Original player here. Let me preface this by saying I would prefer arena come back but if that's never gonna be the case I suggest this instead. First half of this are the problems i see for Hourglass from a players POV, the second half is my proposed solution.
Hourglass needs an update. It has remained the same since its release (over 2 years ago now). Here are my recommendations.
- It needs to be a separate game mode as arena was. Yes I know one of the vices of arena for devs was it had its own servers however hourglass impedes adventure servers. It impedes adventure in the ways of...
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2 ship slots being taken up on a server
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false reaper 5s, athena boats, and guild boats that mislead players into hunting ships only for them to dive off the server OR for passive players to leave a server to avoid enemies only to actually get on a server with hostile players.
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Note the previous point applies to dives in general but I understand it is an massive part of the game now.
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Major problem being that hourglass crews for the majority, not all but the majority don't interact with their servers. they only dive, fight, win, dive.
My solution:
- hourglass needs its own mode for the reasons previously mentioned.
- a timer like arena had (15 minutes) to prevent prolonged fights from runners, sweats, and trolls.
- Preset amount of supps already provided to ships (once again like arena) to provide fairness.
- storage crates for ships with preset supps for players to use and strategize with. (1 per player- 1 for solo sloop, 2 for duo sloop, 3 for brig, 4 for galleon)
The Mechanics:
As the match begins, both crews dive out of the water like a regular hourglass match and a 15 minute timer begins. The match proceeds as player fights with previously mentioned conditions. If a boat sinks the match automatically terminates awarding the winner and loser accordingly. Losers DO get minimum rep that they get now (I personally hate this but i guess I understand a loss farmers pov)
Up until this point I've basically described hourglass with a timer but here is the main twist. If the timer expires and neither boat sinks, NEITHER CREW receive any reputation, gold, or increase to their streak. My reasonings behind this caveat are...
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tdmers can tdm uninterrupted for 15 minutes but aren't rewarded if they don't sink the other boat BUT the other ship doesn't lose their streak
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prevents stalemates with crews endlessly sniping (crews will be forced to make a risky play or not gain rep if the timer expires)
This modification to hourglass separates it from adventure, allowing players to enjoy full active adventure servers, shortens the matches, and gives tdmers a way to spike matches and tdm. And most importantly provides newer players who want to pvp a way to learn in quick, guaranteed 1v1 matches.
Would love to know what all players think of this and what any devs think of this idea.
