Why Sea of Thieves is Dying:

    1. PvP vs. PvE Conflict

    Problem:
    • The game started as a sandbox where players could do whatever they wanted, but gradually, Rare began to focus more on PvE and casual players.
    • PvP players were pushed aside and received nerfs (e.g., double gun nerf, changes in stun mechanics, nerf to boarding).
    • The introduction of Hourglass PvP was meant to be a solution, but instead, it created separated groups of players, further dividing the game.

    Solution:
    • Add the option to choose PvP or PvE servers. Hardcore players could fight among themselves, while casual players could sail peacefully.
    • Increase and expand PvP rewards – rewards should be much higher and more valuable. For example, special skins that would only be available through PvP. These should be visually appealing, with unique effects or animations, so players feel a greater reward for their efforts.
    • Allow players to set whether they want PvP encounters, so PvE players aren’t forced to fight if they don’t want to.

    1. Cheaters and Hacking

    Problem:
    • There are a large number of cheaters on PC using aimbots, speed hacks, or wall hacks.
    • Rare has a poor anti-cheat system, and bans come too late or not at all.
    • Many players began cheating out of frustration because they disliked the changes in the game.

    Solution:
    • Implement a better anti-cheat system running at the system level to detect suspicious activity (e.g., Vanguard from Valorant).
    • Automated bans – the system should detect suspicious behavior and immediately investigate the player (e.g., suspicious headshots or extreme accuracy).
    • Faster manual checks – Rare should have a team actively reviewing reports and banning cheaters within hours, not weeks.

    1. Outdated Content and Lack of Innovation

    Problem:
    • After so many years, the game is still the same – there is a lack of new, interesting content to keep players coming back.
    • Seasons mostly bring cosmetics and minimal actual gameplay content.
    • Many players are bored because they’ve already achieved all the goals in the game.

    Solution:
    • Add new mechanics – such as new types of ships, new weapons, ship upgrades, the ability to customize the interior of the ship, etc.

    •	More endgame content – add something that would be really hard to achieve (something like Pirate Legend, but further).
    

    1. Poor Monetization and Microtransactions

    Problem:
    • Rare focuses more on making money through the Emporium than on improving the game.
    • Seasonal battle passes don’t offer interesting enough rewards.
    • Some cosmetics are locked behind a paywall instead of being available in the game.

    Solution:
    • Ensure that the best cosmetics can be obtained through gameplay, not just purchases.
    • Improve seasonal rewards so it’s worthwhile to grind for them.
    • Add more community events where players can win rare skins instead of having to buy them.

    1. Return of Original Mechanics (Quick Swap, Crowd Launch, Higher FOV for All Platforms)

    Problem:
    • Rare removed or changed several mechanics that originally made PvP fast and skillful.
    • Quick Swap (QS) was removed, which slowed down combat and limited the options for experienced players.
    • Crowd Launch, which allowed creative and quick movements during combat, was removed.
    • Low FOV makes it harder to orient yourself and gives a disadvantage to console players, while PC players have the advantage due to higher FOV.

    Solution:
    • Bring back Quick Swap (QS) – it was a mechanic that added dynamism to combat and increased the skill gap.
    • Restore Crowd Launch – it added more options for creative movement and strategy during PvP.
    • Increase FOV on all platforms (PC, Xbox One, Xbox Series X, etc.) and allow up to 120 FOV for all players so they have the same conditions and better situational awareness.

    In conclusion, Sea of Thieves has the potential to thrive again, but it’s clear that without addressing these issues, its player base will continue to shrink. The game needs to return to its roots, focus on balancing PvP and PvE, and bring more exciting content to keep players engaged. Until then, it’s hard to see the future of the game in anything but decline.

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  • This post seems like the main focus is point 1 with a bunch of generic fluff added afterwords, but I will say that that having a main problem causing the game to die is "creating separated groups of players" to which the solution is to split servers along a hard line (aka. creating separated groups of players) is hilariously paradoxical.

  • Here we go again. “Game is dying” but no evidence to back it up but own self reason it is.

