Presentation
Guilds have been around for quite some time , in my opinion the idea of having guilds was good, the problem is that currently there is little use for them, besides uniting players and sharing ships. *In this topic I intend to present some ideas, understand that it is a draft and not a complete idea of what it should be, I also did not dedicate much time to think about pros and cons, share your ideas about it...
Some of the ideas here may perhaps hurt the concept of full equality between players.
* The main mechanic for a massive increase.
When I look at the guild ships tab all I can think is "we have a big fleet, too bad we can't use it" At the same time, I don't see how it would be possible to use it in the game's open world, it seems impractical. I then thought of a type of mechanic similar to the companion that exists in Assassin's Creed Black Flag and other games...A minigame, where we can send our ships to places, aiming to complete missions.
I suggest that those who don't know about it research it, this mechanic, if used in the right way can change the dynamics of the guilds, of course if it is accompanied by other things:
-
First: I wish this mechanic wasn't exclusive to guilds, after all, every player can own a fleet, but after joining a guild the system would be expanded to include new features. While your private fleet can earn you gold, a guild fleet could earn you cosmetics, new missions in the open world, fuel a new form of collective income for members, and other things that I'll describe later.
(An interesting way would be if a personal fleet could operate only in the Sea of Thieves, while a guild fleet could operate beyond the Devils Shroud, it would be a promising way to increase the Lore, perhaps outside the SOT the GMU could be the main adversary of this minigame.) -
Second: The minigame system, despite being based on Kenway's Fleet, would be more complex than that. For example, while in the aforementioned system you send out your fleet, with a measurement of strength and danger, in the SOT system you could send your ships to plunder others, fulfill mercenary contracts, sell goods that are in stock at the guild, make alliances and establish hideouts beyond the fog... set up an entire operation to profit. The way each mission would be carried out, successful or failed, would still need work, but it is just a concept.
* Complementary mechanics and ideas
Now, ideas that can be implemented to improve the above suggestion or be put forward individually.
- Guild Vault and Currency:
To complement the previous idea or even to implement it individually, a good way to improve collective progress would be if everyone could earn gold with their groups... for this, a vault containing gold generated by collective work and divided among members at the end of each month would be ideal to encourage the use of guilds.
Guild currency would be individual, acquired by completing tasks and would be used in a special store intended for the guild itself, the things present in this store would be based on the current level and distinction.
-
Guild Shop: A store that would use the coins earned by completing tasks, exclusive to members of the group. From exclusive skins to improvements for the guild, whether they are intended for the aforementioned minigame or to increase customization, create an uniform, increase fleet capacity (which is currently "unlimited"), player capacity...
-
Affiliation and alliances: Having the ability to affiliate the guild with some existing company or group in the game, such as Reapers, Athena, Dark Bretheen... with bonuses and exclusive missions varying between the chosen group.
One suggestion I would make would be to allow only one active guild at a time, given that I proposed increasing the capacity of players and ships, there would be no need for more guilds, however an interesting mechanic would be alliances between guilds, as a result some bonus could be applied to allies, borrowed ships...
-
Type of guild: perhaps this idea conflicts with that of joining a group in the game, as it is based on the same concept, different missions and different bonuses as rewards... the types of guild would be Thieves, Merchants, Explorers, Secret Order...**
-
Guild war: Through the minigame I proposed, it would be possible to challenge other guilds and defeat them using strategy. But the war could also be a type of activity based on randomly generated objectives that need to be completed by both guilds within a period of time. Another way could be through the hourglass, a direct PVP between two guilds.
-
Create a guild uniform: Give guild leaders the ability to create uniforms for guild members, perhaps 3 uniform slots per guild, created from their own clothing. Rare may place limitations or make it so that uniforms can only be created from a specific set of skins made available for that purpose, in order to not share rare and exclusive sets like Black dog or Ferryman... I don't like this, but if it's a problem for someone it can be done.
-
A mechanic specially designed for the minigame that I suggested: When taking a product or chest to the soverings, there would be two options, Sell (current option) or store for Guild, when storing the item in the guild it would be available to be traded in missions in the fleet minigame, used in recipes to create items, these also used to complete missions in the minigame.
This would create a cool dynamic between playing the normal game, farming your treasures and also using them in this new way of earning money, so that everything can't be done just within the minigame leaving the main game aside.


