9194 пишет в Physics of Treasures:

    SO 'more tactics' is 'Easier to chase people'.
    As I said; Chasers always want to shove in mechanics that prevent people from running, and disguise it as something helpful to the game.

    I have already explained my motive to you, but you continue to impose your opinion on me. It seems that this discussion with you has no sense. If you were seriously offended by something, perhaps you should talk about it with someone, but not with me =)

    Since the forums are still being temperamental about some unknown words being 'forbidden'; Here is what I was trying to post:

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