@averageskate286 said in Game is horrible for new players.:
Me and my friend recently started playing SOT, and in short it is PAINFUL (I was an overwatch copium player for years and this is worse)
First:
Pvpers, I get it you want to pvp but why is there not a mode or some form of sbmm? like everyone ive run into does some crazy stuff and im sat respawning whilst they burn my ship. I dont see why a game like SOT cant implement something super simple and for those saying do safer seas, why? what do I gain from that? why would I spend triple the time for the same amount of loot? like that mode doesnt exist.
Hourglass has SBMM, technically... Whether it's functional on any given day is a spin of the proverbial wheel, but it's there. It's not possible to implement SBMM for adventure mode because there is no "score" by which to rank players. You can't use hours in game because old players with new accounts will go bunny thumping. You can't use gold because that is just a measure of time spent in game not skill. Plus, not knowing the skill of the spotted ship's crew is most of the tension and excitement of the game. Do you attack? Do you sail by hoping they don't attack you? Do you divert your voyage to avoid it all together?
The basic premise of a game is to voluntarily overcome unnecessary obstacles (Bernard Suits), and to make a series of interesting decisions (Sid Meier). The other players in your session are the unnecessary obstacle you're volunteering to overcome, and not knowing their skill level gives your decisions gravitas and impact. No SBMM is what makes Sea of Thieves interesting—this isn't an FPS where every round is "fair." Sea of Thieves is an adventure game where you don't know what lies in store for your and finding out is the game.
Second: The tutorial is probably the most barebones tutorial ive ever seen, it shows you how to dig up stuff and set your ship off but thats about it, what am I supposed to learn here? cool I dig up stuff with a shovel, but that doesnt matter when you dont have any way of practicing canons or any of that before being thrown into PVP.
This is fair. It'd be nice if they gave you a tour of an outpost, showed you how to get supplies, how to post a voyage, and even more what if at the old Sea Dog's Tavern they had like ship silhouettes you could use to practice cannons? That's be neat.
Third: Me, my friend and others we have played with are all considering just uninstalling we are all new players and all of our experiences have sucked and they have sucked hard. I dont see why you would release an "open-world" game that is essentially rust but on the ocean without including some form of help for new players, even RUST has places you can go and practice, where can I practice in SOT? shooting ghost ships? not realistic, they wont jump on my boat quickscope me and anchor me.
Actually, yes, ghost ships and skeleton ships are for practice. Essentially, PvE is all just practice for PvP. I will 1000% agree that the leap from PvE to PvP is big, and the learning curse is steep/punishing. But you do have the right idea. Until you can complete a skeleton fleet sloop/brig duo, you really aren't ready for PvP. So, yea, keep practicing. Learn to multitask, when to focus on which activity. When to fight and when to reset.
Then, you need to learn the PvP. When to engage, when to reset, when to flee. The hardest truth to learn is that sinking isn't losing. We've all sunk. The biggest hurdle to new players has always been the psychological connection between sinking and losing. The stigma of sinking needs to be eliminated to enjoy the game. If you can't come to grips with the fact that there is always a better crew on the waters and they will beat you, then this game may not be for you.