@burnbacon said
Regardless who you fight. Hourglass is as followed: instant PvP with some myth about matchmaking.
''Instant'' is a stretch. It can take up to 20 mins to find opponent on slow days, HG is ''Guaranteed'' PvP with a sacrifice of your time.
The core gameplay loop as I and many have stated is busted, newer players feel it the most, you sink, spend time supping up, raising anchor, sailing out, diving, waiting in queue. All of that takes takes a lot of time to jump back into the fight.
Therefore I wouldn't call it ''instant'' at all.
I think that's one of the biggest reasons HG has been such a let down for folks, it's the de-motivating factor after each loss where there's just a massive ''wait'' time to get back into the action.
I know this because I've been on newer crews where I spent more time getting into a match then actual PvP'ing.
After 2 losses in a row, most my friends just want to stop playing, N1 reason is they just can't be bothered getting ready to dive again... 5-10 minutes vs getting sunk in 2 minutes flat? Yeah not at all an ''instant'' experience. Even the hourglass experience is slow paced like everything else in the game...
It's slows down the Hourglass experience to almost a screeching halt.
I've also been on the other spectrum of being on a 20 streak and feeling like your on top of the world not worrying about sinking/resources the only worry is queue times at that point...