  • @burnbacon 1. Declining player numbers and dead servers: If the number of active players has significantly decreased over time, and certain game servers are empty or have very few players, this could be a sign that the game is losing popularity. This can be seen in statistics such as the number of players online at any given time, new registrations, or statistics from platforms like Steam Charts or Twitch. Empty or “dead” servers further highlight the lack of active player engagement, making it harder for players to find matches or have enjoyable experiences.
    2. Lack of new content or updates: If the developers have stopped regularly adding new features, content, or updates, it could signal that the game has entered a maintenance phase and is no longer actively developed. This can deter players if they feel the game has no future.
    3. Community activity and discussions: A drop in active discussions on forums, social media, or other community platforms could indicate that interest in the game is waning. If players stop discussing the game or sharing their experiences, it may be a sign of stagnation.
    4. Declining positive reviews: If more and more negative reviews appear on sites like Steam or Metacritic, criticizing the game for various aspects (e.g., poor technical support, lack of content, or gameplay issues), it could be evidence that the game is losing its original appeal.
    5. Neglected technical issues: If developers fail to address technical problems such as bugs, lag, or malfunctioning servers, it can drive players away and reduce their willingness to continue playing.

  • I've always said it here but I'll say it again. Rare has gone out of their way to make SoT a less greedy experience than other games. They could have done wayyyy more and wayyyy worse about making money here, and they would have 100% gotten away with it. This game is more ethical than most when it comes to getting gamers to spend money.

    As far as cheating goes I've always thought it was overblown here and still do. Even as exploiting has become more and more common I think the cheating stuff is overblown. It's an online game, it happens sometimes, companies try to combat it, some gets caught and some doesn't. Some gets prevented and some doesn't. It just is gonna happen.

    It's not as big of a thing that it's made to be in SoT. I'm a solo that has always been one of the people that stuck to the "risk" side of risk reward so I have earned that opinion through gameplay and a lot of experience vs hostile ships.

    I don't think the game left the players as much as the players left the organic experience of the game. As many issues as there are it's still quite a bit better than it used to be as an organic experience. There are things that have become less intense, less exciting, and less rewarding over time but that's gonna happen as the years go on. Still a lot of fun and still the best adventure sandbox for a lot of people out there, myself included.

  • @mslechtic15

    The game is not dying. You have no proof it is.
    And no; Steam numbers are not the whole playerbase. Or even a majority of the playerbase.

    The game started as a sandbox where players could do whatever they wanted, but gradually, Rare began to focus more on PvE and casual players.

    🙄
    Is this going to be a 'PvP good. PvE bad!' thing?

    PvP players were pushed aside and received nerfs (e.g., double gun nerf, changes in stun mechanics, nerf to boarding).

    PvP players have not been 'pushed aside'.

    rewards should be much higher and more valuable. For example, special skins that would only be available through PvP.

    Ah yes; PvP players should have special cosmetics, as is befitting the royal gigachads they are!

    There are a large number of cheaters on PC using aimbots, speed hacks, or wall hacks.

    Same with any online game.

    Rare has a poor anti-cheat system, and bans come too late or not at all.

    Citation needed.

    Many players began cheating out of frustration because they disliked the changes in the game.

    So it's the dev's fault that weak-minded people are cheating?

    Implement a better anti-cheat system running at the system level to detect suspicious activity (e.g., Vanguard from Valorant).

    Most gamers don't like games running at the system level.
    And the anti-cheat works fine. Seeing a cheater does not mean it's not working.

    Automated bans – the system should detect suspicious behavior and immediately investigate the player (e.g., suspicious headshots or extreme accuracy).

    How?
    No, seriously; HOW?!

    Back in my TF2 days; We had a clan member who could nail 99 out of 100 headshots. He was not cheating. He just had damn good reflexes and situational awareness.

    It's not as easy as 'make a program'.
    How do you define 'suspicious headshots'? A game program cannot make judgement calls.
    How do you define 'extreme accuracy'? Some people really are damn good shots!

