Crosshairs on console

  • With the recent support update regarding virtual crosshairs NOT being a banable offence, doesn’t this just straight up put console players at a disadvantage? Unless Rare are considering adding an accessibility feature shortly to all platforms, it’s giving PC players a major combat advantage if they choose to use it. I thought we’d moved passed this kind of thing?

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  • When did they say this? Tbh I think it's more that realistically it's untraceable for so many types. You could stick something on your screen.

  • @hiradc https://support.seaofthieves.com/articles/24643308439314-Clarification-regarding-specific-Enforcement-Policies

  • To avoid it, play on console only servers. Tbh, I don't think having a crosshair does much

  • @tesiccl most people that bother to have crosshairs do so by activating it in their monitor or just put a piece of tape with a dot on it on their screen

  • My monitor came with a built in crosshair and I turned it off while setting it up initially. I play on console but I currently use a monitor instead of a TV.

    When I first started playing the game in 2019 someone told me to put a piece of tape and then make a mark in the center of my screen, no thank you! I wasn’t about to put anything on my screen!

    I’d say they realized that monitors like mine exist, and for all I know TVs now have the option too(I don’t know, but it wouldn’t surprise me) and decided to make a statement because it’s a question that gets asked often enough.

  • You can use a monitor with a built in crosshair or just use a physical one

  • @tesiccl I'm on console and have crosshairs due to the monitor I use. I guess it really depends on how much of an advantage it actually gives you. I have over 8000 hours in and haven't found the crosshairs to be much of an advantage honestly. Definitely shouldn't be grounds for a Redbeard.

  • @tesiccl said in Crosshairs on console:

    With the recent support update regarding virtual crosshairs NOT being a banable offence, doesn’t this just straight up put console players at a disadvantage? Unless Rare are considering adding an accessibility feature shortly to all platforms, it’s giving PC players a major combat advantage. I thought we’d moved passed this kind of thing?

    At this stage, I think Rare should just add a option for a reticle in-game. As you point out, it is an accessibility feature. It could also help those who get motion sick playing the game (some of whom think it's the FOV, when it's just there's no focal point).

  • Food for thought here with folks mentioning playing console with a monitor rather than on a TV (how I do it). I guess I just feel if you’re not going to ban folks for it, then make it something accessible for all players in the form of a feature.

    Even if an opaque crosshair only appears on screen when you bring out your weapon/aim down sight and then glows white/red when you hit/kill your target. This would at least reduce the distraction in the middle of the screen and only bring attention to it when needed.

    One could argue it does reduce the skill ceiling when it comes to combat but isn't that a good thing considering the casual trend the game is leaning towards nowadays?

  • @tesiccl
    Yeah, I think the fact that players play on all kinds of setups makes this less of a PC vs Console debate and it should just be about creating a level playing field across the board. I'm a PC gamer but I couch game on a 120Hz TV (a great TV but still a TV technically).

    A white dot in the centre of the screen shouldn't be a big deal to add. As I said before, it will also help with motion sickness that some experience playing the game.

    https://youtu.be/XEgkQ2EXGdA?si=hCF9-MEy0tbfB4O4

  • It only makes a difference at high level play. When you see people like sponge pre aim to the extent that he can quickscope snipe long distance cross ship with barely aiming down sight, it does mean they obviously have some form of help to do so with such accuracy. It makes a difference that it means there is zero scope glare and as such no counter play other than constantly moving to dodge in expectation of incoming snipes.

    They could try and implement a minimum ads before shooting but with the quick swap attempted patched and how clunky some of those result in it would likely not be welcome by anyone.

  • Scotch tape and a sharpie.
    Wrecking pvp since Ballblazer...
    Untraceable!
    Unless your opponent was a screen watching scrub.

  • Sea of Thieves, however, does utilise an Anti-Cheat solution alongside other security tools to protect players from malicious users. Therefore, if an external solution providing Crosshair tools does become flagged by one of these security systems, players may find themselves under enforcement for its use.
    The use of Software, Monitor features or Physical solutions to provide a Crosshair Overlay is therefore fully at your own risk.

    It's still banable if detected by EAC, it just won't be enforced by the SoT support team
    (eg. when they receive a video of someone using a crosshair, they won't ban them, but if the player gets autobanned by EAC for it it is valid)

  • Came back to SoT recently after a 2 year hiatus only to find that Rare still has not managed to find the time, resources and even willingness to improve certain aspects of their game.

