After doing a little bit of testing, it appears that the dev team overlooked a very small part of the new Hunter's Call update that fundamentally ruins both the idea of seaposts and Sovereigns. Shortly after Sovereigns were released they made the change to allow you to be able to sell meats and fish, that were previously only able to be sold at seaposts, to them at their base value. To maintain the idea of a seapost they implemented an increase to the value of fish and meat when sold directly to the Hunter's Call at a seapost. With the advent of the Hunter's Call now having representatives at outposts, they are still giving the same amount as if you were selling it to a seapost. This now means that there is no reason to go to a seapost as you can sell for the same value at an outpost, and also insults the benefit of owning a captained ship and being able to sell to Sovereigns for the full value of the items you're selling. The situation was a little different when the Hunter's Call was a unique faction with their own selling location, but now that they are in the outposts and offering the same benefits as if they were at a seapost it doesn't make sense. Now for a player wanting to make extra gold they have to waste extra time bringing their loot to the other side of the island after they've paid for the ability to use Sovereigns, or else be punished in the value of their Hunter's Call loot.
Season 15 has ruined the idea of both Seaposts and Sovereigns
@sweetsandman This is exactly what I think they should do. It doesn't seem to be intentional that they'd make the outpost NPC have the same value as the seapost NPC. I assume it has to do with the fact that they didn't make new NPCs for the outposts and just made copies of the existing ones.
@silverdonut02 Yeah I ASSume it was an oversight on their part.
Though... I've long thought that ALL the reps should give a boost for handing loot in the old school way. Or make a penalty of some sort for selling at the sovereign. The insane convenience should come with some sort of penalty. They pretty much obsoleted the vendor reps for all the factions.
@sweetsandman I feel like the way it stands now is perfectly fine. I don't see an issue with a captained ship being allowed to save a ton of time every time they sell. Rare made a point to have the Hunter's Call be different because of the seaposts, but this oversight kinda just makes both not really make sense anymore. I really enjoyed the idea that the seaposts pay more to get you to go out there and sell to them.
@lavishfirebird said in Season 15 has ruined the idea of both Seaposts and Sovereigns:
@sweetsandman my guy just suggested taxes in the game lol. Not bad idea just funny.
I mean call it what you want, but a risk/reward mechanic that serves as a "service fee" for being able to sell an entire skeleton fleet in 30 seconds as a solo compared to 15+ minutes seems overly reasonable.
Or, to the Hunter's Call route and just have Sovereigns be the standard price, but the vendor reps give a boosted price?
Something to at least make players make the conscious risk/reward decision.
They have been back stepping the purpose of changes or additions they have made before for the last year or so.
Just look at captaincy, one of its headline features was the ability to stock up on even more quests of what ever type you wanted, not long after they added some new quests for throwables and explosives and a legendary quest for cursed treasure. 4 seasons after adding captain voyages and only 2 seasons after adding new legendary voyages, it was all removed and totally reworked so now we have fairly unexciting/uninspired quests to get either exactly 2 of the exact same chest on a small island, or exactly 3 of the exact same chest on a large island. Gone are the days of variety and surprise in what you are starting.
Its absolutely no wonder that the first hunters call update we have had in literal years has the same treatment shortly after hunters had a change for sovereigns and the pricing of their fish at seaposts. Undo the work that was done not long ago for the sake of mild convenience and consistency.
There is seemingly no logic or reason outside of convenience for new players, but even when i was a new player in 2021, there was a lot to learn, but it could be learned, the way they are changing things for new player convenience without consideration for the over all game experience treats them like they cant learn or figure out how to play without everything being right in front of them.
I have not been a big fan of the direction of the game lately, it has turned far too hand holdy, and i predict its going to keep going that way.
I think it makes sense that you get less by selling at Sovereigns. Selling at Sovereigns is a convenience. You are basically selling to a middleman, and that middleman needs to be paid. So, you should get less at Sovereigns than you get by selling direct.
The question of Sea Post vs Hunter's Call agent at the outpost is a different issue. I wish I had a creative solution for that. I do feel like the Sea Posts have been relegated to nostalgia. Kind of sad really.
I never thought it was necessary for them to be restricted to Seaposts, but while they were a different company I dont cared about having to go there to sell, now at 500 levels I don't want to have to go to a different place to sell at full price, it doesn't make sense anymore. Sovereigns should receive the full price and XP for each item from the hunting call.
I have a question, is selling in sovereigns with the hunting call flag currently giving less reputation? Someone told me yes and it seems to be true, yesterday selling in sovereigns I sold many more items and leveled up fewer levels than today selling directly in the company.
@goldsmen I think that they never had consistent plan how to delevop SoT and now it's biting their bottoms.
You can ad new features up to some point before they start overlaping then you should maintain and check how they interfere wtih each other and in that they failed misseralbe.
Game become more and more dilluted bunch of uncorodinated things that we play and drop each season.
To me, having more locations to sell is nice. There have been plenty of times where I have done a "drive by" sell while being chased.
Besides, I wouldn't be surprised if Rare tweaks things after they have more real-world player data to evaluate.
"The only constant in the universe is change." -- Heraclitus
