I am not one to complain about bonecallers, but it's becoming more and more obvious that they must be tweaked in some way in order to maintain the integrity of legitimate PvP engagements.
The way it stands now, with bonecallers being able to call down three skeletons, detracts from the legitimacy of these conflicts. My opinion is that their spawn mechanics need to be crew-size scaled. For example, limit it to one or two for sloops, two for brigs, and three for galleons. The frequency with which I’ve encountered boarders sitting in the water, repeatedly tossing multiple bonecallers, is frankly absurd. It would be much more balanced if the holding limit were restricted to one or two bonecallers, similar to the limitations on traps. The introduction of bonecallers has just altered my perception of real PvP, particularly in terms of boarders. It's not even certain anymore if they're even interested in close combat or are simply relying on bonecallers to decide the battle for them. It's like a significant drop in the emphasis on hand-to-hand combat, with players increasingly depending on bonecallers to turn the tide in their favor, distorting the underlying mechanics of PvP. It's a shift away from the strategic combat that these engagements are supposed to be defined by.
The point people always bring up is that Sea of Thieves is a sandbox game, and that you should be free to do whatever you want. While I agree with this, I see hourglass as a stand alone gamemode, with its own rules and own player base. As said by many others, Rare never expected to have a competitive range of players, so they don't cater to our needs. They are more focused on increasing content in the game (which they can barely even keep up with) instead of just listening to their community. It's not only the PvP side of the game that is constantly neglected by Rare but also the PvE side with cheaters, exploiters, and toxicity. What I'm trying to say, is that the team at Rare really needs to shift their focus from the constant content updates to the actual state of the game (server lag, hit reg, exploits and bugs, etc.)
