In general I have been a really big fan of the game for a while and have thoroughly enjoyed it, getting multiple of my friends to join me in the game and play consistently in our guild. However, with the recent changes to the blunderbuss, We've ran into so many gameplay issues that many of my friends have stopped playing. As you can see in the attached videos, the kickback is really inconsistent and extremely debilitating, especially for solo players. I had this same scenario (blundering them as the emerged from the ladder not knocking them off, then their blunder immediately throwing me off my own ship) happen no less than 4 times in a single session last night. I have all but stopped playing hourglass because I can't keep people off my boat with the new blunder mechanics. It is very disheartening and has taken away much of the fun of the game for me because I'm constantly frustrated at the inconsistency of the blunder and its inability to consistently keep people off of my ship. I hope some changes will be coming very soon because I'm losing my love for the game, and many of my friends have already quit the game entirely because of the frustration surrounding the new blunder mechanics. https://www.xbox.com/play/media/VmxnnkqnPk
New Blunderbuss Mechanic Almost Unplayable
It is a far more devastating weapon for attack than for defense that's for sure.
- You are defending, good chances are the anchor is down. You bump the opponent in the water, nice, now what ?
You jump off yourself to finish him, or you have to ladder guard while he harasses you. Not great. - You are attacking, you bump the defendor in the water. Now you can ladder guard while his ship sinks. Excellent.
It is frustrating, random, you have to play around it all the time. And you can sink to it. Honestly, I'm second guessing if the ohko version was not better for the game at this point... That's saying a lot.
- You are defending, good chances are the anchor is down. You bump the opponent in the water, nice, now what ?
Agreed, the damage and knock back are very inconsistent and make it frustrating to use as a defensive weapon.
When defending, I used to rely on the blunderbuss to kill the enemy with one shot so I could focus on raising anchor, repairing, bailing, etc. Now, I knock them into the water and have to spend time watching ladders instead of tending to the ship. If I’m below deck, I now just knock them around while they run and eat.
Big miss on this one. I hope they make changes.
Agreed, not a fan of the blunderbuss changes so far - I really tried to give it a good go in both offensive and defensive scenarios but it really isn't working out for me. I am not the best pvp'er out there - don't really aspire to be but even as a player on a typically larger crew I am finding the blunderbuss is just skittling players all over the place but not really aiding in the boarder defence.
I can't really know what the devs were thinking/intending but my bottom line is, its just not as fun with these changes as before. I never minded the one hit kill, sometimes it benefited you, sometimes it worked in your opponents favour. But now fights are not really so decisive as they used to be, both parties just hopping around a ship, and drawing a fight out but not in a way I am finding particularly enjoyable. Doesn't feel like skill involved, with the inconsistency of the knock-back effect we might as well just role a D20 for which of you gets to jump overboard...
This was always going to happen, very predictable outcome.
"I don't want to be one blundered" should have always just stayed feedback in the reality of SoT combat.
This is very much an example of "be careful what you wish for, you might just get it someday"
Now a whole bunch of underdogs are gonna pay the price for the "neener neener" win condition involving one-shot kills.
Trying to sell this as a defense weapon is one of the more wild messaging strats that I have seen in SoT, and I've seen many.
It's unfortunate that people push for things that go against their own interests so often by ignoring the big picture effects of these decisions, just to try to nerf something over preferences.
Smaller crews/solo should have never been excited over this change, this was always another buff for spammy brig/galleon crews and experienced larger crews that didn't like getting wiped (with the blunder) by more skilled pvpers.
@arias1101 Agreed. It took me a while, but I had finally gotten competent at keeping boarders off enough to win a few HG fights prior to the change, but now it's almost impossible. I've literally blundered people as they top the ladder and it knocks them onto the front of my boat while their return shot sends me flying up and over the back of the ship. As a frequent solo player, it's nearly impossible to keep people off with it.
@bones881812 said in New Blunderbuss Mechanic Almost Unplayable:
It took me a while, but I had finally gotten competent at keeping boarders off enough to win a few HG fights prior to the change, but now it's almost impossible. I've literally blundered people as they top the ladder and it knocks them onto the front of my boat while their return shot sends me flying up and over the back of the ship. As a frequent solo player, it's nearly impossible to keep people off with it.
Without the 1 tap they are now in the pickle of deciding between the current terrible design (for solo/smaller crews against skilled players) or nerfing it to where it's even more pointless as a "defense" weapon than it already is.
This is only a gun that will get worse for a lot of people in this game as long as they are designing it around having no true recovery power for players on the ropes.
