Compensation for Dealing with Cheaters

  • This is mainly for those who play "High Seas with All Players" as I'm not sure how much cheating there is on Console Only

    TLDR: There should be a system for the legitimate players who have to deal with cheaters wherein they are compensated for losing items to the cheaters after those cheaters have been banned.

    First off, this is a pirate game where people steal items, I get it. But when this is done with an unfair advantage, it is no longer part of the game. I play on PC, occasionally with friends who are on Console as well through Cross-Platform. After a recent report I made of cheaters, the Rare support team suggested that I create a post here in order to get more attention to my idea. I wish to suggest that there is a system added for everyone, in particular those of us who deal with cheaters so regularly, that we are somehow compensated for the fact that we had to deal with others cheating. I intend for this to be in cases where there was a documentation of those cheating, with footage or what have you, wherein there was also a ticket submitted on the support page proving the cheating occurred. Additionally there would be a suggestion/offer or "Link" to claim the in-game compensation from Rare, and this would likely only be available AFTER the support/security team has rendered judgment in favor of removing the cheating players from the Sea of Thieves.

    I bring this up because as we all know, Anti-Cheat software are not always perfect, and cheaters get through. As of late though, the problem with cheaters has become far worse. I can speak to this as I regularly report cheaters on the support page, and currently have 11 (yes, eleven) tickets about players cheating. All of which are closed and resulted in players being permanently removed from the game, or that they will be "investigated internally" by the support team. This totaled roughly 40 players, and these are only the tickets dated from Nov 2 2024-Jan 23 2025.

    I wish to suggest that for this system there is a limited "claim" for what can be compensated. Items that can be tracked such as Commendations (like the rare and coveted Kingly items) which have a count per profile, or Chests of Fortune for example, I suggest being compensated in full. This carries the caveat that the cheating team sold these items of course, likely the only way to track for an exact number. In Hourglass cases, there could be a set of reputation rewarded in compensation for a match that was won by a cheating team. Stolen items of Gold or Doubloon value may not be tracked as easily, and I understand that. For those there could be a "limited value compensation" where the player would be provided a rough estimate or average of the value stolen (because most items sell in a range of value) via the Login Rewards system, or something of the type.

    These are my suggestions, and here is another set of reasoning. From the current system that is setup, with EAC (which was a great step in the right direction), and the way that we report cheaters, there is seemingly not a great preemptive way to deal with cheaters. I understand that there is likely an enormous blanket of attempting cheaters that are banned out of the gate, and that is amazing. But for the cheaters who make it through, and all we can do is report them after the fact and they are eventually banned, and they get back in quickly to cheat again (I will not mention how as this would likely get this post flagged), it seems like there has not been enough attention to this issue. The cheaters are running without limits and all we can do as players is stick it out, make a report, and hope that the future changes, and this does not seem fair. After dealing with all the cheating before EAC, I had hoped that EAC would completely change the game in favor of legit players. Unfortunately this has not been entirely the case. I am begging Rare to recognize that the players who deal with cheaters need to be compensated for it.

    Please leave other fair suggestions that could be a part of this system that I'm suggesting, or other ways to compensate the legitimate and loyal player base who deal with such rampant cheating.

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  • Games barely have the resources for the reporting itself.

    Adding an extra level for compensation of specific losses just isn't realistic.

    The more they have to do the less they will do efficiently and effectively, at the amount of cases per day that a popular game is gonna have.

  • It's one of those things, cheating isn't ok. Are you entitled to compensation? Debatable but it feels redundant for devs to put resource into implementing a system to compensate rather than just focusing on the ongoing battle against cheaters.
    I didn't think cheaters in adventure was that common. Admittedly I'm on console so don't come across them myself often but the general feedback I see is that they're most prominent in hourglass.

  • Please do not respond if you do not have something helpful to add to this post. I appreciate the attention on this, but please do not discount the post or the Dev/Support team working to fix the issue.

  • @comet1997

    Thoughts on some of the reasons why it might not be a great idea do add to the post, though.

    Similar ideas have come to these forums before, and one potential negative side effect is people spamming Rare with reports in order to receive rewards. How to mitigate that?

    I’d imagine that Rare already receives a lot of reports based on false claims.

    For the record, I record everything as long as I remember to push the button, and I have gotten cheaters banned multiple times via reporting with evidence, so I could potentially be someone who benefits from a reward system. With that said, I know for a fact that there are many people who claim cheating when in reality they just got sunk legitimately. I blame the cheaters for this, they put doubt in all our heads so now many people might call a snipe cheating when in reality the player was just good, but I digress. Point being, I could see many reports coming in that are baseless in hopes of receiving rewards. If that happened, it would just bog down the seemingly already struggling efforts to mitigate cheating.