    Faster manual checks – Rare should have a team actively reviewing reports and banning cheaters within hours, not weeks.

    How do you know they don't?
    Do you have any idea the volume of cheating reports they probably get on a daily basis? And I'd bet less than half are legit.

    Add new mechanics – such as new types of ships, new weapons, ship upgrades, the ability to customize the interior of the ship, etc.

    New ships won't happen, because of balancing.
    New weapons? You mean like the double barrel pistol? Throwing knives? Grapple gun? Blowpipe?
    No, we won't get ship upgrades, because the game's core design philosophy is 'no upgrades'.

    Rare focuses more on making money through the Emporium than on improving the game.

    Conspiracy theory bunk.

    Return of Original Mechanics (Quick Swap, Crowd Launch, Higher FOV for All Platforms)

    Quick swap was unintended
    I assume you mean 'Crud launch', which was an unintended exploit & should never return. Learn to PvP without it.
    The devs have said higher FoV's ruin the game.


    In conclusion, your post is summed up as:

    1. Make PvP a priority because PvP players are chads.
    2. An anti-cheat 'fix' by someone who does not understand anti-cheat.
    3. You want exploits returned because reasons.

    And to make your claims sound as reasonable as possible; You're claiming the game is dying with 0 proof. Just another sensationalist yell to demand changes.

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    @burnbacon 1. Declining player numbers and dead servers: If the number of active players has significantly decreased over time, and certain game servers are empty or have very few players, this could be a sign that the game is losing popularity. This can be seen in statistics such as the number of players online at any given time, new registrations, or statistics from platforms like Steam Charts or Twitch. Empty or “dead” servers further highlight the lack of active player engagement, making it harder for players to find matches or have enjoyable experiences.

    Steam charts is only a subset of a subset of the playerbase so it can never ever show any sort of valid information for the total installbase.

    Also clearly you have no idea how the servers work, the servers go offline and merge you out if there is no other crews on it, so there are never dead servers, however servers have six ships max and they can be kinda spread out.

    1. Lack of new content or updates: If the developers have stopped regularly adding new features, content, or updates, it could signal that the game has entered a maintenance phase and is no longer actively developed. This can deter players if they feel the game has no future.

    And this is BS we have seasons, which add features every 3 or so months, due to this causing issues with update sizes and stuff they now dont drop it all at once but with 3 monthly updates every season

    1. Community activity and discussions: A drop in active discussions on forums, social media, or other community platforms could indicate that interest in the game is waning. If players stop discussing the game or sharing their experiences, it may be a sign of stagnation.

    The activity on the forums is about the same as it was 7 years ago, so again your point is mute

    1. Declining positive reviews: If more and more negative reviews appear on sites like Steam or Metacritic, criticizing the game for various aspects (e.g., poor technical support, lack of content, or gameplay issues), it could be evidence that the game is losing its original appeal.

    On steam very positive both overal as recent, so again a mute point

    1. Neglected technical issues: If developers fail to address technical problems such as bugs, lag, or malfunctioning servers, it can drive players away and reduce their willingness to continue playing.

    Which they literally are addressing….

  • @guildar9194 I’m in the SoT community, and I can see that the game is dying—on Xbox servers, for example, you sometimes have to wait up to 30 minutes for a match. The anti-cheat is bad because I know how it works, and players can avoid bans as much as they want. FOV doesn’t ruin the game—90 FOV is way too restrictive, especially for PvP. And why did they remove the “exploit” QS but not something like Sword Lunge? That was originally an exploit too, wasn’t it? No, Rare removed and slowed down swap to 10 seconds just because worse players struggled with skill.

  • @callmebackdraft Rare doesn’t fix bugs, and when they do, it’s never on time. The servers have been lagging since the game’s release, and nothing has changed. Every time they fix one bug, three new ones appear – even the sot community jokes about it.

  • Hoo boy, another generic post claiming the game is dying, without citing any actual evidence and only speaking on personal thoughts and conjecture.

  • @valor-omega Evidence could be that I’m waiting 30 minutes for a single match in Hourglass?

