@eastthread51441 said in What are the odds of a better non-PVP mode?:
“ And yet there is no cap on the gold amount you can earn during a session, and no real risk of losing any of it during that time, due to a very high reduction in difficulty. People always bring up percentage but never mention the fact that that percentage means nothing if you lose all your loot to players, increasing that chance even further with emissaries. “
“Due to a very high reduction in difficulty.”
The PvE difficulty is literally the exact same between safer seas and high seas.
I'm not talking about PVE difficulty, I'm talking about modes difficulties, the players are the real difficulty factor here. Playing basketball in an empty net or against another human is different, even if the ball is the same. Reward shouldn't be the same for people shooting the empty net.
Not every high seas session results in PvP because PvP unlike a voyage or a world event is random and based entirely on the intentions of the crews on the same server as you.
Agreed, high seas brings an additional potential risk, and people playing in it are getting additional perks and reward for taking that risk. Just like emissaries gives more gold for slapping an additional target on your back for reapers.
Safer seas released as a super punishing, restricted and gated PvE only mode.
The mode scales reward with difficulty (players vs no players). People not willing to even risk encountering other crews are the ones restricting themselves, both modes are available to everyone.
IMHO safer seas is not worth using unless you’re
A. Brand new to the game
B. Playing with young children
C. Wanting to do tall tales without interruptions from other crews
For all other players, Rare released a mode that was dead on arrival. Literally no point in using.
You can grind for unlimited safe gold, you can buy the most expansive items of the game without any risk.
I enjoy both modes, one is more exciting and adds more stakes, another allows for chill sessions at your own pace with a little, let's call it, security tax.
Safer seas is a product of Rare refusing to accept that some people simple do not enjoy PvP and they never will. And to those people, Safer seas was a massive let down.
Rare pushes the PvE only crowd away with their punishing, restricted and gated PvE only mode.
GG Rare. Insanely smart move.
Nope the game was always meant to include both PVE and PVP in a shared world, that's the bulk of the player base and the target audience Rare prioritize. People not wanting to play one of the core aspect of the game are disappointing themselves by playing something not fitting their gameplay.
People like you want the big rewards without playing the equivalent challenge. Like WoW raiders playing LFR and expecting mythic loot for playing easy mode.