    I’d like to see reporting with evidence become easier and more streamlined. Perhaps Rare could team up with an existing video recording software that’s a light download and could be recommended to SoT players. I just use my existing nvidia software, but if there were sponsored software downloadable from the website with some streamlined process to upload, it might be helpful. I always just upload to YouTube and provide the link in my reporting because for some reason the upload feature on the website hasn’t worked for me, and it’s not due to size.

    1. How would the game track if someone has interacted with a cheater?
    2. How would the game track what a person 'loses'? Both these things seem resource-heavy for the servers & require new coding.
    3. Just because you ran into a cheater, you don't deserve 'compensation'.
    4. Just because you THINK someone is cheating; it does not mean someone is actually cheating. And you KNOW some salty players will report someone who's NOT cheating, then start deluging support with 'I know he was cheating, and I want my compensation!' demands.

    Basically; No, you're not entitled compensation. And tracking what people 'lose' to cheaters is massive work for little reason.
    Just report players and move on.

  • Impossible request.
    Why?

    Because anyone can claim they fought a cheater. Maybe they don’t have proof but they can demand they be rewarded for the time…

    But again. This just hourglass. Not some comp mode. It instant pvp, nothing special about it.

    Want less cheater encounters. Don’t use hourglass

  • A difficult system to implement that can be easily manipulated it's not a solution. Lately the devs announced that they are cracking on cheating and focusing on the game's performance, let's wait and see!

  • @comet1997 said in Compensation for Dealing with Cheaters:

    TLDR: There should be a system for the legitimate players who have to deal with cheaters wherein they are compensated for losing items to the cheaters after those cheaters have been banned.
    ...
    Please leave other fair suggestions that could be a part of this system that I'm suggesting, or other ways to compensate the legitimate and loyal player base who deal with such rampant cheating.

    I agree with you that there should be compensation.

    Although my regular crew and I faced a lot of cheaters, I am the only one reporting them. Why? Because my crewmates believe it's not worth their time to report with evidence.

    Sure, Rare would permanently ban them if given evidence. But it would eat up our time to record, upload a clip, and make a support ticket. And what do we get in return? Nothing. These cheaters return on another account the next day. My crew previously took a long break because there were just too many cheaters.

    We're tired. We're playing a game to have fun. But instead we meet cheaters and we're asked to send a report. And we're compensated with nothing. Hell nah - just play a different game.

    Gathering and presenting evidence is work. Not everyone want to work as anti-cheat detector while playing a game.

    If my crew were compensated for our loss (in commendations, reputation, gold or supplies), it might give them an incentive to go through the hassle of reporting cheaters, and to continue playing even as an anti-cheat detector (instead of taking long breaks or giving up on the game).

    If Rare wants more people to report (and thus get rid of cheaters more quickly, instead of having them play 3 days before someone finally reports them with evidence, and another 3 days for them to review evidence before banning them permanently), Rare should compensate players for time spent reporting confirmed cheaters.

    If calculating the exact loss is too much effort, make it simpler: 1 level of hourglass faction rep - awarded only if the reported offender is a confirmed cheater - given to the reporting player's crew for lost time - win streak, supplies, spawncamp timer, etc.

    @capt-greldik said in Compensation for Dealing with Cheaters:

    ... Similar ideas have come to these forums before, and one potential negative side effect is people spamming Rare with reports in order to receive rewards. How to mitigate that?

    I’d imagine that Rare already receives a lot of reports based on false claims.

    I think Rare can learn how to manage false reports efficiently. Players who repeatedly make reports without clear evidence can go to the bottom of the queue - or Rare can send a quick reply to ask for clearer evidence or timestamps. Those who give evidence with clear timestamps for when a blatant cheat happened can be prioritized in the cheat reports queue. Rare can afford to hire more interns/people to help with anticheat initiatives.

    Not sure if this would work? Do an anti-cheat month with this in place. And see what happens. If it works well, continue, if it doesn't, change and/or stop.

    --
    I doubt Rare would do anything. They'll just let Hourglass die from exploits/cheaters because the number of hourglass players is decreasing - so they don't find it worthwhile to give it attention. Another Arena story.

