@burnbacon
It is, if each pirate HITS every shot and not waste shots.
OP commented about competitive Hourglass, in which Galleon in hourglass is known for in his specific case scenario... 120 Cannonballs is nothing and will not achieve a sink. I'm willing to be proven wrong, with proof from your PoV footage since apparently you made multiple remarks of galleons having enough base supps, sure if you only do PvE, or facing a crew that has never touched the game before that sink to 5 cannonballs and takes them 2 minutes to realize how to patch holes, 10 cannonballs is enough in that scenario...
So once again, I challenge you to fight SnowyFPS and his crew with your base supps and report back to me how that goes...
With what data do you have that says this?? Proper crew can make any supplies last.
What game are you even playing at this point?
Go watch actual good Hourglass streamers play Hourglass and see how many Cannonballs are used in a minute in a opening broadside against actual competent Hourglass Gally crews that isn't open crew...
'' Proper crew can make any supplies last.'' That sounds so much like what a roleplaying Andy ahhh type player would say... Are you one? Not dismissing you, just at least be honest.
One can even say 200 cannonballs is very little. Now what?
200 Is low lol, around 500 would genuinely be a fair base supply.
Source = Ex-Pro player on the gally and have a combined 3k HG levels... I think I know what I am talking about..
There has to be a better way to get the bare MINIMUM (600 cannonballs) of supplies that is needed to actually have a fight last more than a minute.
More supplies doesnt make for longer fights, just bigger target with huge reward after they sink :P
Sure, if the whale supplied boat are noobs. You aren't getting those supplies from a well oiled Galleon crew with your measly base supps, no matter how good you are.. I keep beating a dead horse repeating myself, but it's for you to finally understand, because it gets tiring...
@HaughtyFern4707 said:
No wonder people are cheating in this game for infinite supps
That isnt the reason for cheating. Its all up to a player who choose to cheat. Maybe in life they are sick of losing to little things, or they are always taught cheating is best way to win. Who to say. But that isnt the reason.
You started strong then your reasoning fell off a cliff, you obviously haven't heard of Pak resource cheats
Let not forget, you have Third Party ships that can enter the game. Fresh spawn galleon sees two galleons fighting. :P
Sure but how often does that happen truthfully? Does the fresh spawn gally even have PvP on their minds?
@RamboBrad said:
@burnbacon What did we tell you about commenting on hourglass posts?
This is funnier then it should be. But please take the advice when you clearly have little to no knowledge of higher tier of hourglass gameplay, which has always been a thing now in HG. Since most casuals complain and quit the game mode.
Boils down to this BurnBacon, I know for a fact you will read this but each time you don't reply when you get destroyed in an argument.
** Players, PvP players want to play hourglass, but each time to do so, to even survive off a first match encounter, they need to spend 10 minutes gathering supplies around the game world. That's IF they want to play and have a chance of winning...
More competitive crews that stream/Server sniper each other typically communicate in Discord to share supplies before fighting. That already should tell you a lot...
It still doesn't help that newer players that get sunk have to spend minutes supplying up again to dive in order to have an equal chance, they sink again for the 2nd time, the moral drops extremely low where they outright quit the gamemode because they don't want to spend a total of 20 minutes just supplying after sinking twice in a combined time of 5 minutes.
Hourglass is EXTREMELY demoralizing for the average player that is trash at PvP, because the core loop as explained above is DREADFUL.
The players that are good, hoard resources and are unsinkable in the first place...
MAKE the barrier of entry easier for new PvP players, that includes supplies in the formula.. ** Because the point is, your spending more time supplying then fighting, UNLESS your a competitive crew that streamrolls everyone from the get go until that is... You meet another competitive crew..