    You still have polling rates above 250hz introducing smoothing/lag to both mouse and controller inputs, you still have the game using horizontal instead of vertical fov and you still have the game lacking a simple crosshair and a toggle option to go along with it.

    You will never get banned by any anticheat implementation using an external crosshair program because it does not need to interact with the game files at all to place a crosshair overlay on your screen even if you are using exclusive fullscreen mode (via Gamebar).

    If something needs to touch the game files to place an x on your screen while playing any game then it's doing more than placing an x on your screen.

    Should console and PC receive updates regarding all the points I mentioned above? Yes, they should.
    Will console and PC actually get those updates? I'll check back after another 2 years...

  • @rvb1101 hooking into the rendering pipeline, which is what a crosshair being drawn over the game would be doing, is definitely able to trigger AntiCheat if it triggers heuristics that think it's a cheat of some kind (this is exactly what ESP cheats are doing). Odds are it wouldn't trigger anything, but I don't think I'd take that chance.

  • @d3adst1ck said in Crosshairs on console:

    @rvb1101 hooking into the rendering pipeline, which is what a crosshair being drawn over the game would be doing, is definitely able to trigger AntiCheat if it triggers heuristics that think it's a cheat of some kind (this is exactly what ESP cheats are doing). Odds are it wouldn't trigger anything, but I don't think I'd take that chance.

    If something is hooking into the rendering pipeline then it could and it should be triggering the anticheat resulting in a ban but any developer worth their salt will know to stay clear from doing that.

    As mentioned earlier, tapping into the game itself is not necessary if all you plan on doing is place a dot in the middle of your screen.
    Crosshair X exemplifying the correct way of going about it with the devs making it a game title agnostic solution that works in both borderless and exclusive fullscreen with their Gamebar widget, all of this, without any game hooking.

    With that said, there's nothing preventing devs from injecting but the problem with that ,as shown by AMDs initial approach to their Anti-Lag 2 technology for lowering input lag, is it resulted in players getting banned because the anticheat detected tampering of the game libraries.

    Now Anti-Lag 2 requires game by game implementation by the game devs akin to Nvidia Reflex.

  • Personally, I hate the idea that people are using these monitors and overlays, and I think that gaming companies should take a stand, and just not allow people to play games that own these monitors in protest, despite the controversy.

    They do so for controller emulators, monitors with in built cheat functions are no different, yet monitors, mice and keyboards with advanced macro functionality get a free pass.

    Why people feel the need to gain advantage over others so badly, when there's perfectly good iron sights I'll never understand.

    Wish gaming hardware companies had good incentive to release hardware, that had additional keys, without resorting to macro's / blatant cheats.

    It's cringe as anything.

  • Just buy a simple gaming monitor with a crosshair function. They really can't do anything about it.

    It's the same with ultrawide screens: for some, they provide an advantage because you can see more than others (that's why cheaters use a 120 POV).

    The only reason to add the crosshair in the game could be to help with motion sickness, but then people will start to complain that it gives more advantage to comp players.

  • @rvb1101

    They are cheating devices, and there should be market pressure against them, if you can't see that, then you are part of the problem.

    Understand if your stance is that 'people shouldn't be punished for owning a monitor with a feature they never use' but if your stance is defending the use of external crosshairs, it's cringe.

    If a esports player rocked up to a tournament using a monitor with tape in the middle, they'd be laughed out of the stadium, that should be proof enough.

  • @rvb1101 Your post has been removed as it goes against the Forum Rules and Pirate Code.

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  • @look-behind-you My intention is to state that there's no point in trying to change opinions on this topic when dealing with people with little to no knowledge on the matter.

    As a side note, if only Rare was so quick to act on addressing the multiple issues still impacting SoT as they are with deleting posts on their forum perhaps you wouldn't be bleeding players.

    As mentioned before, I'll check back in 2 years and I'm certain I'll be pleasantly surprised./This is sarcasm, just pointing this out so nothing can be lost of misinterpreted, I actually think that nothing of importance will change.

  • @rvb1101 You could do so more politely.

    As a side note, if only people would realise that Forum Moderators are not Rare employees and have no direct influence on the game's actual development as developers and can't fix game issues.

  • @look-behind-you said in Crosshairs on console:

    @rvb1101 You could do so more politely.

    As a side note, if only people would realise that Forum Moderators are not Rare employees and have no direct influence on the game's actual development as developers and can't fix game issues.

    Sigh, my brother in Jehovah, I know you're not the one responsible for addressing things on the game but think of the optics here.

    Regardless if you're a paid employee or doing forum moderating without any form of reimbursement, as long as you bear a moderator badge you are associated with Rare.

