Another hour+ of my life griefed because I decided to do hourglass

  • Is there any solution planned for people who queue hourglass just to sail away the entire time? I asked this guy why he does it and he told me "for fun". He has 78 days played and he just queues hourglass to run around the circle the entire time, avoiding a fight. I got a lucky chain on him and was able to finish it but holy hell solo hg can be a nightmare specifically because of these people. Can we make the circle shrink throughout the match or something?

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  • I think it'll be something that they address eventually on their "we are listening" tour and it'll be good if they do, but like most metas in this game it lasted way too long and contributed to way too much burnout from the effects of it.

    Shoulda been handled early imo. They completely buffed an entire ship by getting rid of popcorn early on for HG but never addressed people intentionally sabotaging the experience in solo. Not good, imo.

    They get to play how they want, solos shouldn't have to deal with for long amounts of time, get people out of fights that don't want to fight and get people out of matches where one solo is not fighting the other, without penalty to the hostile party. HG only exists to fight in. Resetting is fine, inexperience is fine, full on running with no intent to fight in fight content is not fine.

    The only ones that get away with it are experienced pvpers to some degree, no valid excuse for that.

  • he told me "for fun

    So because someone else is having fun. (And you still win btw). You want to ruin it? He wasn’t really doing anything wrong or against any rules of the sea.

    Hourglass promises pvp and if he wants to run around waiting for a perfect moment to strike back? So be it.

  • Because there is a damn commendation. Require people to sail 1000 nautical miles in hourglass state.
    And there's nothing wrong with others running away.
    They may be waiting for an opportunity.
    If you don't know how to sail and chase, and don't adjust the sails.
    So this is your problem. If you like to narrow down the scope so much, please play PUBG

  • @mr-spx-ss @BurnBacon this isnt about someones boat getting shot and full sailing it to get repairs in, this is someone queueing into a pvp mode not to pvp but to grief other people for as long as they can. If you are waiting an hour plus for an "opportunity" or "the perfect moment" you aren't ever going to find one. They should shrink the circle at least to encourage people to play the game mode they queued for.

  • @mr-spx-ss said in Another hour+ of my life griefed because I decided to do hourglass:

    Because there is a damn commendation. Require people to sail 1000 nautical miles in hourglass state.
    And there's nothing wrong with others running away.
    They may be waiting for an opportunity.
    If you don't know how to sail and chase, and don't adjust the sails.
    So this is your problem. If you like to narrow down the scope so much, please play PUBG

    They shouldn't be stopped from running. They should stop being rewarded for malicious running. Which is exactly what experienced players are doing in solo hg.

    The way to handle that would be timers and/or a scoring system that identifies players that run without creating any damage.

    They get to play how they want but they are not owed the spite result. Which is exactly what Rare decided when they nerfed the red sea loot dumping. They decided that and the consistent approach would be to not reward the spite plays in HG.

    They specifically said "haha" to runners in a video after the nerf, towards pvers doing it. If it applies to pvers it def applies to people in pvp content that only exists to pvp in.

  • Just go for ram Strat or go for boards with harpoongun

  • @mr-spx-ss you don’t need to be in a battle to progress that, you just need hg up. No one dives simply to progress that lol

  • @slobonmecrum PVP already has a scope.
    Within a circle, the inner circle is always faster than the outer circle.
    That's why in running competitions, the starting point for the person on the inside is always at the back.
    The opponent keeps running, trying to erode your patience, which is also a strategy.
    If you can't adjust the sails and control the ship, then you will never catch up with him.
    He may be waiting for an opportunity, waiting for an explosive barrel to be refreshed on the ocean.
    Or he needs to go to the island to search for the cursed cannonball.

  • @mr-spx-ss thankyou for telling me how circles and track meets work, I can't believe I got both pvp curses in solo hourglass without knowing the real secret to pvp: track and field. Nor can I believe I got the curses by not knowing how to control the ship and adjust the sails, what would I do without you? If a person wants to grief you and they are competent they can make these games last way longer than they should be. Case closed.

