@xzodeak said in Cannon overheat (curse dump prevention):
@lem0n-curry compared to invisibly, invincibility the inta kill ability with a certain weapon, quickswap is very minor has even been used by partners.
Invisibility and invincibility are major issues, no disagreement - I hardly ever come across crews who use this though.
Didn't they just patched that out (has been in game for less than a week) ?
I do agree having a bunch of pineapples is strong but its for the same reason having a bunch of curse cannonballs is strong, they have been "balanced" with rarity.
Yes, and purchasing multiple fruit crates in a short time completely removes the rarity and the intended balance.
If you ignore rarity do you think cursed cannonballs are overpowered? That's all this is about, I'm not trying to take away your toy, it just needs a wash.
But they have a rarity, obviouslt if a crew has 50 sleepballs the opponent won't be able to patch and fight back, but I doubt that happens a lot. Rare adjusted their spawnrate and the duration of most AFAIK, they already have been washed sufficiently IMHO. What the proposed mechanic would do is limiting the style of play where crews go foraging first (or get lucky and find loads of them at spawn) and then enter an Hourglass fight, while people who use (supply) exploits gain an adventage against people who don't.
It also brings variety into the HG fights, breaks the monotony of chaining, boarding and circling of most fights.
It brings use of tactics - as in use them in this fight or keep them for the next one when we might really need them - another thing using supply expoits avoids - don't care if we shoot all of the balls, we get 300 again after the fight at an outpost.
Do people stop shooting cannonballs after 150 or so when they realise the opponent had only starting supplies and a few handfulls of supplies from the outpost barrels ? I highly doubt it, why should someone with a ballastball and an anchorball not fire them, just because opponent think they have no place in Hourglass ?
Hourglass is not a separate mode - it's part of Adventure: the PvPvE game. People who only want to HG without doing any non-cheating preparation will and should have disadvantages just as people who prefer to only dig up chests and sell them. The latter might get sunk by people who are better at PvP, the former might lose because the opponent had better supplies.
If you come across another crew in HG that also doesn't like using cursed balls, or cutlass or more than 3 chainshots - be my guest and limit yourselves, but don't be surprised if they do use something you agreed upon not to and when questioned reply with "Eh, pirate".
Limiting how often you can fire them would only enrich them in the long run some could even receive buffs (barrelball effecting crates comes to mind)
Barrelball is indeed mostly useless against crews that have one or more crates.
If you like enriching by limitting useage why use exploits to get plenty of other supplies and so dulling the use of good fruit ?