I was full of praise for what was the fluidity of the game after the 3.3.0 update, so I feel it's equally important to point out that I've noticed a bit of regression since the 3.3.0.1 hotfix we got on Thursday (27th). This is not a troubleshooting post, I'm giving feedback on what I've experienced.
I've noticed the game hitching a lot with UI elements such as menus and barrels, with a clear frametime spike. In my case, I see the framerate briefly lurch from 120fps locked to 90fps for a few frames. So far, one of these lurches has resulted in the game actually crashing the video engine.
Here's an example, looking in storage crates and barrels (my FPS is usually locked to 120FPS when out at sea, I've zoomed in on the performance counters top left in editing)
https://www.youtube.com/watch?v=9_1kXSTcr-0
I've also noticed a few animation issues, the spyglass animation bug being one I've seen a few times. I have a few clips of it, but not been able to spot anything obvious that triggers it (I will put in a bug report if I can reproduce it consistently). Here are some examples.
https://www.youtube.com/watch?v=qGRoTSMSi58
All in all, 3.3.0.1 feels less performant than the previous update. Anyone else notice this?
Specs and info: Steam version running on Windows 10 22H2, RTX 3070ti, Ryzen 7 7700x, 32GB DDR5 RAM, fast M.2 SSD, DirectX12, 1440P capped at 120FPS
