What a Guild Hideout could look like

  • Over the many months [and years at this point] I've spent lurking in this category since Guilds were introduced I've seen a wide variety of Guild Hideout suggestions.

    It makes sense, as Guilds are basically a player-led trading company - Reapers and Athena's Fortune have their own hideouts, and the other trading companies have various shops at every outposts [and seaposts for the Hunter's Call]

    Here are my thoughts on what a Guild Hideout could be like:
    I think lore-wise it'd take place in the Sea of The Damned/equivalent as an instance, perhaps at a delapidated Sea Fort or the main fort from the last module of the Legend of the Veil Voyage - starting as the delapidated remains of the fort as it was destroyed (unsure how it'd work in terms of a destroyed sea fort, maybe one that was attacked)

    Over numerous guild levels [perhaps 0 - distinction 5, or even to distinction 10 depending on how it'd be implemented] the hideout could be slowly restored, similar to Port Merrick's construction. This would give a incentive for players in guilds to progress further, gaining higher and higher levels in order to get a more complete guild hideout.

    These hideouts would be accessible from the Guilds Tab of the Main Menu, or accessible via a portal similar to the tall tales to take them to the Hideout (they wouldn't be able to take any loot into the hideout and their emissary would be lost) - perhaps they'd black out and wake up in a tavern in the Hideout, or there'd be a generic ship docked that they'd wake up on.

    Similar to an outpost these hideouts could have NPCs, such as a tavernkeeper, shopkeepers and maybe even some sovereign NPCs that could give out special guild voyages or quests, that could give better decorations or levels for the guild.

    Although, in my mind, it'd be styled on the LOTV fort, perhaps there could be different themes of hideout in order to showcase the unique nature of all guilds, for example a more reaper's themed hideout, or an athena's fortune themed hideout, and so forth. These could vary from minor decorations to a whole reskin of the hideout to make it more ashen or ghostly, or gold-filled.

    Maybe there could be even different types/physical layouts of ruined forts to choose from?

    The rooms inside the hideout could be for example, a tavern, a meeting room/common area, a storage room/gold vault, shops for the shipwright, equipment shop and clothing shop, and a dock. Maybe some battlements as well, although they wouldn't need to function.

    These hideouts would allow the 24 people to meet up and have a common space (I think visitors should be allowed to visit the hideout, in order to have a safe ground in order to invite guild members via the emote), where they can meet in-game for a social space. Some people in the past have said about the possibility being able to start sessions from here, although I'm unsure how that'd work, maybe their ship would appear through the shroud into the session for them to set sail into a server?

    Apologies that this is quite a long one, but if Guild Hideouts were ever to come I feel like there'd be the major selling point of a season.

    Hopefully we'll end up seeing them in some shape or form in the future, seeing how requested they've been over the years.

    If you've got any additions to make to my suggestion, or any critiques/questions, feel free to drop them in the comments!

    Able

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  • Absolutely amazing! Well done, I'd love to see something like this in the game.

    The only thing I'm not 100% sold on is it being in the Sea of the Damned, but I'm also not sure how it could work as a safe space in the main Sea of Thieves.

  • @ablepirate I like dat

  • @bar00kablast said in What a Guild Hideout could look like:

    The only thing I'm not 100% sold on is it being in the Sea of the Damned, but I'm also not sure how it could work as a safe space in the main Sea of Thieves.

    The Sea of the Damned was only a quick idea I made up, there's a lot of people way better than me that could probably come up with a better explanation šŸ˜…

    I'm pretty sure the LOTV fort comes from the sea of the damned? Same as the sea forts, so I thought it'd make sense from that angle at least - as a memory of when we visited it in the past

    Perhaps it could take place in a "physical place" on the Sea of Thieves that when players enter they go to the hideout into an instance

  • On second thought, I do actually have a suggestion to add on.

    Maybe there could be some sort of training room, where friendly fire is activated? Many people like TDMing, but getting into the same session on different crews is fairly difficult. This could provide and easy and straightforward way of allowing friends to practise their fighting skills, or just have some fun.

  • @ablepirate

    It should be the sea dog tavern.

  • This does absolutely nothing to address the core issues with the game. This isn't improving PvE, it's not improving PvP, it's not improving performance, or old content, or drawing in new players, or anything else. The last thing SoT needs is another progression system.

    Trinkets, ship milestones, player milestones, guild rep, allegiance, commendations, company specific commendations, 500 levels of reputation for everything, and TTs is plenty for a new player to feel utterly overwhelmed and disenchanted. They need to make content worth doing, outside of the stats. This does not do that.

  • @fysics3037 said in What a Guild Hideout could look like:

    it's not improving performance, or old content

    It would be improving upon the foundation of Guilds brought in Season 10.

  • @fysics3037

    Exactly what Able said. It's improving on guilds, is it not?

  • I’m always torn with the idea of creating an area for us all to hang out in, especially as a guild. The sea will always be the place I feel we should meet in.