  • I want to tell you something.
    I once went to a trading post with a friend, and at the trading post, we found a ship that had just set sail.
    We want to sell treasure at the trading post.
    I used a cannon from a distance to shoot myself towards the island, went up to the island to check what they were doing, and communicated through voice communication,
    I told them I don't want to fight. We are preparing to sell items,
    He told me that he logged into the game just to see if there were any new costumes and weapons.
    Then my friend drove the boat over, and that person used a "goodbye" emoji on us, and then he quit the game,
    My friend saw him standing there and disappeared directly. He recorded what happened. Prepare to submit report: Invisible cheat.
    I told my friend that he just quit the game.

  • @mr-spx-ss said in Compensation for Dealing with Cheaters:

    I want to tell you something.
    I once went to a trading post with a friend, and at the trading post, we found a ship that had just set sail.
    We want to sell treasure at the trading post.
    I used a cannon from a distance to shoot myself towards the island, went up to the island to check what they were doing, and communicated through voice communication,
    I told them I don't want to fight. We are preparing to sell items,
    He told me that he logged into the game just to see if there were any new costumes and weapons.
    Then my friend drove the boat over, and that person used a "goodbye" emoji on us, and then he quit the game,
    My friend saw him standing there and disappeared directly. He recorded what happened. Prepare to submit report: Invisible cheat.
    I told my friend that he just quit the game.

    He can report. The accused isn't going to be banned. There will be no compensation.

    If your friends makes fake reports 100 times, his account might be blocked from support.

  • @comet1997 said in Compensation for Dealing with Cheaters:

    I'm suggesting.... to compensate the legitimate and loyal player base who deal with such rampant cheating.

    I think the issue with "rewarding" players for reporting cheating, is that it may increase reports for behaviour that isn't cheating.
    If you genuinely want the cheaters banned, increasing the number of false reports may not get the result you're wanting.

  • The best compensation for helping cheaters get banned/caught is having less cheaters in the game we like, helping make the game enjoyable and safe for everyone in the community that plays SoT legitimately.

  • @comet1997 roflmao. 5 years laters...... same exact problems. soooo glad our group left SoT for better waters.

  • @comet1997 it's an open forum, you are somewhat biased as the op to deem what is helpful or not. Is it only people agreeing with you completely that counts as 'helpful'. That's not how this space works I'm afraid.

  • Compensation for reporting? That’s how false reporting and flooding the support teams happens because people want rewards. Major no no.

  • @comet1997

    Please do not respond if you do not have something helpful to add to this post

    This is laughable.
    People are being helpful by grounding you into reality.
    SoT just doesn't have the foundation to implement such a massive system of keeping track of all the players and cheating encounters to then give them a ''compensation''.

    The ONLY games I know that give compensation from a cheating encounter that do are Fortnite and League/Valorant who are much more advanced and have actual experienced top tier devs developing said system. RARE doesn't.
    Also the two games I mentioned do it in real time. Meaning AC detects said cheater mid match, and the match is either cancelled or played through but no one wins/losses rank points. That's the sole compensation they get, time wasted...

    SoT doesn't even have a ROBUST Anti-Cheat that can detect real time cheaters and instead have ALWAYS relied on player reports to catch them. Their whole Anti-cheat implementation is a COMPLETE joke compared to Fortnite that uses the same Anti-Cheat...

    I also see a LOT of loopholes to be exploited...

  • I have to agree with all those saying this system is simply not feasible.

    However, I would like to see a better reports system - particularly that pop-up in game that asks for more information following an in game report is quite frustrating - It is basically not worth reporting in game since you cannot track them in game and this message does not even give a reference number for which report it is associated with. And some people aren't going to engage with the web support - therefore a missed opportunity for catching more of these dishonest players.

  • @bekkbloodaxe96 said in Compensation for Dealing with Cheaters:

    However, I would like to see a better reports system - particularly that pop-up in game that asks for more information following an in game report is quite frustrating - It is basically not worth reporting in game since you cannot track them in game and this message does not even give a reference number for which report it is associated with. And some people aren't going to engage with the web support - therefore a missed opportunity for catching more of these dishonest players.

    In PUBG, whenever we report a player in-game, we're also prompted to send the last 1 min of gameplay (replay) to the devs.

    SoT doesn't have replay features. But SoT is on Xbox. Even all Steam players go through the Xbox app to play SoT. Xbox has gameplay recording feature.

    A lot of players who won't go through the trouble of reporting on a website, may not even be aware of xbox's recording feature.
    https://www.youtube.com/watch?v=PaAx5WeXDBg

    Not sure how doable it is, but SoT should consider changing the in-game report system: so when we report a player in-game, we're also prompted to send the last 1 min of gameplay (xbox recording) to the devs - without going through the website.

  • @comet1997 said in Compensation for Dealing with Cheaters:

    Please do not respond if you do not have something helpful to add to this post. I appreciate the attention on this, but please do not discount the post or the Dev/Support team working to fix the issue.

