so ive only done 3 ancient meg fights. first one was firemaw went in without having looked anything up. so it went about as well as you would expect. this was when the season started. so the ship flip plus massive explosions and holes was too much. sailed back to try and recover supplies at least and since meg was still there and fully charged recovering was kind of impossible.
did it again after this update... only missing canceling 1 bite and that bite knocked me off the ship... and i had foolishly put a gun back on instead of the mandatory grapple gun since we dont have a 3rd weapon slow for utility tools like knoes/darts/grapple.
anyway the bite flipped my ship upside down. so even when i got back i couldnt do anything but let it sink thus losing my grade 5. at least i had a rowboat this time. sailed back and finished the fight but killing it put me at maybe grade 2.5 or so? the fight wasnt fun then having to grind more after to finish leveling because of bad programming 3 months after its initial release. i know its a game but your ship should not fill with water when upside down. especially if you cant fix this meg flipping ships. this would allow the player to maybe recover after a 2nd bit that might flip the ship upwright again so we could board and repair.
the other meg fight was much more tolerable though the reward from both seem equally lacking. a lot of low tier loot..... also the scales and teeth are too small or should have an invisible box under them so their models dont clip through the ships deck. could be very easily over looked with where the harpoon is placing them on looting.
i also get its a mutiplayer game so obviously soloing them isnt the optimal way to do it but the reality which you have confirmed is solo is the most common play style. and the game has gotten many updates to scale to crew size but the firemaw especially still seems to need some tuning.
