Regression In Performance Since 3.3.0.1 Hotfix

  • I was full of praise for what was the fluidity of the game after the 3.3.0 update, so I feel it's equally important to point out that I've noticed a bit of regression since the 3.3.0.1 hotfix we got on Thursday (27th). This is not a troubleshooting post, I'm giving feedback on what I've experienced.

    I've noticed the game hitching a lot with UI elements such as menus and barrels, with a clear frametime spike. In my case, I see the framerate briefly lurch from 120fps locked to 90fps for a few frames. So far, one of these lurches has resulted in the game actually crashing the video engine.

    Here's an example, looking in storage crates and barrels (my FPS is usually locked to 120FPS when out at sea, I've zoomed in on the performance counters top left in editing)

    https://www.youtube.com/watch?v=9_1kXSTcr-0

    I've also noticed a few animation issues, the spyglass animation bug being one I've seen a few times. I have a few clips of it, but not been able to spot anything obvious that triggers it (I will put in a bug report if I can reproduce it consistently). Here are some examples.

    https://www.youtube.com/watch?v=qGRoTSMSi58

    All in all, 3.3.0.1 feels less performant than the previous update. Anyone else notice this?


    Specs and info: Steam version running on Windows 10 22H2, RTX 3070ti, Ryzen 7 7700x, 32GB DDR5 RAM, fast M.2 SSD, DirectX12, 1440P capped at 120FPS

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  • Hard same.

    There's also a rare issue that affects all players in a server globally, that brings the entire server down to 15 FPS or less.

    https://www.youtube.com/watch?v=AbPmopDwDTo

  • I feel like a lot of this is due to memory limits and, while Rare are doing their best with UE4, the "optimisation" is just too aggressive and leading to a lot of streaming of data on the fly - either from servers or disk. We've gotten to a point where it feels very much like Rare are squeezing blood from a stone.

    I had initially put this down to UE's typical traversal stutter and shader compilation stutter, but one would expect those issues to iron out over time (especially shader compilation stutter).

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