    This isn't an echo chamber, mate. You post something on a public forum, you get ALL of the public responses. Including ones that don't agree with you or think your idea won't work. Once you click 'submit' the topic belongs to everyone here and you no longer get any say in who gets to reply and what that reply might entail.

  • I think that OP is already aware that there are many problems with the suggestion.

    Instead of simply repeating the same identified problems, try being a creative, try helping to figure out a solution.

  • @raft2c7c said in Compensation for Dealing with Cheaters:

    I think that OP is already aware that there are many problems with the suggestion.

    Instead of simply repeating the same identified problems, try being a creative, try helping to figure out a solution.

    This topic has been a constant for the last few years, especially when Hourglass was introduced. Many users are pointing the finger at Rare and/or Microsoft for many reasons that could have been avoided to prevent this cheating outbreak:

    1: Microsoft's account system on PC is extremely exploitable and is why cheaters are appearing back on a new alt account for the 20th time this month. [To explain, you can fully purchase the game and instead of its access being bound to the account that bought it, any new account can register into an already purchased copy on PC and proceed to continue doing what they're doing, worse so on the Steam version as Steam/Valve is practically hands off with what happens in SoT past the initial purchase.]

    2: The game has shoved many sweaty, well practiced PvPers past their breaking point in terms of poor performance (servers can't handle the bare minimum of combat and sword remains the king of combat [reminder that guns only is their primary preference]), poor attention given (NAL/SOC/Arena losing coverage and support within the 2 years these functions were created), and poor respect granted from the developers (many anti-PvP measures have been made so newbies can't learn how to be good while battle-hungry veterans quit the game or loathe Rare's questionable decision-making)

    3: Using a questionably poorly-received anti-cheat that within a few days of SoT equipping it, a massive exploit gave gamers a huge scare because of a backdoor exploit that was put to action during another game's huge livestream tournament event; instead of, you know, making their own cheat detection system like they attempted to promise when the outbreak originally started.

    4: People just really don't like Rare or what SoT has become in these last couple of years and would rather see it burn before the end of its tenure than to let what they see as a limping dog continue limping.

    Overall it's lame that we're in this situation to begin with but we're here and we kind of have to deal with it. People are pointing fingers instead of scrambling around for solutions because some of this information about how the cheaters return have become semi-public knowledge.

    There isn't much of a fix to it without a compromise (not going to happen), a good cheat detection system (logically impossible as the cheat devs take about a week to update their cheats while Rare takes a full month+ to update the game and their cheat detection), or a brand new game where most of the issues I've listed are a non issue because the developers properly coded their game steel-tight with good, solid servers to handle it all. (Just... think about how ideal that is and think if it's going to happen. Be realistic.)

  • @raft2c7c

    Yes this could perhaps be implemented but I don't know about you but I have had issues in the past with the xbox game bar functioning correctly on my Windows PC. It might not be the best solution, but it could be an easy win to streamline and improve reports however.

  • @comet1997 said in Compensation for Dealing with Cheaters:

    Please do not respond if you do not have something helpful to add to this post. I appreciate the attention on this, but please do not discount the post or the Dev/Support team working to fix the issue.

    It is a forum, disagreement is allowed, and imo it is something helpful to add. If the only things that were helpful to add to topics was only agreement, and contrary view points were discouraged, then nothing useful would ever get done.

    Personally i would rather they focus on dealing with the cheaters rather than giving possibly an ungodly number of players compensation for just bumping into a bad apple who could be diving and attacking who knows how many people.

    As well there is not much use in taking time to fulfill every expected compensation within a game where money has little use beyond cosmetic after a short while, even if they could some how do the impossible and track everyone who has interacted with a cheater and if they lost anything to them. Its not a bad thing to want, especially in comparison to some of the things that people have expected compensation for on here, but its near impossible to implement, and would serve very little since what ever you may lose can be earned back faster than waiting to see if rare deemed you liable for compensation.

  • I don’t usually post or debate in forums anymore, but cheaters have really found a way to get under my skin and infuriate me. I’ll probably stop playing because of this unstoppable cheater problem, but here I am—trying to channel my frustration by at least doing something about it.

    First of all, I rarely report players. I’ve encountered many cheaters before but never bothered reporting them because going through the hassle of gathering video evidence and submitting a report felt pointless—especially now that the rumors about ban evasion have been proven true.

    @raft2c7c said in Compensation for Dealing with Cheaters:

    We're tired. We're playing a game to have fun. But instead we meet cheaters and we're asked to send a report. And we're compensated with nothing. Hell nah - just play a different game.