They should rework the entire "shotgun" design to make it a solid design or consider replacing it with a different weapon. Patching the patches of a poorly designed shotgun weapon just makes it worse and worse.
They don't often undo their decisions like this so that really just leaves a full redesign or a new weapon to replace it.
Get rid of the thing and buff the pistol to be some real close/mid range power for pvp and pve imo. Game would be in a 10x better combat spot than it is right now with guns.
Popcorn is a whole bunch of pointless for defense. We need more power.
or just stop acting like a buff for hostile bigger crews is somehow a defense buff for sloopers, so those of us that know better don't gotta get triggered over it, lol. We gotta save some in the tank for when they drop a grapple gun on top of this mess.
@wolfmanbush sagte in New Blunderbuss Mechanic Almost Unplayable:
This was always going to happen, very predictable outcome.
"I don't want to be one blundered" should have always just stayed feedback in the reality of SoT combat.
This is very much an example of "be careful what you wish for, you might just get it someday"
Now a whole bunch of underdogs are gonna pay the price for the "neener neener" win condition involving one-shot kills.
Trying to sell this as a defense weapon is one of the more wild messaging strats that I have seen in SoT, and I've seen many.
It's unfortunate that people push for things that go against their own interests so often by ignoring the big picture effects of these decisions, just to try to nerf something over preferences.
Smaller crews/solo should have never been excited over this change, this was always another buff for spammy brig/galleon crews and experienced larger crews that didn't like getting wiped (with the blunder) by more skilled pvpers.
Once again you are pushing the blame onto the players instead of the developers who are in charge. And you honestly wonder why I (and others) repeatetly call you out on that? I wonder if you even read what you write.
How is it the players fault the developers made an unfavorible change? Was there not a thousand different ways they could have changed the blunderbuss to adress the one-hit-kill issues some players had - if that was even their intent? I never minded the one hit kill, just for the record. I dont take a side.
But even from a neutral perspective: It is a poor design choice on the developer side, not properly playtested. Nothing else.
Stop pushing the blame on people who had 0 to say on the decision making!@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
@wolfmanbush sagte in New Blunderbuss Mechanic Almost Unplayable:
This was always going to happen, very predictable outcome.
"I don't want to be one blundered" should have always just stayed feedback in the reality of SoT combat.
This is very much an example of "be careful what you wish for, you might just get it someday"
Now a whole bunch of underdogs are gonna pay the price for the "neener neener" win condition involving one-shot kills.
Trying to sell this as a defense weapon is one of the more wild messaging strats that I have seen in SoT, and I've seen many.
It's unfortunate that people push for things that go against their own interests so often by ignoring the big picture effects of these decisions, just to try to nerf something over preferences.
Smaller crews/solo should have never been excited over this change, this was always another buff for spammy brig/galleon crews and experienced larger crews that didn't like getting wiped (with the blunder) by more skilled pvpers.
Once again you are pushing the blame onto the players instead of the developers. I wonder if you even read what you write for once.
How is it the players fault the developers made a unfavorible change? Was there not a thousand different ways they could have changed the blunderbuss to adress the one-hit-kill issues some players - if that was even their intent?
It is a poor design choice on the developer side, not properly playtested.
Stop pushing the blame on people who had 0 to say on the devision making progress!The devs gave some players what they asked for.
They are serving feedback. Players put pressure on devs by spamming everything that frustrates them and eventually that feedback becomes a change.
Player accountability is what I have always focused on because there is a lack of it here.
Getting rid of the one-hit makes the weapon terrible for the underdogs. At the core of that change is player feedback. Players made it worse for players. Players made it worse for themselves if they play in challenging ways.
@wolfmanbush "the devs gave some players what they asked for" - is a strawman argument. And even more blame-shifting. I repeat [mod edit] - even if players complained about the way the blunderbuss was, how is it their fault the devs took this specific route? Players have 0 to say on the decision making. Thats why I cannot take you serious. No, like it or not, the developers decide. And their decision is a bad one. There was a million ways the blunderbuss could have been altered.
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@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
@wolfmanbush "the devs gave some players what they asked for" - is a strawman argument. And even more blame-shifting. I repeat [mod edit] - even if players complained about the way the blunderbuss was, how is it their fault the devs took this specific route? Players have 0 to say on the decision making. Thats why I cannot take you serious. No, like it or not, the developers decide. And their decision is a bad one. There was a million ways the blunderbuss could have been altered.
There is nothing that they can do with a 90% blunder that in any way makes it a defense weapon for underdogs in sea of thieves combat.
Some did not want to be one blundered and they haven't wanted it for years.
Rare listens to and caters to feedback.
