Game is horrible for new players.

  • Me and my friend recently started playing SOT, and in short it is PAINFUL (I was an overwatch copium player for years and this is worse)

    First:
    Pvpers, I get it you want to pvp but why is there not a mode or some form of sbmm? like everyone ive run into does some crazy stuff and im sat respawning whilst they burn my ship. I dont see why a game like SOT cant implement something super simple and for those saying do safer seas, why? what do I gain from that? why would I spend triple the time for the same amount of loot? like that mode doesnt exist.

    Second: The tutorial is probably the most barebones tutorial ive ever seen, it shows you how to dig up stuff and set your ship off but thats about it, what am I supposed to learn here? cool I dig up stuff with a shovel, but that doesnt matter when you dont have any way of practicing canons or any of that before being thrown into PVP.

    Third: Me, my friend and others we have played with are all considering just uninstalling we are all new players and all of our experiences have sucked and they have sucked hard. I dont see why you would release an "open-world" game that is essentially rust but on the ocean without including some form of help for new players, even RUST has places you can go and practice, where can I practice in SOT? shooting ghost ships? not realistic, they wont jump on my boat quickscope me and anchor me.

    this is mostly me rambling and ranting but its also my actual experience in a game, I want so badly to love.

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  • @averageskate286 said in Game is horrible for new players.:

    this is mostly me rambling and ranting but its also my actual experience in a game, I want so badly to love.

    Give it some time. Let things settle.

    It's overwhelming in the beginning but that's true for everything new.

    Don't worry about "getting stuff done" just get some time in, gain some experience, find some laughs, spread some joy.

    You'll be alright. I don't say that to dismiss where you are right now, I say that because I've seen so many go through this and get through it. You will too, at the very least just settle in and give it a bit more time before you move on.

    It gets better, you'll see.

    Everything you've ever enjoyed took some time to get used to it, this is no different.

  • SBMM, while a decent idea in theory, would really only work if you had crew-size based servers. 4 of me will be 2 of me. 3 of me will beat 1 of me...and if you start doing SBMM stacked with crew-size based servers stacked with the other matchmaking options that there are today, you'll wind up having a ton of unfilled servers or forcing people into out-of-region matchmaking resulting in higher ping.

    I've said for a long time that they need to have a more robust tutorial...one that shows you how to do all sorts of different fundamental motions and best practices. Even with it, though, nothing is going to put you in a truly good place where you're taking on players with thousands more hours than you.

    Ghost Fleet is good long-range cannon practice. Skeleton Fleet (used to be) good ship management practice.

    Outside of that, engaging in PvP is the only good way to learn all the elements of PvP. I'd say hourglass, but you're likely going to get steam rolled as a new player...go raise Reaper and do some hunting. Don't be afraid of getting sunk. Experiment. Have fun. Pay attention.

    PvP skill in SOT is about repetition. Even high-skill FPS players get absolutely destroyed in SOT initially because there is so much more to SOT PvP than just pewpewpew.

  • @averageskate286

    Safer seas is an excellent tutorial. Your gripe with it seems to be that the loot is less, but why would you expect the same loot from a tutorial?

    I’m not sure I’ve ever played a game with a mirror world which acts as your own personal learning experience. Safer Seas offers you just that.

    Does it prepare you for PvP? Not really, but it allows you to learn the basics of the game without interference. Nothing in any game will prepare you for PvP other than PvP itself. Want PvP practice? Go get it. It’s not like you lose anything, you’ll get a brand new ship moments after sinking.

    In any game that involves competing vs other players there’s a learning curve.

  • Day 1 witness and later player because...it's pretty cool

    You can't get SoT in anything else. It just doesn't exist. She has a stupid steep learning curve.
    I would suggest safer seas. Do the voyage Tutorials and the Tall Tales in SS. After that, trial by fire baby!

    It's a lot more welcoming than it used to be even tho it's stupid problematic still.

  • Safer seas. It why it’s there. Solves 90% of your problems

    Just be glad you even have tutorial. “Back in my day” we learned to play the game by….playing the game. Some were fast learners some were slow.

  • The game used to have a great place to practice PVP, but it was sadly taken from us.

  • @averageskate286 said in Game is horrible for new players.:

    Me and my friend recently started playing SOT, and in short it is PAINFUL (I was an overwatch copium player for years and this is worse)

    First:
    Pvpers, I get it you want to pvp but why is there not a mode or some form of sbmm? like everyone ive run into does some crazy stuff and im sat respawning whilst they burn my ship. I dont see why a game like SOT cant implement something super simple and for those saying do safer seas, why? what do I gain from that? why would I spend triple the time for the same amount of loot? like that mode doesnt exist.

