Galleon Hourglass is unplayable now

  • I can't believe i have to say this but 120 cannonballs are not enough for a galleon. The supps you can get now that they've patched all the exploits is horrendous and is practically impossible to play for competitive games. if you start with base supplies you get a measly 30 cannonballs each which is approximately 1 minute MAX in a fight!!! How, in all honesty, can you say this is enough? and we can buy 80 more cannonballs so we get 200 in total. What a scam. literally 50 cannonballs each is so little that I'm shocked this is even in the game. There has to be a better way to get the bare MINIMUM (600 cannonballs) of supplies that is needed to actually have a fight last more than a minute.

    It's the same problem with food as well. 1 pineapple each bro, who is making this game 😭🙏? These aren't even decent enough supps for regular play. It's so strange as well because of how rare have decided to make wood easy to obtain enough of but give us a few pennies worth of food and cannons. I don't understand why we can't buy more than just one for captaincy and commodities. We still have to get chains, curseballs (if adventure) and you have to use money.

    No wonder people are cheating in this game for infinite supps. No, its not unreasonable to say what I've said, galleon has 3 more cannons and 3 more people than a solo slooper yet barely get any more supps and even sloops struggle with supplies. its laughable that rare is this out of touch with there game.

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  • Galleon HG is all about direct hits and getting a boarder. The diff in supplies is annoying though, everyone should have the same loadout from the second you start a HG battle.

  • 120 cannonballs are not enough for a galleon.

    It is, if each pirate HITS every shot and not waste shots.

    if you start with base supplies you get a measly 30 cannonballs each which is approximately 1 minute MAX in a fight!!!

    With what data do you have that says this?? Proper crew can make any supplies last.

    50 cannonballs each is so little that I'm shocked this is even in the game.

    One can even say 200 cannonballs is very little. Now what?

    There has to be a better way to get the bare MINIMUM (600 cannonballs) of supplies that is needed to actually have a fight last more than a minute.

    More supplies doesnt make for longer fights, just bigger target with huge reward after they sink :P

    No wonder people are cheating in this game for infinite supps

    That isnt the reason for cheating. Its all up to a player who choose to cheat. Maybe in life they are sick of losing to little things, or they are always taught cheating is best way to win. Who to say. But that isnt the reason.

    Let not forget, you have Third Party ships that can enter the game. Fresh spawn galleon sees two galleons fighting. :P

  • What i can sugest you is buy the stuff from merchant, clean the island, then go to a fort there you can get enough supply for a fair fight

  • @burnbacon What did we tell you about commenting on hourglass posts?

  • @burnbacon

    It is, if each pirate HITS every shot and not waste shots.

    OP commented about competitive Hourglass, in which Galleon in hourglass is known for in his specific case scenario... 120 Cannonballs is nothing and will not achieve a sink. I'm willing to be proven wrong, with proof from your PoV footage since apparently you made multiple remarks of galleons having enough base supps, sure if you only do PvE, or facing a crew that has never touched the game before that sink to 5 cannonballs and takes them 2 minutes to realize how to patch holes, 10 cannonballs is enough in that scenario...
    So once again, I challenge you to fight SnowyFPS and his crew with your base supps and report back to me how that goes...

    With what data do you have that says this?? Proper crew can make any supplies last.

    What game are you even playing at this point?
    Go watch actual good Hourglass streamers play Hourglass and see how many Cannonballs are used in a minute in a opening broadside against actual competent Hourglass Gally crews that isn't open crew...
    '' Proper crew can make any supplies last.'' That sounds so much like what a roleplaying Andy ahhh type player would say... Are you one? Not dismissing you, just at least be honest.

    One can even say 200 cannonballs is very little. Now what?

    200 Is low lol, around 500 would genuinely be a fair base supply.

    Source = Ex-Pro player on the gally and have a combined 3k HG levels... I think I know what I am talking about..

    There has to be a better way to get the bare MINIMUM (600 cannonballs) of supplies that is needed to actually have a fight last more than a minute.

    More supplies doesnt make for longer fights, just bigger target with huge reward after they sink :P

    Sure, if the whale supplied boat are noobs. You aren't getting those supplies from a well oiled Galleon crew with your measly base supps, no matter how good you are.. I keep beating a dead horse repeating myself, but it's for you to finally understand, because it gets tiring...

    @HaughtyFern4707 said:
    No wonder people are cheating in this game for infinite supps

    That isnt the reason for cheating. Its all up to a player who choose to cheat. Maybe in life they are sick of losing to little things, or they are always taught cheating is best way to win. Who to say. But that isnt the reason.

    You started strong then your reasoning fell off a cliff, you obviously haven't heard of Pak resource cheats

    Let not forget, you have Third Party ships that can enter the game. Fresh spawn galleon sees two galleons fighting. :P

    Sure but how often does that happen truthfully? Does the fresh spawn gally even have PvP on their minds?

    @RamboBrad said:
    @burnbacon What did we tell you about commenting on hourglass posts?

    This is funnier then it should be. But please take the advice when you clearly have little to no knowledge of higher tier of hourglass gameplay, which has always been a thing now in HG. Since most casuals complain and quit the game mode.

    Boils down to this BurnBacon, I know for a fact you will read this but each time you don't reply when you get destroyed in an argument.

    ** Players, PvP players want to play hourglass, but each time to do so, to even survive off a first match encounter, they need to spend 10 minutes gathering supplies around the game world. That's IF they want to play and have a chance of winning...
    More competitive crews that stream/Server sniper each other typically communicate in Discord to share supplies before fighting. That already should tell you a lot...

    It still doesn't help that newer players that get sunk have to spend minutes supplying up again to dive in order to have an equal chance, they sink again for the 2nd time, the moral drops extremely low where they outright quit the gamemode because they don't want to spend a total of 20 minutes just supplying after sinking twice in a combined time of 5 minutes.
    Hourglass is EXTREMELY demoralizing for the average player that is trash at PvP, because the core loop as explained above is DREADFUL.
    The players that are good, hoard resources and are unsinkable in the first place...

    MAKE the barrier of entry easier for new PvP players, that includes supplies in the formula.. ** Because the point is, your spending more time supplying then fighting, UNLESS your a competitive crew that streamrolls everyone from the get go until that is... You meet another competitive crew..

  • @burnbacon it takes approximately 1 second to load a cannon so I'm being extremely generous saying it takes a minute to use all the base cannons and even if you hit every one of those 120 cannons, the other galleon will be fine.

  • I agree, galleon HG is unplayable now. With 1 outpost amount of supps, the first fight is a bump high as a wall. We have quit galleons even though we liked that in the past. Rare, we need more starting supps please. Yes, this year, not 2026.

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