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    @valor-omega Evidence could be that I’m waiting 30 minutes for a single match in Hourglass?

    Could be matchmaking bugs in general.

    I've been opening my crew in season 15 once in a while and sometimes people join right in and sometimes nobody pops in for that session. Open crew mixes people from all over the place so it's definitely not a shortage of players that leads to that.

    I've been seeing even more sloop matches in general in season 15 on servers for HG.

    My guess wouldn't even be your region or the time of day, my guess would be a bug of some kind that prevents or slows down matchmaking.

  • @mslechtic15 Region and Timezones can account for match timing. I just did an hourglass battle, and dove/matched immediately.

  • @wolfmanbush said:

    As far as cheating goes I've always thought it was overblown here and still do.

    How much Arena did you play? How much HG have you played?

    I know you do the organic grind, put yourself in danger, and get your fair share of PvP. But I don't
    think cheaters tend to go after kraken hunters.

  • @wolfmanbush And here we are, another bug 👍.

  • @theblackbellamy said in Why Sea of Thieves is Dying::

    @wolfmanbush said:

    As far as cheating goes I've always thought it was overblown here and still do.

    How much Arena did you play? How much HG have you played?

    I know you do the organic grind, put yourself in danger, and get your fair share of PvP. But I don't
    think cheaters tend to go after kraken hunters.

    Hg is low population cheating. A few cheaters can literally wreck hg queues with that low of participation.

    Saying that hg has cheating so it's an overall cheat filled environment just isn't accurate.

    Arena was similar.

    Entirely fair to say that low population situations with pockets of competitive play see cheating but that's a very small part of overall play and participation in SoT.

    People can be on the risk side of SoT for literally years and see minimal cheating. That's how most people experience the game, most people aren't fomo grinding stuff like HG.

    Feedback itself is in the same situation, the same few hundred+ people are doing most of the talking, most of the narrative spreading. That's a tiny tiny part of the overall community.

    The same thing can be turned around and said that the competitive players are often completely outside of the organic experience so they often don't see how low the cheating is outside of their own type of play.

    You know as well as I do that a lot of the louder and more influential voices in sot take literally months off of SoT at a time, sometimes even longer. There is no way for them to accurately gauge cheating in a game that they don't put the time into anymore.

    Hg is also on adventure servers, it's not like they are separated, even though they end up on the servers with everyone else they still haven't done much as far as preventing people from participating in the adventure design. If it was thick with cheating people like me would know, because a lot of the more competitive players in sot aren't the one taking risks on servers.

    People like me know that the exploiting has gotten worse because people use it against us regularly in hostile encounters. Same can't be said for the downloaded/obvious cheat stuff.

    Btw many of the same people always going on about sot being cheat filled are the ones that are using the exploits against the people that play organically. Then justifying it in one way or another.

  • Return of Original Mechanics (Quick Swap, Crowd Launch, Higher FOV for All Platforms)

    The real reason for OP’s post and precisely why I’m ignoring the rest. All garbage exploits that have been deliberately patched to make the game fairer. Begging for an FoV increase too? Go and play an FPS.

  • @tesiccl I always love the tired out excuse of "other fps games allow for exploits/techs, therefore SoT should..."

  • @mslechtic15

    I’m in the SoT community, and I can see that the game is dying

    Really? What you see is better than the actual numbers none of us can see?

    on Xbox servers, for example, you sometimes have to wait up to 30 minutes for a match.

    Could be time of day and/or region.

    The anti-cheat is bad because I know how it works

    Uh-huh.

    and players can avoid bans as much as they want.

    Devs have literally said they're fixing that.

    90 FOV is way too restrictive, especially for PvP.

    And devs have said the game is not made for anything above 90 FoV.

    And why did they remove the “exploit” QS but not something like Sword Lunge? That was originally an exploit too, wasn’t it?

    Because They felt the lunge was funny but QS was giving users an advantage?

    No, Rare removed and slowed down swap to 10 seconds just because worse players struggled with skill.

