I think something needs to be done about event spawning. I just had an incredibly frustrating experience while fighting ancient meg.
I'm solo slooping, fighing the Barnacled Dread. Towards the end of the fight, a skeleton ship spawns. Pretty frustrating to have this happen when I'm already fighting a boss. In between repairing attacks from both, I manage to finish off the Barnacled Dread. So now I'm fighting the skeleton ship, knowing I need to hurry in order to loot the Barnacled Dread before the loot despawns.
Well as I'm fighting the skelly ship, what do I hear? A megalodon charging my sloop. Immediately after I finished the Barnacled Dread, and before I can finish the skeleton ship, a normal meg has also spawned on me. I now need to finish the skeleton ship, AND the normal meg, before I can loot the original boss.
Well I managed to kill both the skele ship and the normal meg, but of course the Barnacled Dread loot is all gone by now.
I think there needs to be some kind of change here. There are many ways this could be improved:
- Don't spawn two emergent enemies in a row on a player who is already fighting an Ancient Meg (especially a solo player)
- Add loot tracker to the map, so I can easily find the loot from my original kill
- Make loot from killed enemies stay around longer if the player is engaged in another emergent event
BTW, I have a clip of this happening which I can post if it's allowed here