    Hourglass has SBMM, technically... Whether it's functional on any given day is a spin of the proverbial wheel, but it's there. It's not possible to implement SBMM for adventure mode because there is no "score" by which to rank players. You can't use hours in game because old players with new accounts will go bunny thumping. You can't use gold because that is just a measure of time spent in game not skill. Plus, not knowing the skill of the spotted ship's crew is most of the tension and excitement of the game. Do you attack? Do you sail by hoping they don't attack you? Do you divert your voyage to avoid it all together?

    The basic premise of a game is to voluntarily overcome unnecessary obstacles (Bernard Suits), and to make a series of interesting decisions (Sid Meier). The other players in your session are the unnecessary obstacle you're volunteering to overcome, and not knowing their skill level gives your decisions gravitas and impact. No SBMM is what makes Sea of Thieves interesting—this isn't an FPS where every round is "fair." Sea of Thieves is an adventure game where you don't know what lies in store for your and finding out is the game.

    Second: The tutorial is probably the most barebones tutorial ive ever seen, it shows you how to dig up stuff and set your ship off but thats about it, what am I supposed to learn here? cool I dig up stuff with a shovel, but that doesnt matter when you dont have any way of practicing canons or any of that before being thrown into PVP.

    This is fair. It'd be nice if they gave you a tour of an outpost, showed you how to get supplies, how to post a voyage, and even more what if at the old Sea Dog's Tavern they had like ship silhouettes you could use to practice cannons? That's be neat.

    Third: Me, my friend and others we have played with are all considering just uninstalling we are all new players and all of our experiences have sucked and they have sucked hard. I dont see why you would release an "open-world" game that is essentially rust but on the ocean without including some form of help for new players, even RUST has places you can go and practice, where can I practice in SOT? shooting ghost ships? not realistic, they wont jump on my boat quickscope me and anchor me.

    Actually, yes, ghost ships and skeleton ships are for practice. Essentially, PvE is all just practice for PvP. I will 1000% agree that the leap from PvE to PvP is big, and the learning curse is steep/punishing. But you do have the right idea. Until you can complete a skeleton fleet sloop/brig duo, you really aren't ready for PvP. So, yea, keep practicing. Learn to multitask, when to focus on which activity. When to fight and when to reset.

    Then, you need to learn the PvP. When to engage, when to reset, when to flee. The hardest truth to learn is that sinking isn't losing. We've all sunk. The biggest hurdle to new players has always been the psychological connection between sinking and losing. The stigma of sinking needs to be eliminated to enjoy the game. If you can't come to grips with the fact that there is always a better crew on the waters and they will beat you, then this game may not be for you.

  • I'm sure EVERYONE has had a hard start to SoT, it's part of it. If you want to practice cannon aim, you have to do that on your own time since the game doesn't have a way of walking you through it. To get good at PvP you have to find your playstyle, find what weapons you're good with, and learn the layout of the ships. It's a hard start I'm sure everyone can relate with, PvP can be hard but you can get used to it, not everyone playing the game right now are veteran players. Keep trying and you'll see improvement.

  • I have a few options I can give you coming from someone who has played since launch

    1. You can give up and play something else (I have done this twice already)

    2. You can put in the hours upon hours of watching, researching, and applying all that you can learn in practice (This has done almost nothing for me personally)

    3. You can take less time and learn how to play while dodging almost all fighting (This is my personal method)

    Now there will almost certainly be a ton of negative response to me giving you the advice to learn how to run but personally I have incredible effectiveness with it. I returned roughly a month before season 13 and have found they added a dive mechanic that as long as you are hyper aware you can escape. I have had 100% effectiveness with escaping thus far in the around 100 hours I have played since returning. Its not the most efficient method but it is WAY better than losing hours of your week to someone you had no chance against in the first place. You will lose some loot but you just have to make sure you are constantly watching and constantly selling and you'll find that you are succeeding before you know it.

  • @averageskate286 Practice.

  • @burnbacon said in Game is horrible for new players.:

    Safer seas. It why it’s there. Solves 90% of your problems

    Bingo

  • I would give it another couple tries with this advice:

    Constantly scan your horizons and if you see another player ship, RUN!

    Play a few more times and you'll get the hang of sailing, then ship-to-ship combat with skellie ships, and then try standing your ground in PvP.

    The game will never be as pulse-pounding as it is right now, as a brand new player so enjoy cautious excursions out to scoop up marginal amounts of treasure, and celebrate if you survive to turn it in. You'll quickly get better, I promise.