    Again, I have no expectation of any forum staff to go in and investigate some of the things that I have harped on about but quick actions taken on the forum contrasted by little to no action on the dev team side would lead someone to think that perhaps priorities aren't where they should be.

    To give more context on things, what would you think if you took the time to report an issue, that issue being acknowledged by the support staff but upon revisiting the game 2 years later that problem was still present? /rhetorical question

    This is veering off topic as I'm sure you'll agree so I'll bid you a good day.

  • @rvb1101 Forum Moderators and Dev priorities are exactly where they are supposed to be... i.e, Devs on Dev work, Forum Moderators on moderating the Forums.

    There is no contrast as they are completely separate entities.

  • They should probably just add an option to have a crosshair in game.

  • @honestauntyelle the issue with that is almost every mid to high end monitor comes with crosshair software. Honestly it doesn't matter that much for this game anyways, but I do think it's a little odd that they decided now was the time to allow crosshairs. They've been bananable for almost the entire games lifespan and I don't think that many people even used them. It's just strange and it was a unique part of SoT. The cool part is that now you can prolly get away with more than like 4 pistol cosmetics.

  • @fysics3037 said in Crosshairs on console:

    @honestauntyelle the issue with that is almost every mid to high end monitor comes with crosshair software. Honestly it doesn't matter that much for this game anyways, but I do think it's a little odd that they decided now was the time to allow crosshairs. They've been bananable for almost the entire games lifespan and I don't think that many people even used them. It's just strange and it was a unique part of SoT. The cool part is that now you can prolly get away with more than like 4 pistol cosmetics.

    I get that a small minority of monitors, that claim to be high end, but are largely using gimmicks come with inbuilt crosshairs and it would be punishing people who don't necessarily use them, which is why I advocated not that they should be banned, but that they simply not be allowed to play while the hardware is plugged in.

    Without gaming companies putting back-pressure on the monitor industry, we are going to see the trend continue, just like keyboards and mice did.

    It's this that I'm advocating for, and yes I realize I'm probably on a losing battle with an idealist mindset.
    I just dislike it when people are willing to let this slippery slide continue, and even defend it, instead of (at minimum) decrying it as a bad precedent, just because it's 'difficult to stop'.

    It would take a single large game series or publisher, like Call of Duty or Microsoft to take the stand, and create a database of EDID model id's that need to be prevented from playing, and share it with any game company willing to join, and suddenly retailers would be flooded with returns and bad reviews.

  • @honestauntyelle I mean I bought a high end monitor and yeah it has a crosshair. But also my 10 year old random monitor passed down from my parents had a crosshair application. I don't think they should ban hardware IDs of this stuff. That's a step too far. Like people would definitely sooner quit SoT than buy a new monitor. Especially with high end systems where getting something without crosshair software is basically impossible.

  • @look-behind-you Wait.... so it's @Taaaamas and the rest of the Discord Mods that's supposed to be fixing these bugs?

  • @musicmee Will do it tomorrow, promise

  • It's always been kind of a weird thing with it being built into a lot of gaming monitors now.

    It's a hardware advantage. Not different from a crazy graphics card, overclocked hardware, or even something as simple as a mouse with more-than-standard buttons and DPI switches, or heck even an Elite (or similar) controller and so much more. You could argue which of those gives more of an advantage, but they're all hardware based advantages over what this game was designed around...an Xbox One with a standard controller on a TV from 7 years ago.

  • @sweetsandman said in Crosshairs on console:

    It's always been kind of a weird thing with it being built into a lot of gaming monitors now.

    It's a hardware advantage. Not different from a crazy graphics card, overclocked hardware, or even something as simple as a mouse with more-than-standard buttons and DPI switches, or heck even an Elite (or similar) controller and so much more. You could argue which of those gives more of an advantage, but they're all hardware based advantages over what this game was designed around...an Xbox One with a standard controller on a TV from 7 years ago.

    having extra buttons vs brand new functionality is pretty different though, as a keyboard you can just use whatever buttons are convenient anyway.

    It's the ability to Macro that make mice/keyboards sus.

  • @honestauntyelle said in Crosshairs on console:

    having extra buttons vs brand new functionality is pretty different though, as a keyboard you can just use whatever buttons are convenient anyway.

    Again, it's debatable which is more or less of an advantage... But they all give an advantage over standard hardware.

    It's the ability to Macro that make mice/keyboards sus.

    That's not sus. That's a straight up TOS violation.

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