Cannon overheat (curse dump prevention)

  • Introducing an "overheat" effect on cannons after firing a cursed cannon would go a long way in making them feel more skillful.

    After firing a cursed cannonball all cannons should be unable to fire another for a limited time.

    This would:

    • Reward communication, accuracy and timing.

    • Prevent curse ball spam.

    • Equalise curse cannonball output across all ship types.

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  • So what I am hearing, you fought someone in Hourglass who blasted you with a collection of Curses :P

  • @xzodeak id only be ok with somthing like this if you could regularly find them. The curse balls are still s touch too rare.

  • @burnbacon
    I pretty much knew you would show up 😂 not really adding anything the discussion as per usual.

    You're in denial of you don't think cursed dumping is stronger than it should be. Players far better than us have mentioned the issue.

    Cursedballs have basically been outlawed (by gentleman's agreement) amongst most decent hourglass crews because they feel so cheap.

    I personally like cursedballs they make fights far less linear and what them to get to a state where they feel more skillful than spammy.

  • @captain-fob4141 you can find 1-3 in cannon rowboats and storage crates dropped by captains quests, if you're sinking other ships you get a lot pretty quickly. I also think skelly ships should drop a few tho.

  • Hmm not a bad idea honestly, although it might be too much of a nerf. I think making the overheat effect for the types of curse balls more balanced. For example if you throw a wearyball you can not fire another green curse ball (grogball,etc), or if you throw a helmball you wouldn't be able to throw an anchorball right after. That way you still get the nerf to cursed cannon balls but also make their use more strategic.

  • @xzodeak said in Cannon overheat (curse dump prevention):

    Cursedballs have basically been outlawed (by gentleman's agreement) amongst most decent hourglass crews because they feel so cheap.

    A Gentleman's Agreement needs both parties to be in agreement. Unless it's agreed with the opponent at the beginning of the match then there is no agreement.

    The vast majority of players in HG just want to get their win and move on to the next.

    It's the 'tools, not rules' approach - everyone plays the game in their own way.
    They're using what is available to them in order to win the fight.
    Is it annoying? Of course - But HG isn't enjoyable for a lot of players so they'll use whatever tools the game has in order to get the win.

  • I've got a suspicion that those that like others to follow the "Gentleman's Agreement" / don't like others to use cursed balls, may include people who use exploits to get an advantage (e.g. extra supply glitch, quick-switch/animation cancelling, certain boarding techniques).

    Hourglass takes place on the adventure servers, so using cursed balls is fair game.

  • Being Cursed isn't fun, but it's available tool. Being dumped is so infrequent that it really doesn't affect anything. If someone had to curse dump you to win in theory you requeue and beat them easily the next time. Some people cry over use of bonecallers in hourglass too. Ultimately outside of actual cheating/exploits, trying to apply your own set of randomly decided boundaries on others and getting frustrated that not everyone feels the same way you do is just silly and always doomed to result in frustration.

    If I have curses saved up from sailing all day and figure might aswell do hourglass since good supps. I absolutely will use them to ensure win as I know I'll be logging off when I sink. I won't apologise for it either. I've taken the time to gather all of those

  • @lem0n-curry i personally find it's the opposite, people that are willing to use cheese strats like cursed dumping will use any strat.

    OCE has a pretty big Hg scene the general consensus seems to be that crate bug and quickswap are fine. The big exploits and curse dumping are off limits (until the other crew does 😂)

  • @xzodeak said in Cannon overheat (curse dump prevention):

    @lem0n-curry i personally find it's the opposite, people that are willing to use cheese strats like cursed dumping will use any strat.

    Using cursed cannonballs is not a cheese though.

    OCE has a pretty big Hg scene the general consensus seems to be that crate bug and quickswap are fine. The big exploits and curse dumping are off limits (until the other crew does 😂)

    So, you agree with two of the examples I gave ? So not opposite of what I said.

  • You got curse balled in adventure mode. Clean up the spilled milk and move on.

  • @lem0n-curry said in Cannon overheat (curse dump prevention):

    @xzodeak said in Cannon overheat (curse ![alt text](image url)dump prevention):

    @lem0n-curry i personally find it's the opposite, people that are willing to use cheese strats like cursed dumping will use any strat.

    Using cursed cannonballs is not a cheese though.

    Using cursed cannonballs is not a cheese, excessively locking someone in place with green cursed balls is.

    Rare knows cursed cannonballs can be troublesome they nerfed them pretty hard a while back to stop people spamming them, except instead of fixing the root problem they made them rarer and nerfed the times on some.

    I enjoy and want cannonballs to be used but they should be tactical.

    OCE has a pretty big Hg scene the general consensus seems to be that crate bug and quickswap are fine. The big exploits and curse dumping are off limits (until the other crew does 😂)

    So, you agree with two of the examples I gave ? So not opposite of what I said.

    Yes two a very minor exploits that make up a very l small percent of the massive amount that exist and are actively used by the type that curse dumps.