  • @f1r10n1 said in Game is horrible for new players.:

    I have a few options I can give you coming from someone who has played since launch

    1. You can give up and play something else (I have done this twice already)

    2. You can put in the hours upon hours of watching, researching, and applying all that you can learn in practice (This has done almost nothing for me personally)

    3. You can take less time and learn how to play while dodging almost all fighting (This is my personal method)

    Now there will almost certainly be a ton of negative response to me giving you the advice to learn how to run but personally I have incredible effectiveness with it. I returned roughly a month before season 13 and have found they added a dive mechanic that as long as you are hyper aware you can escape. I have had 100% effectiveness with escaping thus far in the around 100 hours I have played since returning. It’s don’t thinot the most efficient method but it is WAY better than losing hours of your week to someone you had no chance against in the first place. You will lose some loot but you just have to make sure you are constantly watching and constantly selling and you'll find that you are succeeding before you know it.

    No negative response here, I think that everyone should learn to play to their abilities and desires. My first few months in SoT were very similar to the approach that you eventually landed on. I was just really enjoying everything about the game, but I also knew that I had no chance against just about anyone. So I did things that I figured were relatively safe, and eventually I got really into Athena shipwrecks in the roar. I’d do everything I could to minimize interaction with any ship at all. I was always scanning the horizon, checking the map, and even parking my ship in such a way that it wasn’t as visible from the western parts of the map. I was very successful with this approach even as a newbie.

    There’s absolutely nothing wrong with that, imho. I eventually decided to do a lot of HG in order to increase my competency versus other players, but that isn’t necessary to play the game. I think that a lot of pirates feel entitled to all content in the game without having to fight over it. Based on many of the post I see on these forums, I get the impression that many new players go straight to the high end content like a FoF or FotD, then get upset when those events are contested (as they appear designed to be).

    Everyone should play to their abilities and desires. Everyone also should at least become competent at running away, as there are no pirates in SoT who haven’t had to run away before.

  • So the first time you picked up Overwatch, you were an expert right? Or maybe your first Fall Guys, or RUST?

    Does Sea of Thieves have a learning curve? Yes. Is it steeper than other games? Maybe. But to just say "this game is terrible for new players" begs the question, what game isn't??

    Candy Crush?

  • Been sailing since day 1, with a few hiatuses, and spending a good chunk of that time as a solo sloop. A few pieces of advice, though others has said as much.

    • Learn when to fight

    • Learn when to run

    • Constantly scan the horizon

    • Assume everything who's not your crew wants your loot

    • Be highly paranoid when you have been away from your ship more than 5 minutes

    • Learn to completely sweep your ship for tuckers

    And most importantly

    • Be prepared to sink

    It's going to happen, a lot, especially when learning the game. Even highly experienced, battle tested sea dogs can be sunk with a few well placed shots. It's all about finding the right way for YOU to play. Personally I'm good, not the best though, at navel but can quickly be put down in close quarters if you manage to get on me ship, so my style of play is to keep you at a distance at all cost and cannon you. Your style will be different. Have faith, practice and you will have fun in the end. :)

  • I think the most important thing about safer seas to remember is it’s not used for gold it’s SAFER seas you get to learn the pvp with ai you get to learn naval with the skeleton fleets you get to learn the basics there, anchor turns how close to an island you should raise your sails, you get to practice your canon aim and the different cannon balls in a fight you can afford to lose instead of learning it on the fly you get to learn all the core mechanics and then you will be ready for high seas I mean be grateful it’s even a thing lol I joined before that was ever a thing. I will say you’re doing something right, play with friends best way to play and id say the other price of advice is watching content creators if you don’t know where to start, learn the events and best ones to start with, ghost forts are practically abandoned, I’d watch cliff the story guys video series on making a million from scratch he will cover the things to do to progress like emissary flags and captaincy

  • @averageskate286

    I will no give u the answer rare would probably give you.

    Get better its just a game don't cry about.

    As a person I understand your problems and it's just like in most games play it a lot and learn a lot. However in this state sot is right now I would advice you to just quit this game its for the best trust me

  • @averageskate286 This game is designed to beat down players. Rare set up servers so that hostile vets and newbs play together, which inevitably leads to new players being sunk at a disproportionately large rate. Rare does not attempt to put fighters together or adventurers together, but mixes them to achieve their PVPVE or whatever their goal is.