    And there it is; The 'Casuals are the problem!' yell most PvPers devolve too.
    I was unaware you had a direct line to the developers & they told you why they changed things without telling anyone else.

  • @tesiccl said in Why Sea of Thieves is Dying::

    Return of Original Mechanics (Quick Swap, Crowd Launch, Higher FOV for All Platforms)

    The real reason for OP’s post and precisely why I’m ignoring the rest. All garbage exploits that have been deliberately patched to make the game fairer. Begging for an FoV increase too? Go and play an FPS.

    Well... it's either that, or "give us PvE servers", cuz:

    • Add the option to choose PvP or PvE servers. Hardcore players could fight among themselves, while casual players could sail peacefully.


    Other than that, got nothing else to say on the matter except that I majorly disagree with most of the OPs suggestions, for the same reasons people already commented.

    EDIT:
    PS. small correction

    • Many players began cheating out of frustration because they disliked the changes in the game.

    Many players began cheating cuz they're lazy and terrible players, unwilling to learn and adapt.* There you go.

    Rare's gameplay decisions got nothing to do with it. You're either a cheater, or you're not. Simple as that. And this game, is well rid of them. The sooner the better.

    People are waaaaay too entitled to their personal opinions nowdays, thinking it justifies them doing certain stuff if somebody says, or does, something they don't agree with.

  • @mslechtic15

    Declining player numbers and dead servers

    Where this info come from? Steam? Last I recall someone said most players are console users, and you cant trust Steam numbers anymore. Dead Servers? If a server ever becomes 1-2 players, it merges you with a server with players. Its never Dead.
    (Check Posts of players complaining about being sunk before leaving Outposts every time they login)

    this could be a sign that the game is losing popularity

    Or fact Rare is drip feeding, and everyone seems to rush to finish what was released, having to wait until next month before next update. It happens.

    This can be seen in statistics such as the number of players online at any given time

    and I never trust those Steam numbers.

    Empty or “dead” servers further highlight the lack of active player engagement, making it harder for players to find matches or have enjoyable experiences.

    See Above.

    Lack of new content or updates

    Like said, We just got a new update, but they decided to Drip feed it. So each new month of the season will have something new. And since SOT players dont like to Grind, they made it super easy or alot of exploits just to lvl everything and be done.

    If the developers have stopped regularly adding new features, content, or updates

    Like I said...we just got a new season and big update...

    A drop in active discussions on forums, social media, or other community platforms could indicate that interest in the game is waning.

    Or, the fact Monster Hunters just released and its a brand new game. People gone to play it, along with Marvel Rivels been pretty good. Way I see it, Less people talking on social media, means they are Busy actually playing.

    If more and more negative reviews appear on sites like Steam

    Personal option. Like a movie critic, I dont go by what others say, and try it myself. besides, It Steam reviews, those are just trolls at best. Mad PvP or PvE players.

    (e.g., poor technical support, lack of content, or gameplay issues)

    Never had poor tech support, Lack of Conten? please.... and what game never has gameplay issues?

    it could be evidence that the game is losing its original appeal.

    You are using a lot of words like "Could" or "If" here meaning, it just a theory, which often isnt true.

    If developers fail to address technical problems such as bugs, lag, or malfunctioning servers

    They havnt failed. They do fix problems, but new ones tend to happen. So far, Im all up to believe the exploits and cheaters messing with things are a good root cause.

    Frankly, not a single thing here is proven or true. It all based on personal theories or beliefs.
    Like Me? I never experience any of these game breaking bugs, never encounter a cheater, and never had a 'dead' server. So possibly, it the users and not the game?

    More stuff?

    I’m in the SoT community, and I can see that the game is dying

    So are we all, and I dont.

    on Xbox servers, for example, you sometimes have to wait up to 30 minutes for a match.

    False. Depends on region I believe and timezones. I just waited 30 seconds for first match and 2min on remaining 10 matches.
    Besides that, how does this follow with servers dead? or Game it dying? Maybe nobody in your zone is playing at the time.