  • @captain-fob4141 I have had the same problem and asked for a guarnteed crate of small amounts (2-5)

  • @xzodeak said in Cannon overheat (curse dump prevention):

    @lem0n-curry said in Cannon overheat (curse dump prevention):

    @xzodeak said in Cannon overheat (curse ![alt text](image url)dump prevention):

    @lem0n-curry i personally find it's the opposite, people that are willing to use cheese strats like cursed dumping will use any strat.

    Using cursed cannonballs is not a cheese though.

    Using cursed cannonballs is not a cheese, excessively locking someone in place with green cursed balls is.

    Rare knows cursed cannonballs can be troublesome they nerfed them pretty hard a while back to stop people spamming them, except instead of fixing the root problem they made them rarer and nerfed the times on some.

    I enjoy and want cannonballs to be used but they should be tactical.

    OCE has a pretty big Hg scene the general consensus seems to be that crate bug and quickswap are fine. The big exploits and curse dumping are off limits (until the other crew does 😂)

    So, you agree with two of the examples I gave ? So not opposite of what I said.

    Yes two a very minor exploits that make up a very l small percent of the massive amount that exist and are actively used by the type that curse dumps.

    Minor exploits ? A crew not using those exploits will be lucky if they have one pineapple each - against a crew that has 5 pineapples each: not minor by a stretch. Quick-switch has been tried to fix countles times and they take out a S14 feature to stop it currently, Rare wouldn't do that if it was just a "minor" exploit.

    What would you call a curse dump, more than one in a salvo ? Because in the Hourglass fights I'm in, we hardly use them (due to the scarcity we prefer to use them against crews that we need them against). We do get hit by them occasionally but it's very rare to get more than one in a short period. Are the OCE servers littered with them or so ?

    What are the 99% other exploits people are using ?

    I don't know how you get your stats, but IMHO they don't sound credible at all.

  • Curse balls have been nerfed plenty.

  • @lem0n-curry compared to invisibly, invincibility the inta kill ability with a certain weapon, quickswap is very minor has even been used by partners.

    I do agree having a bunch of pineapples is strong but its for the same reason having a bunch of curse cannonballs is strong, they have been "balanced" with rarity.

    If you ignore rarity do you think cursed cannonballs are overpowered? That's all this is about, I'm not trying to take away your toy, it just needs a wash.

    Limiting how often you can fire them would only enrich them in the long run some could even receive buffs (barrelball effecting crates comes to mind)

  • @xzodeak said in Cannon overheat (curse dump prevention):

    @lem0n-curry compared to invisibly, invincibility the inta kill ability with a certain weapon, quickswap is very minor has even been used by partners.

    Invisibility and invincibility are major issues, no disagreement - I hardly ever come across crews who use this though.
    Didn't they just patched that out (has been in game for less than a week) ?

    I do agree having a bunch of pineapples is strong but its for the same reason having a bunch of curse cannonballs is strong, they have been "balanced" with rarity.

    Yes, and purchasing multiple fruit crates in a short time completely removes the rarity and the intended balance.

    If you ignore rarity do you think cursed cannonballs are overpowered? That's all this is about, I'm not trying to take away your toy, it just needs a wash.

    But they have a rarity, obviouslt if a crew has 50 sleepballs the opponent won't be able to patch and fight back, but I doubt that happens a lot. Rare adjusted their spawnrate and the duration of most AFAIK, they already have been washed sufficiently IMHO. What the proposed mechanic would do is limiting the style of play where crews go foraging first (or get lucky and find loads of them at spawn) and then enter an Hourglass fight, while people who use (supply) exploits gain an adventage against people who don't.

    It also brings variety into the HG fights, breaks the monotony of chaining, boarding and circling of most fights.

    It brings use of tactics - as in use them in this fight or keep them for the next one when we might really need them - another thing using supply expoits avoids - don't care if we shoot all of the balls, we get 300 again after the fight at an outpost.

    Do people stop shooting cannonballs after 150 or so when they realise the opponent had only starting supplies and a few handfulls of supplies from the outpost barrels ? I highly doubt it, why should someone with a ballastball and an anchorball not fire them, just because opponent think they have no place in Hourglass ?

    Hourglass is not a separate mode - it's part of Adventure: the PvPvE game. People who only want to HG without doing any non-cheating preparation will and should have disadvantages just as people who prefer to only dig up chests and sell them. The latter might get sunk by people who are better at PvP, the former might lose because the opponent had better supplies.

    If you come across another crew in HG that also doesn't like using cursed balls, or cutlass or more than 3 chainshots - be my guest and limit yourselves, but don't be surprised if they do use something you agreed upon not to and when questioned reply with "Eh, pirate".

    Limiting how often you can fire them would only enrich them in the long run some could even receive buffs (barrelball effecting crates comes to mind)

    Barrelball is indeed mostly useless against crews that have one or more crates.

    If you like enriching by limitting useage why use exploits to get plenty of other supplies and so dulling the use of good fruit ?

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