Hourglass queuetimes complete fabrication?

  • I noticed when dives have been disabled, duo sloop for servants was showing estimated time as less than a minute.....
    Unless it just shows based on the previous battle

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  • @hiradc said in Hourglass queuetimes complete fabrication?:

    I noticed when dives have been disabled, duo sloop for servants was showing estimated time as less than a minute.....
    Unless it just shows based on the previous battle

    There might be crews around "defending", if they're on servers with a place free to invade, it would have been a quick matchup if you could have dived.

  • @lem0n-curry you can't dive though, it has been completely disabled...

  • @hiradc said in Hourglass queuetimes complete fabrication?:

    @lem0n-curry you can't dive though, it has been completely disabled...

    Yes, I know. I said: if you could have dived.

    They disabled the diving, I guess they forgot (or didn't care) to disable showing the prediction of a match.

    IMHO they should have just disabled the whole Hour Glass mechanic, but that might have been more of a pain than to disable the dive mechanic, who knows.

  • @lem0n-curry estimated queue times are meant to be based on averages of recent timings encountered, that's how it was explained in a vod. I doubt it's advanced enough to do hypotheticals based on people currently waiting for a match but you could be right.

  • @hiradc said in Hourglass queuetimes complete fabrication?:

    @lem0n-curry estimated queue times are meant to be based on averages of recent timings encountered, that's how it was explained in a vod. I doubt it's advanced enough to do hypotheticals based on people currently waiting for a match but you could be right.

    If that's the case, there probably isn't data to calculate it and may default to 1 minute.

  • @lem0n-curry servant was showing less than minute, guardian was showing 2-4

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