    The anti-cheat is bad because I know how it works

    You and everyone else say this but dont really. :P

    players can avoid bans as much as they want.

    Mmhmm, just like any game now days, no Cheat prevention is 100%

    FOV doesn’t ruin the game—90 FOV is way too restrictive, especially for PvP.

    This whole thing has gone from, Game is dying to...PvP is bad shape.

    why did they remove the “exploit” QS but not something like Sword Lunge?

    Ugh...here we go again...PvP player upset because they cant one shot.

    because worse players struggled with skill.

    Exploiting is a Skill?

    Rare doesn’t fix bugs, and when they do, it’s never on time.

    Yeah because it takes time to find the cause, But if you know a sure way to QUICKLY pin point a problem from a code, do tell Rare how to proceed.

    The servers have been lagging since the game’s release

    "Release" Which...is when? 2018? or when PS was added? I can tell you...2018 days..it was a lot worse.

    Every time they fix one bug, three new ones appear

    same with every game. One bug gone, another pops up, its a Gamer Joke.

  • @valor-omega
    Right? The only "Dying" I've witnessed is when the servers all caught fire a while back and no one could join. Otherwise I don't see anything conclusive that drives players away.

  • @mslechtic15
    Matchmaking times in hourglass is a hilariously bad way of gauging how many people actually play sot. First of all, it could just be few people in your server area were doing hg at the time. It could be that the player base in your server doesn’t really do much hg in general. You said it yourself, only a select group if all sot players do hg and engage in pvp.

  • @thetalluno Remember many occasions where either a new feature was added, or an exploit was patched out, and the usual crowd piped up that the game was going to die because of it (double shot, fire bombs, wallbang, chain shots, blunder bombs, x-bucket, quick swap, etc) - it never did lol, and it's not anytime soon.

  • @tesiccl A higher FOV would be better because it would improve overall awareness of the surroundings, which is especially important in PvP fights. The current FOV is too limited and can feel unnatural, especially for players used to higher values in other games. Increasing the FOV would also help reduce the feeling of a narrow field of view and improve overall gameplay comfort without disrupting the game’s balance.

  • @guildar9194 First, SoT has always talked about fixing things, and quite often, they didn’t deliver. Second, how did QS give an advantage when everyone had the option to use it? So once again, it all comes down to a skill issue with new players who cry when someone better beats them. Should we give new players the ability to fly so they feel it’s fair against skilled ones?

  • You haven't even played the game for half a year, yet you are here throwing claims about the game dying based on your own experiences.

    I would be rich if I got a dollar every time I saw a post like this one.

    Yes, the game isn't perfect. It has it's issues but what game doesn't. Rare is at least aware of most of these issues and have addressed them. 95% better than most studios these days.

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    @guildar9194 First, SoT has always talked about fixing things, and quite often, they didn’t deliver. Second, how did QS give an advantage when everyone had the option to use it? So once again, it all comes down to a skill issue with new players who cry when someone better beats them. Should we give new players the ability to fly so they feel it’s fair against skilled ones?

    Out of all of the feedback that they have been catering to about combat in recent years I'd say that's probably the most fair one just based on principle.

    It was clearly not intended even though it lasted a ridiculously long time for something not intended.

    I never had an issue with people using it against me but I think it's one of the fair ones to change.

  • Anyone who relies on exploits as a crutch to be "skilled" and can't be as "skilled" without it, was never truly skilled in the first place.

    The ACTUALLY good/skilled players adjust and adapt to the removal of exploits and are STILL good/skilled.

  • @look-behind-you said in Why Sea of Thieves is Dying::

    Anyone who relies on exploits as a crutch to be "skilled" and can't be as "skilled" without it, was never truly skilled in the first place.

    The ACTUALLY good/skilled players adjust and adapt to the removal of exploits and are STILL good/skilled.

    The the REALLY Good Players can win a fight DISPITE exploits and cheaters.