  • @gunnner1 said in Game is horrible for new players.:

    @averageskate286 This game is designed to beat down players. Rare set up servers so that hostile vets and newbs play together, which inevitably leads to new players being sunk at a disproportionately large rate. Rare does not attempt to put fighters together or adventurers together, but mixes them to achieve their PVPVE or whatever their goal is.

    It's more of a trade-off game that has some pretty unpleasant metas that last for a very long time sometimes.

    A person can run a brig crew in this game and everything is pretty easy to achieve, but then people are dealing with schedules and personality/preference conflict and all the situations that arise from that play style. Win a lot, get a lot done, lots to deal with along the way. People burn out, move on, all sorts of stuff happens.

    Then some people play like I do. Solo, super chill, everything takes a long time, lots of losses along the way, but the experience is so peaceful from the freedoms of no obligations that it's easy even though it's challenging. This way is all mindset, not skill or outcome, just mindset.

    The main thing is finding what is right for a person. A lot of people are fighting the system rather than doing what makes sense for individual success. Once a person says "I am going to work around this no matter what happens" then it's all thriving after that, no matter how long something takes or how many times someone sinks.

    Us experienced solos lose more than we ever did in the past, that's what kind of game it is now. We are gonna lose more challenging fights, but we can still do alright even when facing that reality.

    Fighting the system is like stepping on a rake. It's gonna just keep knocking on the noggin. Work around it, work within the system, build within what exists. People have a chance to do well here, just takes time and effort to do what makes sense.

  • @capt-greldik Safer seas is not an excellent tutorial its about the same as the "not-hardcore" mode on rust being a tutorial, it doesnt prepare you for other players as such experience gained there would be way less worthwhile then being blown up, railed, cannoned or any other way of dying to actual pvpers.

  • @averageskate286 said in Game is horrible for new players.:

    Safer seas is not an excellent tutorial its about the same as the "not-hardcore" mode on rust being a tutorial, it doesnt prepare you for other players as such experience gained there would be way less worthwhile then being blown up, railed, cannoned or any other way of dying to actual pvpers.

    You can literally do everything right in a fight, perform well, and still lose regularly in this game. Happens to smaller crews in adventure all the time (against experienced players)

    Dealing with pvp in this game is all mindset.

    People don't stop making progress because they lose fights in this game, they stop making progress because they let sinking become a personal experience. Taking it personal and making it personal is adding surrender to a sink.

    To succeed here all you gotta do is work on your mindset about the game, about pvp, and about sinking.

    Sinking and losing a fight in a game is only as difficult as people make it on themselves.

    You 100% get stuff done if pvp is just a part of the experience, same for sinking and losing.

    The odds worsen significantly when letting them get in the way of adventure.

    1. yes, there is a pvp mode called hourglass, but it sucks as the matchmaking is really uneven. And organic pvp is better 9/10 times. It is also a pirate game, your gonna get attacked by other crews. It's annoying, but that has always been an integral part of the game.
      2)maiden voyage is a basic intro, play safer Seas to get a better feel for the mechanics. Use that to get a feel for world events and overall encounters.

    I get where your frustrations come from. But that is just part of the game. Keep with it and you'll improve

  • This game isn't for everyone, that's true.

    BUT, I think you really do need to have patience and do Safer Seas. For a new player there is so much you can do AND you get really good practice.

    Learn how to take down Skeleton Lords.

    Learn how to sword lunge and wipe out an entire squad of skellies. And blocking.

    Learn how to quick fire and double gun.

    Learn how to take on a skeleton fleet.

    Learn how to fight the Ghost fleet and WIN.

    Learn by doing.

    Do all these things, THEN you can start your path down the PvP route.

    Besides the cheaters in the PvP aspect of this game, the game rocks for many (but not all). And some PvPers are so good they don't need to cheat. They are gods among pirates.

    In the beginning for me, it was PAINFUL as well, so I know how you feel. But it does become less painful as you play longer. Then it gets downright enjoyable. But yeah, you have to cut your teeth on it for a while to find your rhythm.

  • Weeny Hut Jr's Safer seas is that way bub.

  • I'd say you need about
    50h to get the basics
    200h to be decent in pvp
    500h to start feeling safe and powerfull
    1000h to dominate 99% of high seas players

    Most of your fps experience is useless in SoT
    Naval fight is at least 50 to 75% of what it takes to sink a decent crew, and you won't get any experience for this outsite of practicing.

    If you want to get good, go hourglass
    If you want to chill and learn the basics, go safer seas

    For everything else, go high seas, try to communicate with other people (it might get you out of situations you wouldnt expect), do some Commendations, world events, quests...
    There is no way around it, most experienced players have hundred of hours on the seas at least.

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