It will never be a defense weapon now, because players were given what they wanted.
@wolfmanbush sagte in New Blunderbuss Mechanic Almost Unplayable:
@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
@wolfmanbush "the devs gave some players what they asked for" - is a strawman argument. And even more blame-shifting. I repeat [mod edit] - even if players complained about the way the blunderbuss was, how is it their fault the devs took this specific route? Players have 0 to say on the decision making. Thats why I cannot take you serious. No, like it or not, the developers decide. And their decision is a bad one. There was a million ways the blunderbuss could have been altered.
There is nothing that they can do with a 90% blunder that in any way makes it a defense weapon for underdogs in sea of thieves combat.
Some did not want to be one blundered and they haven't wanted it for years.
Rare listens to and caters to feedback.
It will never be a defense weapon now, because players were given what they wanted.
Of course there was. They could have given the blunderbuss a two shot option to kill for example. They could have added a blindness effect instead of the knockback on the attacked player, to enable a swift second killing blow with sword if said attacked player is not quicker in jumping away blindly (lol). They could have left the 100% dps, but reduce it when the other player is blocking with sword, so there was a way of countering the one shot in a fair fight (not on ladders ofc) and and and.
There are a thousand different possibilities how they could have kept the blunderbuss strong but enabled counters for certain situations imho.
I dont say those ideas are good or usable, but those are just ones i come up instantly without even having to think. A bunch of developers brainstorming should be able to produce something usable imo
I think you are not really interested in solutions, you just want people to stop complaining/asking for changes. I dont see how this is helpful@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
Of course there was. They could have given the blunderbuss a two shot option to kill for example. They could have added a blindness effect on the attacked player to enable a swift second killing blow. They could have left the 100% kill but reduce it when the other player is blocking with sword, so there was a way of countering the one shot in a fair fight (not on ladders ofc) and and and.
There are a thousand different ways to keep blunderbuss strong and add some way of countering it in certain situations.
I dont say those ideas are good or usable, but those are just ones i come up instantly without even having to think. A bunch of developers brainstorming should be able to produce something usable imo
I think you are not really interested in solutions, you just want people to stop complaining/asking for changes. I dont see how this is helpfulThe solution would be to bring back the one tap and work around a one tap foundation.
A bandaid (yet still an improvement for combat) would be to buff the pistol up significantly to be a more dangerous and quicker weapon at close-mid range.
Players need kills to get out of tough situations. Quick kills. It is the only way to recover against larger skilled/spammy crews. Players need power to call anything a defense weapon in underdog combat.
@wolfmanbush sagte in New Blunderbuss Mechanic Almost Unplayable:
@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
Of course there was. They could have given the blunderbuss a two shot option to kill for example. They could have added a blindness effect on the attacked player to enable a swift second killing blow. They could have left the 100% kill but reduce it when the other player is blocking with sword, so there was a way of countering the one shot in a fair fight (not on ladders ofc) and and and.
There are a thousand different ways to keep blunderbuss strong and add some way of countering it in certain situations.
I dont say those ideas are good or usable, but those are just ones i come up instantly without even having to think. A bunch of developers brainstorming should be able to produce something usable imo
I think you are not really interested in solutions, you just want people to stop complaining/asking for changes. I dont see how this is helpfulThe solution would be to bring back the one tap and work around a one tap foundation.
A bandaid (yet still an improvement for combat) would be to buff the pistol up significantly to be a more dangerous and quicker weapon at close-mid range.
Players needs kills to get out of tough situations. Quick kills. It is the only way to recover against larger crews. Players need power to call anything a defense weapon.
Buffing pistol is a whole different topic, not in any way related on to why it should be the players fault to ask for changes on the blunderbuss. And you could not adress my points about how there was a a lot of different routes the Devs could have went either. I think the argument is therefore clear now.
Again I wanna add that I do think that it is not helpful to go against parts of the community for voicing issues - or blaiming them when the solutions are not fitting.@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
Buffing pistal is a whole different topic, not on any way related on to why it should be the players fault to ask for changes on the blunderbuss. And you could not adress my points about how there was a a lot of different routes the Devs could have went either. I think the argument is therefore clear now. Again, I do not think that it is helpful to go against parts of the community for voicing issues.
I've never gone against this community in any way. Never tried to wrong anyone while posting here.
Accountability is not a threat and it is not betrayal.
There are countless people that will criticize what devs do, countless that will move goalposts, countless that will ask for something and then criticize when they get it. How many people truly encourage player accountability in this community? Rarely happens.
I say what I believe to be accurate from experience, as do you, we are similar in that way.
"This was always going to happen, very predictable outcome."