  • @mslechtic15 said in Why Sea of Thieves is Dying::

    1. PvP vs. PvE Conflict

    Problem:
    • The game started as a sandbox where players could do whatever they wanted, but gradually, Rare began to focus more on PvE and casual players.
    • PvP players were pushed aside and received nerfs (e.g., double gun nerf, changes in stun mechanics, nerf to boarding).
    • The introduction of Hourglass PvP was meant to be a solution, but instead, it created separated groups of players, further dividing the game.

    Sure.

    Solution:
    • Add the option to choose PvP or PvE servers. Hardcore players could fight among themselves, while casual players could sail peacefully.

    So your solution to too much PvP/PvE separation is to add separate servers. This one gets a no.

    • Increase and expand PvP rewards – rewards should be much higher and more valuable. For example, special skins that would only be available through PvP. These should be visually appealing, with unique effects or animations, so players feel a greater reward for their efforts.

    And make the players already mad about Skeleton/Ghost/whatever other HG cosmetics being locked behind HG more mad? This doesn't fix anything.

    • Allow players to set whether they want PvP encounters, so PvE players aren’t forced to fight if they don’t want to.

    This already exists to some extent with the defending mechanics. They just need to make defending a real thing.

    1. Cheaters and Hacking

    Problem:
    • There are a large number of cheaters on PC using aimbots, speed hacks, or wall hacks.

    Wouldn't say large but ok.

    • Rare has a poor anti-cheat system, and bans come too late or not at all.
    • Many players began cheating out of frustration because they disliked the changes in the game.

    Some, not many.

    Solution:
    • Implement a better anti-cheat system running at the system level to detect suspicious activity (e.g., Vanguard from Valorant).

    Kernel AC doesn't fix a bad AC. Also EAC already is Kernel, so that clearly isn't a solution.

    • Automated bans – the system should detect suspicious behavior and immediately investigate the player (e.g., suspicious headshots or extreme accuracy).

    There aren't even headshots in SoT bruh do you even play the game. Automated bans are fine but they have to actually put effort into their appeal system then, instead of "investigating" and just replying back "nah we aint changing our decision"

    • Faster manual checks – Rare should have a team actively reviewing reports and banning cheaters within hours, not weeks.

    Manual checks already take only a few days, I think that's fine.

    1. Outdated Content and Lack of Innovation

    Problem:
    • After so many years, the game is still the same – there is a lack of new, interesting content to keep players coming back.
    • Seasons mostly bring cosmetics and minimal actual gameplay content.
    • Many players are bored because they’ve already achieved all the goals in the game.

    I mean the game is definitely different, seasons 7-14 have drastically changed the fundamentals, but it isn't better nor has that been interesting content.

    Solution:
    • Add new mechanics – such as new types of ships, new weapons, ship upgrades, the ability to customize the interior of the ship, etc.

    New types of ships don't solve anything, just muddies the water for new players. It also creates new metas that restrict good players. Lame. Same issue with ship upgrades. We can also already customize the interior of ships, so idk, do you play the game?

    • More endgame content – add something that would be really hard to achieve (something like Pirate Legend, but further).

    This should be HG, just make defending real so that you can actually do other things AND do the HG PvP to get progress.

    1. Poor Monetization and Microtransactions

    Problem:
    • Rare focuses more on making money through the Emporium than on improving the game.
    • Seasonal battle passes don’t offer interesting enough rewards.
    • Some cosmetics are locked behind a paywall instead of being available in the game.

    I wouldn't say these are all issues, really just the first one is an issue, but ok.

    Solution:
    • Ensure that the best cosmetics can be obtained through gameplay, not just purchases.

    Already is true.

    • Improve seasonal rewards so it’s worthwhile to grind for them.

    I would say it already is, we just need better PL/final rewards ngl. Like who thought of Graymarrows boots?

    • Add more community events where players can win rare skins instead of having to buy them.

    Well no paid skins aren't rare, but events could be cool.

    1. Return of Original Mechanics (Quick Swap, Crowd Launch, Higher FOV for All Platforms)

    Problem:
    • Rare removed or changed several mechanics that originally made PvP fast and skillful.
    • Quick Swap (QS) was removed, which slowed down combat and limited the options for experienced players.

