Currently, the sensitivity sliders for ADS with specific weapons are set on a scale from 1.0 to 10.0, where 1.0 is the lowest sensitivity and 10.0 is the highest. While this system works in theory, it can be confusing in practice, especially since 10.0 doesn't correspond to "no slowdown", which feels unintuitive.
To make the ADS sensitivity adjustments more intuitive, I suggest changing the slider to a 0-100 scale that represents a percentage of your regular sensitivity.
My suggestion is to change the ADS sensitivity slider to a 0-100 scale:
- 0 would represent 0% of your regular sensitivity, essentially locking your aim.
- 100 would represent 100% of your regular sensitivity, meaning there’s no reduction in aiming speed - just your usual, base sensitivity.
The values in between would be a smooth percentage scale, so you could set your ADS sensitivity at 50, for example, meaning your aiming speed would be 50% of your regular sensitivity. This gives players a much clearer way to fine-tune how slow or fast they want their ADS aiming to feel, based on their regular sensitivity preferences.