  • @mr-spx-ss said in Another hour+ of my life griefed because I decided to do hourglass:

    @slobonmecrum PVP already has a scope.
    Within a circle, the inner circle is always faster than the outer circle.
    That's why in running competitions, the starting point for the person on the inside is always at the back.
    The opponent keeps running, trying to erode your patience, which is also a strategy.
    If you can't adjust the sails and control the ship, then you will never catch up with him.
    He may be waiting for an opportunity, waiting for an explosive barrel to be refreshed on the ocean.
    Or he needs to go to the island to search for the cursed cannonball.

    HG leveling is sacrifice. The only way to make real progress with it is to put real time into it. Sacrificing time and participation in the rest of the sandbox and sandbox content.

    It does not serve restrictive and unpopular content like HG to let people fill it with spite plays for years. HG very likely has run more people out of SoT than any other piece of content ever, from the burnout of unfun design.

    If they are gonna spend all the time and energy and resources that they have to address cheating in it, they should clean up unhealthy metas as well. Doesn't do any good to try to clean up one and not the other.

  • @slobonmecrum IMO this "strat" should be declared unintentional gameplay in the same way as spawn camping. Make it bannable.

  • @slobonmecrum

    this is someone queueing into a pvp mode not to pvp but to grief other people for as long as they can.

    You know for a fact? Because, I sail around the circle as you stated above as "Running" but once the enemy gets close enough, I force them out of the circle or make them leave there own ship. Causing it sail away...forgotten. Its a tactic and Im using the "Map" against players.
    Or, Pvp is not all about who fires more cannons or sinks ships. It about Time. Can you fight me for hours before giving up? I got the time, do you?

    If you are waiting an hour plus for an "opportunity" or "the perfect moment" you aren't ever going to find one.

    I found many as I said above. The announce, the hate, the wanting to end the match quickly makes the enemy...do silly things. :) Results always in my favor.

    They should shrink the circle at least to encourage people to play the game mode they queued for.

    Shrining wont do much and I am playing the, "Non game mode" I queued for. Im pvp, just not how normal players pvp. Im fighting you in a battle of Wits and Will. So far, you proven to me that your will is not good.

  • @burnbacon so the rest of us should enjoy spending a couple hours everynight trapped in one or two matches with someone larping as napoleon bonerfart? This isn't the winter campaign to Moscow, its a 15-20 minute on average game mode. Slowly shrinking the map over time would do a lot actually by forcing the game to come to a conclusion.

  • @slobonmecrum my 2 cents:

    Solution: time limit + score system (old thread, pls don't necro).

    1¢ bacon wastes people's time in the forum just as much as in game. Save yourself the typing.

  • @slobonmecrum I feel your pain. I just finished my grind to 100 for servants. And I encountered a lot of endless runners that never want to engage. Very frustrating.

    And I know I could just scuttle and move on to the next fight, but I don't like to reward the runner's behavior, or give them a nice flag if I have a streak going.

    One match I recently played, the person just ran forever. But fortunately for me, there was an outpost in the circle. So I just went over there and lowered my reaper 5 flag, filled up my storage crates and then sold them. So that at least removed the "bonus" rewards for them for not playing.

    But yeah, I feel your pain.

  • @burnbacon The difference here is that you're engaging in a fight. So you're not a "runner". Like you said, you're using the map, environment, and tactics to secure a win condition.

    That's a valid play style and I would happily play you in HG, even if it turned out to be a long-running cat and mouse game.

    My beef (and I think Slobonmecrum's too) is when people never engage at all, and they just hope to get the other player to get bored and frustrated and quit in order to get the win.

    I guess that's a play style (shrug). I just don't respect it, fwiw.

  • @burnbacon said in Another hour+ of my life griefed because I decided to do hourglass:

    he told me "for fun

    So because someone else is having fun. (And you still win btw). You want to ruin it? He wasn’t really doing anything wrong or against any rules of the sea.

    Hourglass promises pvp and if he wants to run around waiting for a perfect moment to strike back? So be it.

    Holy terrible take, sounds like we found the hourglass runner the op was talking about.

  • @ixomnia9

    Among the other 20 who do so. (Doesn’t happen as often people make it out to be) XD

    Got to think outside the circle kids. It very easy to catch a runner in a mid size area. ^_^

  • @burnbacon do you wear your headset under or over the fedora?

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