    Yeah this sucked, but I don't think it limited options at all.

    • Crowd Launch, which allowed creative and quick movements during combat, was removed.

    Don't even know what "crowd" launch is. There were quite a few "C" launches, so maybe you're just confused. I personally wish they gave some official implementation to fish launch (mods it's not even still in the game don't be weird, thanks). Obviously it shouldn't work the way it did, rather just use a rare throwable to activate it.

    • Low FOV makes it harder to orient yourself and gives a disadvantage to console players, while PC players have the advantage due to higher FOV.

    It's most likely that the 90 FoV is the max consoles can handle, and so they restrict PC no that. Dunno why you're saying it gives a disadvantage to console players based on that. Anyways, higher FoV would be cool, but it aint saving the game.

    Solution:
    • Bring back Quick Swap (QS) – it was a mechanic that added dynamism to combat and increased the skill gap.
    • Restore Crowd Launch – it added more options for creative movement and strategy during PvP.
    • Increase FOV on all platforms (PC, Xbox One, Xbox Series X, etc.) and allow up to 120 FOV for all players so they have the same conditions and better situational awareness.

    There's about a 1/10000 chance they ever bring any of this back. The best bet is an FoV increase, or maybe something to add cannon mobility.

    In conclusion, Sea of Thieves has the potential to thrive again, but it’s clear that without addressing these issues, its player base will continue to shrink. The game needs to return to its roots, focus on balancing PvP and PvE, and bring more exciting content to keep players engaged. Until then, it’s hard to see the future of the game in anything but decline.

    Make guilds real. Make HG defending real. Rebalance the game with rewarding non-diving gameplay in mind (s11 is a bit of an issue). Add depth to the PvE through stuff like tiered quests. Do like 2-3 season 15 level content drops a year (2 if 3 seasons a year, 3 if 4 seasons a year).

  • @thetalluno said in Why Sea of Thieves is Dying::

    Then the REALLY Good Players can win a fight DESPITE exploits and cheaters.

    yeah :) We do that.

  • @wolfmanbush

    @wolfmanbush said in Why Sea of Thieves is Dying::

    Out of all of the feedback that they have been catering to about combat in recent years I'd say that's probably the most fair one just based on principle.

    It was clearly not intended even though it lasted a ridiculously long time for something not intended.

    I never had an issue with people using it against me but I think it's one of the fair ones to change.

    I think at a certain point (like after 5 years point) you just gotta leave it and realize that it's just part of the game. But now that it's gone, it's gone, and shouldn't come back. The damage is done.

  • • Bring back Quick Swap (QS) – it was a mechanic that added dynamism to combat and increased the skill gap.
    • Restore Crowd Launch – it added more options for creative movement and strategy during PvP.
    • Increase FOV on all platforms (PC, Xbox One, Xbox Series X, etc.) and allow up to 120 FOV for all players so they have the same conditions and better situational awareness.

    Always the same thing... this is all just about bringing combat, specifically double gun, back to what it was before.

    I've said this several times, it seems that a considerable portion of TDM/double gun players don't even like the game, they just enjoy this small part of the experience. SOT is not a competitive FPS, it never was, from the beginning the idea was to embrace all players and it is not possible to do that while maintaining an extremely aggressive PVP for casual players.

    • Add the option to choose PvP or PvE servers. Hardcore players could fight among themselves, while casual players could sail peacefully.

    Dividing players in this way is destroying a fundamental concept of the game. The world shared with other people who can both attack or help is something linked to SOT since its conception. It is like the choice to be a game with horizontal progression. Changing this would decharacterize the game. I even believe that this could kill the game.

    The solution to all PVP problems is simple, remove the double gun
    alt text

  • @fysics3037 said in Why Sea of Thieves is Dying::

    @thetalluno said in Why Sea of Thieves is Dying::

    Then the REALLY Good Players can win a fight DESPITE exploits and cheaters.

    yeah :) We do that.

    Cheers

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