    Gathering and presenting evidence is work. Not everyone want to work as anti-cheat detector while playing a game.

    I couldn’t agree more. I reported two cheaters recently—one on Jan 28 and the other on Jan 29—both of whom were permanently removed from the game, as confirmed by Epoch (Sea of Thieves) via email. But here’s the thing: I strongly suspect they were the same person using a new account. That’s another story, though.

    For heaven's sake, I bought this game to have fun, not to play detective. Yet, to properly report a cheater, I have to:

    • Pre-record all my gameplay or use an instant replay feature.
    • Manually gather evidence and put together a solid report.
    • Submit the report following a long, outdated process with strict criteria.
    • Deal with ridiculous limitations—only 5 evidence files per report, each under 50MB, or else I need to upload them elsewhere.

    @smuntface said in Compensation for Dealing with Cheaters:

    I think the issue with "rewarding" players for reporting cheating, is that it may increase reports for behaviour that isn't cheating.
    If you genuinely want the cheaters banned, increasing the number of false reports may not get the result you're wanting.

    I strongly disagree with this mindset. It assumes that people would report just for the reward, and while some might try, false reports would be easy to filter out. Remember, the report still has to meet the strict criteria I mentioned above. I don't think players would waste time submitting fake reports, just hoping and praying that the support staff bans someone and rewards them.

    To summarize:

    Considering how archaic this report system is, I do believe players should receive some kind of compensation for doing the work of an anti-cheat team. My suggestion is slightly different from @comet1997’s:

    • If a reported player is successfully banned, reward the reporter with 50 Ancient Coins or another reasonable amount.

    At the very least, this would give players some incentive to help clean up the game—a job that shouldn’t be theirs in the first place.

  • @ampolovisky said in Compensation for Dealing with Cheaters:

    For heaven's sake, I bought this game to have fun, not to play detective. Yet, to properly report a cheater, I have to:

    • Pre-record all my gameplay or use an instant replay feature.
    • Manually gather evidence and put together a solid report.
    • Submit the report following a long, outdated process with strict criteria.
    • Deal with ridiculous limitations—only 5 evidence files per report, each under 50MB, or else I need to upload them elsewhere.

    Yeah it is a lot of work.

    A kill cam that can be downloaded a couple hours after your game would cut down a lot of work. You would get a better view of what the player did also besides your own player view.

  • @ampolovisky while I agree with you that the players shouldn’t have to be doing the leg work in the first place, offering compensation would just lead to an increased amount of false reports from players wanting valuable rewards and would cripple the customer support team.

  • @tesiccl Like I stated before, I couldn’t disagree more with this mindset. So, the player—a paying customer who bought the game to have fun—should be the one crippled instead?

    Reporting a single cheater takes far too much time. If we consider the time a player loses at the hands of a cheater, let’s not forget that you could lose a boat full of treasures, representing more than two hours of gameplay, or a streak in Hourglass, which could also take several hours to build. Now, add to that the time spent reporting a single cheater—time that should be spent enjoying the game. As I mentioned earlier, gathering evidence and putting together a solid report is a tedious process that most players, including myself, don’t want to waste their time on. And once again, this is a job that shouldn’t be theirs in the first place.

    Furthermore, recording video impacts a player's system performance. Let’s have some empathy and remember that not everyone has a high-end PC—which might be another reason many players choose not to report cheaters in the first place.

  • @ampolovisky again, I agree that the customer shouldn’t have to waste their time reporting the cheaters, Rare should have a proactive anti cheat and a more robust and friendlier reporting system that’s better for the customer. BUT offering compensation for doing so is not the way forward because it’ll cause issues and probably why they haven’t done so up until this point.

    I am on Xbox and I’ve done my fair share of reporting for harassment and cheaters. Thankfully I’ve not had to do it in a while, but I know the pain. So I’m completely empathetic to those who are doing it regularly, I just don’t believe in incentivising it because bad actors will exploit it.

  • Ahoy all!

    Dropping anchor here as while we know this comes from a good place and of wanting to make the game better, and we do as well, the forums is not the space to discuss solutions when it comes to these things. This is because only the internal team know of what is and isn't possible and it is not something that is easily solved or has a quick solution.

    We have taken huge steps in cheat detection and mitigation but we know there is still work to do in this area, and this work and suggestions are best left to the people with the tools and training to facilitate them, this includes any reward system which is not an easy thing to integrate but I will pass on.

    We are dedicated to player safety and protection and our work in this area is ongoing. For more details you can check out our Dev Updates and State of Play.

    Dropping anchor now.

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