Ahoy, fellow pirates and Rare devs (if you’re reading this)!
I’d like to highlight a major design flaw in Sea of Thieves that needs attention: the diving mechanic. As a longtime Sot player and the owner of a Sea of Thieves Discord community with nearly 2,000 members, I’ve seen firsthand how this mechanic has fundamentally shifted gameplay, undermining the game’s original “high risk, high reward” philosophy.
While I completely understand the intent behind diving—to allow players to jump into new events quickly and keep the pace moving—this feature has unintentionally opened up a loophole. Players can now teleport from event to event, sell their loot, and keep their emissary grade, all while facing minimal risk. This mechanic bypasses the classic tension of “risking it all” for a big payoff, which has been one of the game’s core, heart-pounding elements.
Currently, the diving mechanic seems to contradict what made Sea of Thieves so unique. Instead of carefully navigating between events and choosing when to risk encounters, players can now jump freely with little consequence. This, in turn, takes away from the “dangerous waters” excitement that kept us all hooked.
To bring back that intended thrill, I believe the diving mechanic could benefit from a balancing update. Perhaps a slight nerf for diving, or even a buff for crews who choose to sail to events rather than dive, would restore some of that challenge. I’m not here to tell you exactly what to do; I trust in the creativity of your team. My goal is simply to share feedback from a big community of dedicated players who want to help improve the game we love.
Thank you for reading, and I hope we can look forward to some changes that keep our seas as dangerous and rewarding as ever!