"This is very much an example of "be careful what you wish for, you might just get it someday""
"Now a whole bunch of underdogs are gonna pay the price for the "neener neener" win condition involving one-shot kills."
"It's unfortunate that people push for things that go against their own interests so often by ignoring the big picture effects of these decisions, just to try to nerf something over preferences."
"The devs gave some players what they asked for."
"Player accountability is what I have always focused on because there is a lack of it here."is that you?
@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
"This was always going to happen, very predictable outcome."
"This is very much an example of "be careful what you wish for, you might just get it someday""
"Now a whole bunch of underdogs are gonna pay the price for the "neener neener" win condition involving one-shot kills."
"It's unfortunate that people push for things that go against their own interests so often by ignoring the big picture effects of these decisions, just to try to nerf something over preferences."
"The devs gave some players what they asked for."
"Player accountability is what I have always focused on because there is a lack of it here."is that you?
It very much is and I think people should consider it when they push to get things nerfed in this game in the future.
Specifically and especially sloopers and solos.
That's not be going against the community or those that play in challenging ways, I can promise you that.
@wolfmanbush we are going in circles. how about you take the responsibility that you ask players to take yourself? I guess we can agree to disagree. I still think it is very dangerous and not helpful at all to shift the blame for bad solutions on the people asking.
@wolfmanbush
I've heard a lot from developers that the player knows what doesn't feel right, but they don't know what to do about it. Most (me included) like to talk about what we'd like to see changed. It makes for good discussion and it does on occasion get implemented. But the product is the responsibility of the producer. If I ask for coffee, and you give me week-old, rotten coffee, how is that my fault for desiring coffee?If we're talking about what players "asked for", as you say, how can that even be right? I would have been content with a spread increase. That doesn't mean I asked for the current change.
I understand there's probably some schadenfreude for what the players who dislike the blunder got, mixed with your own dislike of the new blunderbuss for defense. But that doesn't make the original criticism of the blunderbuss invalid. Just because it was the best gun for solo, does not mean it wasn't overpowered... that was the reason it was overpowered. It was a one-stop shop for everything you needed in close range. Giving the blunder more drawbacks only brings solos more on the level of players who don't feel like using the blunder... and there's nothing wrong with that. Saying this blunderbuss change is the detrimental to solo play is just saying that you thought it was required for solo play.
@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
@wolfmanbush we are going in circles. how about you take the responsibility that you ask players to take yourself? I guess we can agree to disagree. I still think it is very dangerous and not helpful at all to shift the blame for bad solutions on the people asking.
There are sloopers/solos out there right now fighting OP brig crews that just keep getting more and more buffed, rewarded more and more for spamming their way to success. Exploiting in high enough numbers to where launch exploits are common to see.
They are going to get boarded at some point no matter what they do, they are going to get demasted, and they are going to try to fight their way out a worsening situation with a popcorn gun. They are going to lose no matter how skilled they are.
I've been looking out for crews like that and in comparable situations on the forums for half a decade plus. I take full responsibility for my posts here.
They had power removed, whether they asked for it or didn't, that is their reality. That will continue to be their reality and it should not be, in a game that calls itself balanced.
@bones881812 I have no doubt they're going to rebalance the blunderbuss again. There's no way that the results we're seeing are what were intended with the rebalance...in fact, it's been the exact opposite of what Rare said the rebalance was for.
The best anti-boarding weapon in the game got rebalanced to be an anti-boarding weapon but instead actually became a hilariously powerful boarding weapon.
@burnbacon I don't have a problem with getting hit when I'm standing still. Its the fact that I'm in the back of the ship and he jumps up and shoots a shotgun through the steering wheel and banister which is still able to hit me at distance with enough force to yeet me over the railing and off my own boat. That's unrealistic and OP. Especially when I shoot them from closer as they get off the ladder and it didnt knock them off the boat in either situation. That's more what I meant. I run an older system and know I'll get beat in pvp a lot, but the inconsistency is the part that makes it unplayable for me.
@bones881812 said in New Blunderbuss Mechanic Almost Unplayable:
I don't have a problem with getting hit when I'm standing still. Its the fact that I'm in the back of the ship and he jumps up and shoots a shotgun through the steering wheel and banister which is still able to hit me at distance with enough force to yeet me over the railing and off my own boat. That's unrealistic and OP. Especially when I shoot them from closer as they get off the ladder and it didnt knock them off the boat in either situation. That's more what I meant. I run an older system and know I'll get beat in pvp a lot, but the inconsistency is the part that makes it unplayable for me.
