Since the emissary flags are not available in safer seas, finding ancient meg's are difficult, maybe rare should add a special megalodon flag, that helps track ancient megalodons, but this flag will only be available in safer seas (because the reapers mark flag is only usable in high seas due to it's risky effect, this flag will only be usable in safer seas, if you're willing to have a fight with them on safer seas, commendations are available in safer seas too
Ancient megs difficult to find on safer seas
I've posted hot spots in the past but now I have an exact path that I recommend for hunting without an emissary.
I hunt without an emissary and in my opinion/experience this is the hunting path that will yield the most results for the time spent.
Green spots/circles being very very good spots to check every session.
There are no guarantees but this can help a lot on safer seas and high seas.
Always check around the outpost you spawn at, not uncommon to have a nearby ancient at a fresh spawn location.
@xdragonman15558 said in Ancient megs difficult to find on safer seas:
Do you have any hot spots for regular megs?
In the casual hunting style it's just waiting for one to spawn. Because spawns can get messed with based on server performance it's just waiting from 2-8+ in game days for one to spawn, while being in any area away from land and not in the red sea. Area doesn't matter too much, just stay away from other stuff and move around once in a while. Nothing can be organically done to speed this up.
On the more experienced side of things, that's when someone can get into hunting other people's megs, knowing when it's a good time to hop, when it's a good time to invest, and just general experienced guesses that lead to a few extra megs here or there. This really can't be taught, this is just a lot of time reading servers and investing in them to develop gut feelings and hunches that work out alright. Then a new patch/update comes out and it requires a bunch of testing again to find the sweet spot of the organic hunt.
When I hunt I'm mostly on autopilot and then I just always commit to my gut feelings based on my experience. That just takes a lot of time committing to something to get some results outta it.
Always be testing but also trust in the results. The way a hunter improves is by sticking with what works for them but not being complacent about it. Hunts change, gotta keep studying the environment in the experienced style.
Think in terms of months and years. 1 extra meg today is just 1 meg but with consistency that an extra 300+ a year. Maybe you could figure out a way to push that to 2 extra megs a day. Consistency, consistency, consistency.
You need to understand that safer seas is a place where you won't be able to experience the Sea of Thieves as it is conceived. Lots of mechanics will not work so if you really want to know where the Megs are, do a Fort of the Damned or get captaincy/guilds you need to go to Higher Seas.
I really encourage you to take a step forward and try High Seas. You can still play safe if you are aware of your surroundings and sail with caution. Try doing low risk targets and increase the difficulty little by little.This is a very good map and covers a lot of the really common spawn points. There are a couple up north between Lone Cove and Kraken's Watchtower, southeast of Sanctuary, and around Marauder's Arch. But, in terms of time investment, I would say your path is the best route to take and seems to cover at least 7 common spawn points that I know of.

