@seathiever said in The Tavern’s Treasure Reel, A Slot Machine!:
@guildar9194 said in The Tavern’s Treasure Reel, A Slot Machine!:
@seathiever said in The Tavern’s Treasure Reel, A Slot Machine!:
They can add a dedicated area accessible through a door located behind the tavern. This area would be designated for players aged 21 and older, in line with gambling regulations in many countries.
Implementation Steps:
Age Verification:
Players will need to confirm their age by accepting a role or agreement on the game's website. This process will ensure that only players who are 21 and older can access the slot machine feature.
Account Linking:
Microsoft (Xbox) and Rare can easily implement age verification by linking to players' existing Xbox accounts, which contain age information. This will streamline the verification process and prevent underage players from accessing the gambling area.
In-Game Currency:
The slot machine will use doubloons as currency, allowing players to gamble in a fun, risk-free environment. This aligns with the game's existing economy and encourages engagement without involving real money.
Community Engagement:
Similar to how players participate in community challenges or the Insider Program, the age verification could be integrated into slot machine systems. This would make it easier for players 21+ to engage with the new feature while maintaining a fun and inclusive environment.
By implementing these measures, Sea of Thieves can introduce a slot machine feature that enhances gameplay while ensuring compliance with age restrictions.
That will still increase the rating of the game as a whole.
It does not matter if it's age-gated; If it's in the game then the game's rating increases.
Keep gambling out of SoT. The game does not need gambling in any way, shape, or form. You notice how they avoided adding lootboxes in any way, shape, or form?
Hell, keep it out of games that don't have any reason to have gambling in general. All it does is reinforce gambling addictions.
I understand your concerns about gambling mechanics, especially when it comes to maintaining an age-appropriate rating for Sea of Thieves. However, I believe Sea of Thieves has the potential to grow and incorporate a wide range of engaging features, making the game feel more immersive and diverse. Adding interactive elements like a slot machine, riding horses or donkeys, and even attaching a carriage to gather wood from trees would introduce new layers of gameplay that could appeal to a broader audience, giving us all more ways to engage with the world.
These additions could be implemented with player control and optional participation, ensuring that those who want to experience more variety can, while others can stick to the core pirate adventures we all enjoy. Ultimately, Sea of Thieves has the potential to expand with unique and creative ideas that keep the game evolving, adding tons of duties and making it a truly massive world.
Oh gods. Another 'Let's add NPCs and mounts'. Please no.
Adding interactive elements like a slot machine
Again; It changes the game's rating. it's one of the worst headaches for a gaming company for literally 0 value added.
riding horses or donkeys
Why? Islands are not that big. It's time (which is money), work (which is money), and money, spent adding mounts to the game 'Just because'. Nah. They are not needed.
and even attaching a carriage to gather wood from trees
Again; It's Rare spending money to change the core gameplay loop for no good reason other than 'Add busywork'.
This is not a Survival/Crafting game. Why do we suddenly need to gather wood?
Do we need to gather potable water next? I mean, we spend allot of time sailing!
But that means we need a thirst meter! And may as well add a hunger meter!
Oh, and what do we do with the wood? Time to add crafting! SoT is now a crafting game! If your ship sinks, you now need to build a new one!
Ultimately, Sea of Thieves has the potential to expand with unique and creative ideas that keep the game evolving, adding tons of duties and making it a truly massive world.
To keep a game engaging and enjoyable, You absolutely do not add a bunch of random mechanics that have no solid reason to exist in game.
The people who bought SoT did not buy a crafting survival game.
They did not buy a High Fantasy with wizards and dragons and elves and airships and dwarves.
They bought a pirate adventure game.
The absolute WORST thing a developer can do is massively shift the core design of a successful game after launch.
- At best, you get a mid-level game that is 'Ok, I guess'. Or you become that 1% success story.
- At worse, you alienate your existing player base, while all the new players see that garbage you cobbled together and compare you to more successful games of those genres who stayed focused on what worked.
Ideas are fine, but throwing random ideas into an already successful game 'just because' is one of the best ways to absolutely kill your game dead.
Old players leave, feeling betrayed.
And new players ignore the game for other games that take a few mechanics and focus on those instead of doing a little bit of everything.