    I know there’s usually the complaint of well let us sail together as a guild and I’ve usually disagreed in the past. However, I’ve come around to the idea of us being on the sea as multiple ships at the same time, but ONLY as a guild. Launch multiple boats and we arrive on the seas as a guild BUT since we’ve clicked that option, we’re restricted from joining an alliance. That way, no extra rep or gold from the other ships on the server, we can fight and betray our guild mates all we like, and it would make organising events/gatherings easier for those social occasions within the guild.

    The ā€˜no alliance’ balances out the effect on the economy, satisfies Rare’s stance on server alliances, and gives players what they want.

    EDIT - Further thoughts. Community weekend for my guild has become a tradition of gathering together and shooting a guild picture of us all in celebration of the weekend. It’s always a struggle to get us all together and private servers don’t have the community wall so it’s difficult. Something like what I’ve suggested above would help so much in cases like that. It’s not always financial or not wanting to fight, but for proper gatherings and celebrating being a guild.

  • @tesiccl said in What a Guild Hideout could look like:

    I’m always torn with the idea of creating an area for us all to hang out in, especially as a guild. The sea will always be the place I feel we should meet in.

    I know there’s usually the complaint of well let us sail together as a guild and I’ve usually disagreed in the past. However, I’ve come around to the idea of us being on the sea as multiple ships at the same time, but ONLY as a guild. Launch multiple boats and we arrive on the seas as a guild BUT since we’ve clicked that option, we’re restricted from joining an alliance. That way, no extra rep or gold from the other ships on the server, we can fight and betray our guild mates all we like, and it would make organising events/gatherings easier for those social occasions within the guild.

    The ā€˜no alliance’ balances out the effect on the economy, satisfies Rare’s stance on server alliances, and gives players what they want.

    And what about Emissaries (and their bonus); even without that it still would be a possibility of a multi-crew PvE server - that's what goes against the idea of the game Rare has - it was their stance before the alliance feature was introduced; the 3.5 gold multiplier of all ships in an alliance was AFAIK never mentioned in their complaints - that is more of an issue for leaderboards.

    Guild servers would be fine, but just like Custom Servers without any rep or gold.

  • @lem0n-curry

    And what about Emissaries (and their bonus)

    There’s always a possibility of this, even if you form your alliance server naturally. My point was at least they also couldn’t benefit financially, which is a big drive behind unnatural alliance servers.

  • @tesiccl said in What a Guild Hideout could look like:

    @lem0n-curry

    And what about Emissaries (and their bonus)

    There’s always a possibility of this, even if you form your alliance server naturally.

    Aye, with the risk of one or more crews get tempted to get some juicy grade 5 flags and betray the alliance (no matter the number of crews in the alliance).

    My point was at least they also couldn’t benefit financially, which is a big drive behind unnatural alliance servers.

    The Emissary bonus without any risk is a financial benefit as well.

    Besides, I'd think if people have been sailing in Alliance servers for some time, they'll have enough gold by now and are more interested in getting leaderboard position, achievements & commendations done than getting another million gold in a session.

  • @lem0n-curry

    Besides, I'd think if people have been sailing in Alliance servers for some time, they'll have enough gold by now and are more interested in getting leaderboard position, achievements & commendations done than getting another million gold in a session.

    Possibly, I’ve dipped my toe in and out of those kinds of servers and it always seems to be about the financial (insistence on people going Reapers for maximum money). Last time was a while ago so no idea what the vibe is now.

  • @ablepirate I fundamentally disagree that this would improve anything that needs improving with guilds. This is adding a new layer to guilds, sure, but that's not what guilds needs. Guilds need to recapture the lightning in a bottle time period in the first and second month where the ledgers were like an all out competition and everyone kinda knew each other's guilds. We don't need a fort.

  • @lem0n-curry @Tesiccl I've always thought guilds should (rather obviously) have the ability to play on the same server just without and money or XP to be gained. If they were to put any rewards it would just be safe seas restrictions + no alliances. I think the issue is just Rare thinks they would lose money on the servers.

  • @fysics3037 said in What a Guild Hideout could look like:

    @ablepirate Guilds need to recapture the lightning in a bottle time period in the first and second month where the ledgers were like an all out competition and everyone kinda knew each other's guilds.

    I agree with this part, although I'm unsure how it could be done. The hideout idea I had at least [in my eyes, others have thought of it at a different angle] was more of a "here's something for people to do with their whole guild" solution to try and plug the massive gap between the distinction levels - there's more or less no point to focus on levelling up a specific guild other than commendations, and even then people can just join a d10 guild, get them done and then call it a day.

    I know in the past when this idea has come up people have said about being able to raid other peoples hideouts. Do you think that sort of approach would help recapture that where it's like a competition?

    Apart from that the only real other main guild changes I can think of are more customisation, a guild wars gamemode, and announcements/group wall category for guilds built in.

    (I know people have said about in the past about how the group wall/announcements could be abused, but if it were introdued the same in-game filtering could apply and there could be a report feature to report messages)

  • @ablepirate https://www.seaofthieves.com/community/forums/topic/176827/an-extensive-rework-update-idea-for-guilds-actually-doable-tho

    You can read my full thoughts on guilds there. Yes ik it adds more progression systems, but it adds them for the right reasons imo

  • @fysics3037 I'll give it a read now!

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