They can address the super exaggerated effect (and probably will) but it's still going to be a gun that is going to be used more successfully in offense against you than you will in defense against them.
Add on a few more players and it's still going to have the same outcome.
An annoying gun that won't serve you but will serve larger crews.
The only effect that is even is a kill, after that it's all uphill for a player fighting more skilled players and/or bigger crews.
The complaint right now is that a weapon that clearly benefits offense is being labeled defense but that won't change if/when they address it. It's still going to be a weapon that lacks the power for a solo and will have some level of annoying effect in the hands of larger crews.
The people in your clips are specifically at an advantage because of your lack of power now. Even if you didn't end up off the boat, at their skill level.
You are more likely to lose those fights against those players if you use blunder now, even without dramatic knockback.
@sweetsandman like who would think that this end that way.
Bording now is so easy! I don't even care about other guys loadout. Just blunder and slash them. And with all that pineaples you can just hop hop eat slash blunder hop.
The blunder is not inconsistent, you can clearly see the person being knocked into the railing and bouncing off it. It's the angle your standing at that allows them to still board. Just use a blunderbomb to knock people off! This is a very fun mechanic added into the game and i love not being one blundered. The reason you go knocked off the ship in the first clip is because you had the space to be knocked off whereas you knocked your opponent straight into the railing. If you place yourself more near to the ladder and next to the helm this shouldnt be an issue!
@haughtyfern4707 said in New Blunderbuss Mechanic Almost Unplayable:
This is a very fun mechanic added into the game and i love not being one blundered.
Just curious, what are you typically sailing on when you fight?
@wolfmanbush A sloop tho always with another person. It's fun to shoot people in the air and also to be shot in the air instead of being one-blundered imo. Of course this isnt objective.
@wolfmanbush sagte in New Blunderbuss Mechanic Almost Unplayable:
@parrotlord6426 said in New Blunderbuss Mechanic Almost Unplayable:
@wolfmanbush we are going in circles. how about you take the responsibility that you ask players to take yourself? I guess we can agree to disagree. I still think it is very dangerous and not helpful at all to shift the blame for bad solutions on the people asking.
There are sloopers/solos out there right now fighting OP brig crews that just keep getting more and more buffed, rewarded more and more for spamming their way to success. Exploiting in high enough numbers to where launch exploits are common to see.
They are going to get boarded at some point no matter what they do, they are going to get demasted, and they are going to try to fight their way out a worsening situation with a popcorn gun. They are going to lose no matter how skilled they are.
I've been looking out for crews like that and in comparable situations on the forums for half a decade plus. I take full responsibility for my posts here.
They had power removed, whether they asked for it or didn't, that is their reality. That will continue to be their reality and it should not be, in a game that calls itself balanced.Are there crews struggeling? Yes. But is it the players fault concerning the blunderbuss change? NO.
The DEVELOPER decided, not the player.
Are you still running with the argument here, that its the players own fault for asking changes?
Then: Are you really using the suffering players now for that line of arguments?
Let me give you an example of what you are just doing right now: Imagine the weak kid in school asking the school bully to not get bullied anymore. As a consequence, the school bully bullies him even more, all the while telling the weaker kid: "Its your fault for complaining! If only you would not have complained, then you would not need to suffer right now". Sorry what lol.I'll hold up my hands and say that i'm disappointed with the new blunderbuss, despite my previous defense of it.
I believe that the change to the damage is good because it sucked to just be one shot while solo, but with the insane knockback, a solo slooper is sent flying off their ship while the boarder is fine, if the ship's anchor is dropped, the solo slooper will likely be unlikely to get up their ladders because now their ladders are being camped. The knockback needs to be toned down extensively as when the harpoon gun is added, boarders can just get on a player's ship and knock them off in a second.All Rare had to do was just change the damage, that was all! Now i'm really concerned about how cheaters may go unnoticed with the harpoon gun and the extensive knockback, because I do feel that the inconsistencies with the blunderbuss can be, and likely are, exploited- likely with an increased knockback cheat to keep people off their ship
I quit the game;the blunderbuss change was a change made by peoples Who dont know the game and now we (peoples who play the game no peoples who play forum comment simulator) pay the consequences.
Im still astonished that theres some individuals thinking that if you run in front of a shotgun you shouldnt die,but well Sea of thieves community at his finest It Is.
Noobs with a big mouth and no skill requested the change Just to realise It was theyre biggest mistake.
Rare not listening to any feedback about the change, forum mods promoting toxic positivity in this forum deleting and silencing peoples complaining too much,warning peoples on discord for not much reason other than not being Happy about everything rare do.
We WARNED Just to get punished; now this Is the situation.
